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-
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- Get´em User's Manual Get´em V 1.0
-
-
-
- NAME
- Get´em - New Idea of Game.
-
- SYPNOSIS
- [RUN] GETEM [?][F Filename]
-
- Or double-click on Icon or LevelFile.
-
- DESCRIPTION
-
- Find the matching pieces. Pieces falling downto floor,
- when moved over free space. This is a complete new idea
- of a Game. Nothing common with Tetris or Shanghai.
- There is even an existing Version before Gem'x was ever released,
- With a bit Sound, controlled by Mouse and Keyboard.
- Nice Graphics, completely written in Pascal. (Kick-Pascal 1.0 and 2.03)
-
- COPYRIGHT © by Markus Illenseer 1990,1991.
-
- The Source is moved into the Public-Domain. It may changed
- and copied, as long as my Name and the Documentation stays in.
- With this Source, with the resulting, runable Program and
- the SoundFile NO profit should be gained. This requests especially the
- socalled PD/FD/PW Dealers !
-
- Portations onto other Systems are allowed.
- (And wanted! I am just preparing a X11 Version.)
- I am requesting a Copy for any Portation for other systems !
- And a Copy of a changed Source...
-
- Kickpascal ® is registered Trademark of the Maxon-GmBM ®
- Kickpascal is a product of the Himpire.
-
- AUTHOR
-
- This Program was written by
- Markus Illenseer
- Große Kurfürstenstraße 1
- W-4800 Bielefeld 1
- Germany
-
- The fastest way to contact me is to EMAIL me:
-
- markus@TechFak.Uni-Bielefeld.DE
-
- INSTALLATION
-
- Copy the file GETEM1.0 , GETEM.DOC (GETEM.UPDATES ,GETEM.DOC.GER)
- GETEMLEVELS and the file GETEMSOUND anywhere you want,
- e.g. Harddisk, Disk or RAM.
- You mustn't put these files together in one Directory,
- but it would be better.
- The easiest will be to copy the whole Directory.
-
- START
-
- HOW TO START
-
- Start Getem in the Directory you put it in with the
- Level-File as shown above.
-
- (Getem likes to use the CLI ! Please have in mind to have at
- least a Stack of 5000 Bytes !
- Use:
- RUN GETEM1.0
- as you have a multitasked System !
-
- While using Workbench, double-click GETEM-Icon.
- (Nice Icon, isn´t it ?)
-
- If you start Getem from other Directories, where the Level-File
- is not present (or to start with other, self-made Levels), then
- you have to add the Parameter F with the name of the Level-File:
-
- RUN GETEM F PATH_TO_LEVEL_FILE:LEVEL_FILE
-
- (e.g. Level-File is in RAM: RUN GETEM F RAM:LEVEL )
-
- From Workbench:
-
- Double-Click GETEM and Shift+LevelFile
-
- If you add the Parameter " ? " , Getem prints a short help on your
- Screen, but won´t get start. ( Only CLI )
-
-
- If there was any Problem, Getem will open a new Window to
- run ...
-
-
- Then you will see a chess-alike-field, where there are many little
- boxes in the Window (In the colors of your Workbench-Screen).
- On the top side, you see some Gadgets and the Logo.
- Also there is a Gadget in the top of the Window, in the
- Drag-Bar, named ICON.
-
- Getem will then open a small Window with the Text
- 'Loading: LEVEL_FILE_NAME'
-
- This will take a while. (Depends on the length of the File,
- the used Computer and the busyness of it...)
-
- If Getem can´t find the Level-File, there will be the Message:
- 'Can´t find the File: LEVEL_FILE_NAME'
-
- If so, Getem will compute Random-Levels. These Random-Levels
- can be UNSOLVABLE ! This was build in to play the game
- without any loaded levels and to test the game.
-
- IF for instance the Levelfile was of wrong Data-Strukture,
- Getem breaks with a warning. ( Thought was usefull to do so)
-
- Now GETEM loads the SoundFile. This File is a standard
- 8SVX-File and can easily replaced. There will be an
- Error-Message if the File couldn't be find. Then GETEM will use the
- Flash instead of the Digital-Sound. When yuo have installed
- 'InstallBeep' don´t bother of the new Sounds.
-
-
- If all was going wrong or if the Level-File could be loaded,
- then,
-
- STARTED
-
- your´re in Demo-Mode. Getem waits for clicking any
- Gadget or Key, while waiting, Getem shows the loaded Levels
- and makes some Graphics FX.
-
- GADGETS
-
- CLOSE
-
- Must I explain this one ? Ends my Game...
-
-
- START
-
- If you click the START Gadget, it starts the
- Game. Only Gadget which is ON when you start.
-
- ReGo
-
- The ReGo is for playing the same level once more, if you like.
- (And sometimes it is the only way to make the Level...)
- This Function was added to be more succesful, if you made
- an Error. But, beware of the Time ! (Not yet in this Version)
- This Gadget is ON, when the Game was started.
-
- STOP
-
- The STOP is for stopping the Game. If you can´t see these
- f*@#¡ng boxes anymore, this is the best Gadget.
- Only ON, when Game was started.
-
- SCORE
-
- Opens or Close a Window showing the Score of the last 10
- Levels. The higher the Score, the better you are. The less the Time,
- the higher the Score: Score= 60 / Time (s) * 1000.
- Can be clicked anytime. Bool-Gadget.
-
- ICON
-
- If you click the ICON-Gaget, the Window will be iconified.
- The Window is shrinked and moved to the upper left top of the Screen.
- If the Window is shrinked, you can Resize it with the ICON-
- Gadget once again. The Game is paused, also the Demo, and
- will be continued at the same Level and build of the Plane.
- This function was build in for reasons of Big-Brothers-
- Watching-You-In-Your-Company...
-
- KEYS
-
- There are some Keys always needed and some others...
-
- ESC
-
- This key is for quitting Getem while in Demo-Mode, not
- during the Game ! (Security) It is also to quit the
- Help-Window.
-
- i (The little 'i')
-
- Boss-Key. Iconifys the Window. (s.ab)
-
- HELP
-
- Opens a window with a short helptext like this one...
-
-
-
- HOW TO PLAY
-
- Well, it is easy. Move your Mousepointer to the box you
- want to move. Then press the RIGHT Mousebutton to move
- Box to right, and LEFT Mousebutton to move Box to the
- left.
-
- If there is free space under the box, the box falls automagically
- to the bottom.
-
- If it find any neighbour, (Left, right or below)
- having same type then himself, these two (three) boxes disappears.
- It could be possible, that three boxes at the time
- may disappear ! Say the fallig box finds two (three ?) neighbours at
- the time ! This is important !
-
- On the right side you see a list of each type of box in
- the game. So there you can look, if there are any triples
- of boxes (Odd Number).
-
- For the best strategy, you must improve yourself.
- Use unmatching pieces to move other pieces to left,
- right at higher places...
- Before starting a level, look at the list, to detect any
- odd-numbers, look for traps or holes.
-
-
- TO BE REMEMBERED
-
- This is a Start Release of the Game. It is strongly
- recommended to report ANY Bug !!!!!!
-
- KNOWN BUGS
-
- In special strange cases, it is possible, that you can´t dis-
- appear three boxes at the time. This depends how you do
- it. I am working on. The problem: complete new Routine...
-
- Sometimes the sound goes mad... Don't know why...
-
- LEVEL-FILE
-
- You can make your own Level-File !! As many as you want. The game
- will not end at the last level, it'll begin at the first level
- again. First, there are the Levels, then you can insert a name for
- every Level. The name should not have more than 50 Chars. You can
- insert any sort of name like these ones: Timecruncher, Old Trap, Big
- Hole, Lonley One.
-
- Here the structure of a Level:
-
- 00000000000000 14 Rows, and 14 Columns.
- 00000000000000
- 70000000000000 0 is white Background.
- 07000303030300 1 is Quader
- 00700202020200 2 is Cross
- 00070101010100 3 is Pyramid
- 02027007020250 4 is Circle
- 03030700030300 5 is Sand
- 04040000040400 6 is Rowy
- 77777777777077 7 is Black box (Wall)
- 00000000000050
- 00000000000000
- 00000000000000
- 77777777077777
-
- Do not insert the numbers 8 and 9 ! (IMPORTANT)
-
-
- Then insert a blank line (CR) or the Level-Name, to seperate two Levels.
-
- Structure of Level-File:
-
- 0123
- 1223 (Yeah, of course 14 Rows and Columns ! )
- 7771
- LevelName1
- 3232
- 3421
- 7651
- LevelName2
-
- etc.
-
-
- THE SOUND-FILE
-
- The included Sound-file is GETEMSOUND. This is a Sound wich
- makes a noice like a Drip of Water. If this does not seems to be good
- enough to you, you can change this file. Copy any 8SVX-File you want
- to GETEMSOUND and you get the new Sound! But be care! Don´t use a long
- Sound! This may cause long waits during the game. Because of speed,
- the Sound is played with the double speed than usual.
-
- WHAT LEFT TO DO ?
-
- Some better Levels. YOU can make your own ones !
- Better Sound. Is done with 8SVX-Loader.
- Highscores. Not sure wheater it is necessary.(implemented)
- Timelimitation. Must be done, next thing I am doing.
- FASTER. Surely posible...
- Perhaps better Gfx. Yo ! And 4096 colors...
- Levelgenerator and Editor... (Up to 8 Meg of Levels avail...,
- just kidding !)
-
-
- ENJOY !
-
- (Sorry, no nroff manual-page !)
-
- Markus Illenseer.
-
- Oh. When I have time enough, then there will be a version for X11-Windos
- for Sparcs and DECs.
-