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-
- This document is for C programmers who are not familiar with the
- C++ constructs. The C code uses a 'class' design to implement the
- Neural network.
-
- A class is an object which has data and functions which operate on the
- data. The data is generally private so users of a class have no direct access
- to the data except through the class functions. In this case there is a
- struct Neural_net which contains all the information needed to train and test
- a neural network. However, you should never directly access this data
- structure. Only use the functions provided.
-
- A class must first be constructed (initialized) which is done by calling the
- class's constructor. There are several constructors for the Neural network.
-
- Neural_net_constr (...) --> All size and learning parameters must
- be specified
- Neural_net_read_constr (...) --> Reads size and weights from a file and
- learning parameters must be specified.
- Neural_net_default_constr (...) --> Only size needs to be specified.
- Learning parameters are set to default
- values.
- Neural_net_default_read_constr (...) --> Read size and weights from file
- and learning parameters are set to
- default values.
-
- Each constructor will return a pointer to a Neural_net if successful,
- otherwise it returns NULL. Now that you have a pointer to a valid Neural_net,
- you may call any of the functions which operate on a Neural_net and pass as
- its first parameter the pointer to the Neural_net.
-
- When you are finished with the Neural_net, you must destroy (free) it.
- To do this you just call the Neural_net destructor
-
- Neural_net_destr (Neural_net *);
-
- This function will free all memory associated with the Neural_net and the
- pointer itself.
-
- See the header file Neural_net.h for an explanation of the functions and
- their prototypes. See the document Neural_network.doc for a full explanation
- of each function and look at the programs xor_c_dbd.c and xor_c_bp.c to see
- how a Neural_net is constructed, used, and destructed in a typical example.
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