home *** CD-ROM | disk | FTP | other *** search
- /*
-
- ------------------------------------------------------------------
-
- Black Nebula
-
- File : player.c
- Programmer: Colin Adams / C Manual
- Date: 30/5/91
- Last Modified : 10/6/91
-
- Description:
-
- Puts up a string gadget and gets the player to type their name
- into it. Loosely based on an example in the C Manual.
-
- ------------------------------------------------------------------
-
- */
-
-
- #include <intuition/intuition.h>
-
- extern struct IntuitionBase *IntuitionBase;
- extern struct Screen *screen;
-
- /* data structures, generated with Power Windows interface generation
- program */
-
- SHORT my_points[]=
- {
- -7, -4, /* Start at position (-7, -4) */
- 200, -4, /* Draw a line to the right to position (200,-4) */
- 200, 11, /* Draw a line down to position (200,11) */
- -7, 11, /* Draw a line to the right to position (-7,11) */
- -7, -4 /* Finish of by drawing a line up to position (-7,-4) */
- };
-
- struct Border my_border=
- {
- 0, 0, /* LeftEdge, TopEdge. */
- 1, /* FrontPen, colour register 1. */
- 0, /* BackPen, for the moment unused. */
- JAM1, /* DrawMode, draw the lines with colour 1. */
- 5, /* Count, 5 pair of coordinates in the array. */
- my_points, /* XY, pointer to the array with the coordinates. */
- NULL, /* NextBorder, no other Border structures are connected. */
- };
-
- struct IntuiText my_text=
- {
- 1, /* FrontPen, colour register 1. */
- 0, /* BackPen, colour register 0. */
- JAM1, /* DrawMode, draw the characters with colour 1, do not */
- /* change the background. */
- -53, 0, /* LeftEdge, TopEdge. */
- NULL, /* ITextFont, use default font. */
- "Name:", /* IText, the text that will be printed. */
- NULL, /* NextText, no other IntuiText structures. */
- };
-
-
- UBYTE my_buffer[50]; /* 50 characters including the NULL-sign. */
- UBYTE my_undo_buffer[50]; /* Must be at least as big as my_buffer. */
-
- struct StringInfo my_string_info=
- {
- my_buffer, /* Buffer, pointer to a null-terminated string. */
- my_undo_buffer, /* UndoBuffer, pointer to a null-terminated string. */
- /* (Remember my_buffer is equal to &my_buffer[0]) */
- 0, /* BufferPos, initial position of the cursor. */
- 50, /* MaxChars, 50 characters + null-sign ('\0'). */
- 0, /* DispPos, first character in the string should be */
- /* first character in the display. */
-
- /* Intuition initializes and maintaines these variables: */
-
- 0, /* UndoPos */
- 0, /* NumChars */
- 0, /* DispCount */
- 0, 0, /* CLeft, CTop */
- NULL, /* LayerPtr */
- NULL, /* LongInt */
- NULL, /* AltKeyMap */
- };
-
-
- struct Gadget my_gadget=
- {
- NULL, /* NextGadget, no more gadgets in the list. */
- 68, /* LeftEdge, 68 pixels out. */
- 30, /* TopEdge, 30 lines down. */
- 198, /* Width, 198 pixels wide. */
- 8, /* Height, 8 pixels lines heigh. */
- GADGHCOMP, /* Flags, draw the select box in the complement */
- /* colours. Note: it actually only the cursor which */
- /* will be drawn in the complement colours (yellow). */
- /* If you set the flag GADGHNONE the cursor will not be */
- /* highlighted, and the user will therefore not be able */
- /* to see it. */
- GADGIMMEDIATE| /* Activation, our program will recieve a message when */
- RELVERIFY, /* the user has selected this gadget, and when the user */
- /* has released it. */
- STRGADGET, /* GadgetType, a String gadget. */
- (APTR) &my_border, /* GadgetRender, a pointer to our Border structure. */
- NULL, /* SelectRender, NULL since we do not supply the gadget */
- /* with an alternative image. */
- &my_text, /* GadgetText, a pointer to our IntuiText structure. */
- NULL, /* MutualExclude, no mutual exclude. */
- (APTR) &my_string_info, /* SpecialInfo, a pointer to a StringInfo str. */
- 0, /* GadgetID, no id. */
- NULL /* UserData, no user data connected to the gadget. */
- };
-
- struct Window *my_window;
-
- struct NewWindow my_new_window=
- {
- 50, /* LeftEdge x position of the window. */
- 25, /* TopEdge y positio of the window. */
- 320, /* Width 320 pixels wide. */
- 100, /* Height 100 lines high. */
- 0, /* DetailPen Text should be drawn with colour reg. 0 */
- 1, /* BlockPen Blocks should be drawn with colour reg. 1 */
- CLOSEWINDOW| /* IDCMPFlags The window will give us a message if the */
- /* user has selected the Close window gad, */
- GADGETDOWN| /* or a gadget has been pressed on, or */
- GADGETUP, /* a gadge has been released. */
- SMART_REFRESH| /* Flags Intuition should refresh the window. */
- WINDOWCLOSE| /* Close Gadget. */
- WINDOWDRAG| /* Drag gadget. */
- WINDOWDEPTH| /* Depth arrange Gadgets. */
- WINDOWSIZING| /* Sizing Gadget. */
- ACTIVATE, /* The window should be Active when opened. */
- &my_gadget, /* FirstGadget A pointer to the String gadget. */
- NULL, /* CheckMark Use Intuition's default CheckMark. */
- "Enter your name:",/* Title Title of the window. */
- NULL, /* Screen Connected to the Workbench Screen. */
- NULL, /* BitMap No Custom BitMap. */
- 320, /* MinWidth We will not allow the window to become */
- 50, /* MinHeight smaller than 320 x 50, and not bigger */
- 640, /* MaxWidth than 640 x 200. */
- 200, /* MaxHeight */
- CUSTOMSCREEN /* Type Connected to the Workbench Screen. */
- };
-
-
- /* start of my code (end of power windows stuff) */
-
- char *EnterName(void)
- {
- BOOL close_me;
- ULONG class;
-
- struct IntuiMessage *my_message;
-
- strcpy(my_buffer, "");
- my_new_window.Screen = screen;
- my_window = (struct Window *) OpenWindow( &my_new_window );
-
- if(my_window == NULL)
- {
- DisplayBeep(NULL);
- return (char *) my_string_info.Buffer;
- }
-
- close_me = FALSE;
-
- while(!close_me)
- {
- Wait(1 << my_window->UserPort->mp_SigBit);
-
- my_message = (struct IntuiMessage *) GetMsg( my_window->UserPort);
-
- if(my_message)
- {
- class = my_message->Class;
- ReplyMsg(my_message);
-
- switch( class )
- {
- case CLOSEWINDOW:
- close_me=TRUE;
- break;
-
- case GADGETUP:
- close_me = TRUE;
- break;
- }
- }
- }
-
- CloseWindow(my_window);
- return (char *) my_string_info.Buffer;
- }
-
- /* end of module */