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- Description of HOW:
- -------------------
-
- HOW is Freeware. This means that the game is freely distributable but
- copyrighted software.
-
- You may copy the game to anyone you like - but you are not allowed to sell it.
-
- If you want to distribute this game on an commercial basis, you must have my
- (the authors) permission and a version including the name of your
- PD-Catalog. Every version of HOW will contain an entry about the PD-Catalog /
- PD-Distributor it is meant for, this entry will be shown at the beginning of
- the Game.
- If you see this game on a PD-Catalog XY1 and the entry says, the game is for
- XY2, I would be glad if you would give me an hint and the address of the
- distributor.
-
- PD-Distributors or people who do their own PD-Catalog may obtain their own
- version if they write a letter to me. (Please do not forget to tell me the
- price at which you sell your disks)
-
-
- HOW: The game and the editor
-
- COPYRIGHT DEZEMBER 1992:
-
- PETER HÄNDEL
- BISMARCKSTR. 7A
- 4800 BIELEFELD 1
- GERMANY
-
- TEL.: 0521/122352
-
- ------------------------------------------------------------------------
- Now, a few words about HOW:
-
- Rules of the Game:
- ------------------
-
- The aim of the game is to get the ball from the start (S) to the
- exit (E) - while trying to turn all squares to the same color.
- Because this would be rather easy there is a time limit for each level -
- running out of time means loosing one (balls) life and replaying the level.
-
- You have to change the color of all squares to the color of the square shown
- below the word "MENUE". If the ball moves across a square, the color of this
- square will change in a cyclic order : red will become green, green will become
- blue, blue will become yellow and yellow will become red again.
-
- Because of this all being really to easy, I included a few extras:
- The square with the red circles will beam your ball to one of the other squares
- of the same kind, the arrow will reverse the handling of your Joystick (Moving
- to the right will cause the ball rolling to the right .. and so on).
- In the higher levels there will be more than one Exit, find the right one on
- your own...
-
- If you click the area labeled MENUE, you can load and save your games, restart
- or exit the program - or just have a break. If you load a game, the game will
- be started automatically, if you save your game, you have to press SAVE twice
- to continue the game.
-
- If you have made any faults in a level, you can restart the level by clicking
- on one of the litte green squares, if you really can't manage a level, you can
- skip it with the yellow arrows - this will be possible only four times.
-
- You can adjust the speed of the ball if you modify the counter written in the
- file "TIME". For an A500, 3500 is fine, for an A3000 at 25 MHz adjust to 35000.
- (A3000 users: There were problems with the sprite (ball) when using an
- overscanned Workbench - create a Bootdisk for HOW. Any hints about this
- effect are welcome (This does not happen on A500+)).
- So, the only thing you need to configure this game for your acceleration -
- board is a simple ASCII - Editor.
-
- Finally, something about scoring. At the beginning, you have a score of 1000
- and a certain number of movements. With every movement you do, the score will
- be decreased, so my advice is: not more movements than necessary - which will
- give you a high Score.
-
-
- The Editor
- ----------
-
- There is one great improvement of the Level Editor compared to my previous
- Editors: If you placed all your rocks, the start and the exit, you can choose
- "Create Start" and then roll the ball with the Joystick. So you can create your
- own Levels and all of them can definitely be solved ! The Editor is almost the
- same as the game, but all kind of actions will be reversed: you have to start on
- (E) and Exit on (S), the colors will change in the other direction and so on.
- You have to choose the main color of the squares before you edit the details.
- Everything can be placed by clicking on the according square at the right area
- of the screen and moving it to the area where the game will take place.
- Increasing the difficulty of a level is easy: Just add some more exits.
-
- All in all the handling of the Editor was meant to be easy - just try it.
-
-
- Peter Händel 20.12.91
-
-