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-
- View V3.2 - ANIM/ILBM Viewer
-
-
- View is a program that allows you to view all ANIM opcode 5 or
- 6 animations and all ILBM IFF format pictures. This viewer
- program is freely re-distributable. This means that you may
- distribute it to anyone, or anywhere that you so desire providing
- that this unaltered file, and the original unmodified program are
- distributed together.
-
- ------------------------------------------------------------
-
- View 3.0 supports IFF ANIM OpCode 5 animations. This is the
- standard ANIM format that has been adopted by the Amiga
- community.
-
- OpCode-6 Animation is my own creation. The format is exactly
- the same as OpCode 5 but is QUAD buffered instead of DOUBLE
- buffered. This allows the player to show 2 screens at one
- time for the X-Specs Glasses. Each picture MUST be viewed for
- 1/60th of a second, therefore to see a 3D-Picture the viewer can
- only play ANIMs at 30 frames per second. (2 pictures = 1 frame).
-
- For more information on Op-Code 6 or anything else about View,
- you may contact me at:
-
- Michael W. Hartman
- Progressive Peripherals & Software
- 464 Kalamath St.
- Denver, CO 80204.
- BIX - 'rbrothwell'
-
- or
- William J. Coldwell
- Cryogenic Software
- P.O. Box 16924
- Portland, OR 97233-0924
- (503) 254-8147
-
- For fastest response:
- UUCP: uunet!m2xenix!percy!cryo!billc
- Internet: billc@cryo.rain.com
- Portal: Cryogenic
- Cryogenic Support BBS: (503) 257-4823 (PCPursuit: ORPOR)
-
- -------------------------------------------------------------
-
- Updated from versions 2.0/2.1:
-
- 1. RGB file support has been removed. It proved to be too bulky
- and widely unused. And I personally never used it.
-
- 2. The code has been significantly reduced. Mostly because of the
- removal of RGB support.
-
- 3. A bug was fixed that made some IFF pictures display incorrectly.
-
- 4. Another bug with HIRES OVERSCAN animations has been fixed.
-
- 5. The method for positioning the display has changed AGAIN.
- It was found the DCTV pictures had problems with the last method
- that I used.
-
- 6. A new interface has been applied. This means a new file
- requester, (with all the features of the old one plus a few more).
- As well as the fact that the file information is now readable on
- the screen. The key sequences are displayed view a help screen.
-
- ***********
-
- Updated from versions 3.0 to 3.2:
-
- 1. AGAIN the method for positioning the display has been changed,
- to accomodate DCTV pictures. This 'should' be the final needed change.
-
- 2. The menus have been removed when in the 'HELP' or 'ABOUT' screens.
- The menus are not affected anywhere else.
-
- 3. Support for brushes has been added. A brush is any IFF picture
- that is SMALLER than the default resolution for its display mode.
-
- 4. Support for ANIM brushes was added. Since ANIM brushes have an
- interleave of one, double buffering required copying the buffer every
- animation frame. This gets rid of flicker but may reduce the speed at
- which the brush plays. I tried the brushes I have, however, and could
- not detect any speed decrease. Thus I decided to double buffer the ANIM
- brush for flickerless playback.
-
- 5. I Added an options menu. This menu currently holds only one item.
- "Pause on entry", when turned on (CHECKED) it will cause the animation
- to begin in paused mode. To start the animation playing, press the <SPACE>
- key.
-
- 6. View 3.0 did not support non-looping animations correctly. The
- routines that were uses in versions 2.x had a bug. I changed the program
- so that these animations would work, but non-looping animations would not
- play without a small -hiccup- upon reaching the end of the animation. This
- version of the program now properly handles non-looping animations. It
- does this by detecting the non-looping animation and adding the loop frames
- magically transforming it into a looping animation.
-
-
- -------------------------------------------------------------
-
- The programs execution should be fairly easy to understand. To
- view a single animation or picture either run view from CLI
- passing it the filename, or click onto the PROJECT icon of the
- file.
-
- Example: if desired ANIM is named "foo.anim"
-
- <CLI> 1> view foo.anim
-
- <WORKBENCH> double click the "foo.anim" icon. The icon
- MUST be a project type icon, with its DEFAULT
- TOOL set to point to the View
- program.
-
- To view multiple animations or pictures simply run the view
- program with no arguments. A file requester will appear and you
- may select a file. After viewing the picture or animation the
- file requester will reappear.
- When you have seen enough click on the CANCEL gadget in the file
- selector.
-
- Example:
-
- <CLI> 1> view
-
- <WORKBENCH> double click the "VIEW" icon.
-
-
- Another method for viewing multiple files is :
-
- <CLI> 1> view <file1> [file2] [file3] [...]
-
- <WORKBENCH> single click or drag select multiple project icons
- and double click on the last one with the <SHIFT>
- key pressed.
-
- -------------------------------------------------------------
-
- Version 3.0 now has menus. This allows for a help menu so that you
- have to remember the keys listed below.
-
-
- VIEWING CONTROLS:
-
- <ESC> stops viewing for an animation or picture.
- <LEFT> mouse buttone also stops viewing.
-
- <ARROWS> move the view offsets of the picture or
- animation.
-
- <FUNCTION KEYS> change the playback speed of the animation.
-
- <RETURN> Default speed. This will use the timing
- information in the
- ANIM file for its speed. This option is DEFAULT
- on.
-
- <SPACE> Freezes the animation at the current frame.
-
- <a> Advances forward one frame. (must first freeze it of
- course).
-
-
- -------------------------------------------------------------
-
-
-