home *** CD-ROM | disk | FTP | other *** search
-
-
-
- Get´em User's Manual Get´em V 1.0
-
- UPDATES
-
- Last change on 3.9.1991 to Version 1.0
-
- Internal Version 0.1 - 0.5
-
- CHANGES from V0.5 to V0.6:
-
- - Level-Loader was implemented.
- So you can generate your own Levels with an ASCII-Editor.
- The File is called 'GetemLevels' and is of following structure:
-
-
- 00000000000000 14 Rows, and 14 Columns.
- 00000000000000
- 70000000000000 0 is white Background.
- 07000303030300 1 is Quader
- 00700202020200 2 is Cross
- 00070101010100 3 is Pyramid
- 02027007020250 4 is Circle
- 03030700030300 5 is Sand
- 04040000040400 6 is Rowy
- 77777777777077 7 is Black box (Wall)
- 00000000000050
- 00000000000000
- 00000000000000
- 77777777077777
-
- Do not insert the numbers 8 and 9 !
-
-
- Then insert a blank line (CR), to seperate two Levels. After
- the last one, you must NOT insert a blank line !
-
- - No more digital Sound.
-
- This was made because of speed. The play routine I used was bad.
- It called a IFF-music player from RAM: and so on...
- So now there is only the flashing screen and the BEEP.
- I am trying to use BeginIO from Intuition to play music, but
- this function was not yet implemented in Kickpascal !
- But Jens gave me a new Includefile, so now comes the sound...
- (Thanx Jens !)
-
- - Less busy.
-
- Now the game does not eat much IDLE Time !
- I forgot to use the WaitMsg instead of GetMsg...
-
- - New Outfit.
-
- Ya ! New Gfx and better outfit. (Thanx to Massa and Medusa !)
- B I G G E R Boxes for people using spectacles...
- Smaler Window to move around.
- Gadgets on the top.
-
- CHANGES from V0.6 to V0.7:
-
- - New Start-Routine.
-
- When running in Multitasking System, it took very long time
- to see anything of the game, so now the Window opens first,
- and a small Window opens to show that the Level-File is loading.
- If the Level-File can not be found, an Error-Message appears.
-
- - Less Parameters.
-
- Only ? and F are recognized. ? is Help. F (or f) stands for
- FILE and means, that you can load the Level-File from anywhere, and
- even some self-made Levels. The Default is 'Levels'.
- As Kickpascal can not (not now) handle ARP, the parser was
- written by myself.
-
- - Named Levels.
-
- Every Level can have a Name. The Name can have a length of 10
- Chars. This name replace the empty line between the levels in the
- Level-File. So we have a new structure in the Level-File. But if you
- have no name, it doesn't matter. (Downward compatible)
-
- New structure of Level-File:
-
- 1001 (of course allways 14 rows and 14 columns)
- 1212
- Level-Name
- 0077
- 1001
- Level-Name
- ...
-
- - New Gadget.
-
- The Gadget Score will open/close a Window showing your Score in
- last 10 Levels. The Score depends on time. The more Time the
- less Score. (Score=60 / Time(s) * 1000). It is still not
- possible to save/load the Score.
-
- - Now possible to start from WB. Icon added.
-
- CHANGES from V0.7 to V0.8:
-
- - New Kickpascal now avail, so new Version of GETEM, too.
- Instead of Includes, now UNITS (!) and Modules.
-
- - Sound added. I found the Bug ! And I found a Loader for 8SVX-Sound
- Files. (Module GETEMSOUND.M added)
-
- - MousePointer for GETEM added.
-
- - New Bug found.
- If you use the Default-Workbench-Settings from CBM, you can't
- read the Text in the Help-Window, because CBM only sets
- 60-Char-wide-Screen, and i use 80... And I won't fix this... :-)
-
- - Much more Documentation added !
-
- Internal Version V 0.9
-
- CHANGES from V0.8 tp V 1.0
-
- - New Outfit. Better looking Gfx. (A bit 3D-alike)
-
- - Several Bugs fixed. (E.g. Workbench startup)
-
- - New Icons drawn.
-
- - Sampled some nice Sounds.
-
- - Now tested on DOS 2.0 and on A3000. ( No Problems ! )
-
- - Some Special Effects added.
-
- - BusyMousePointer added.
-
- - Approved Security checks.
-
- - SoundPort re-arranged.
-
- - LevelLoader fixed.
-
- - Using Topaz8 as Font if SystemDefaultFont is bigger than 8 Pixels..
- ( A DOS 2.0 Problem ..)
-
-
-
- Markus Illenseer. 3.9.1991