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- FliT Documentation
-
- Program:
- FliT 1.0.
-
- Purpose:
- Convert Autodesk Animator .FLI animations to IFF ANIMs. .FLI animations
- are found on PClones.
-
- Author:
- John Bickers (JJB Templar) - jbickers@templar.actrix.gen.nz
-
- Public Domain DLTA 5 compression code by Jim Kent (Fish 185).
-
- Credits:
- This was written using Lattice C 5.10a.
-
- Jim Kent's "skip.c" module from AmigaLibDisk #185 is used to do
- the compression of DLTA chunks in the IFF ANIM files FliT creates.
-
- The format of a .FLI file was obtained from an article posted to
- Usenet's comp.graphics by Kevin Darling (kdarling@hobbes.ncsu.edu).
-
- Neither of the above is aware of, or had any other part in the
- development of, this program. That is, the bugs and brute force are
- mine. :)
-
- Command line options:
- A summary of these options can be accessed with "flit ?".
-
- -m[file] Make an IFF ANIM file. The [file] parameter is optional,
- and if not given the file "ram:flit.anim" will be used.
-
- -p Pause between frames. Press Space or click the left
- mouse button to proceed to next frame. .FLIs often
- contain filler frames, so the display may not change,
- even though the frame will have.
-
- -v Be verbose. Various bits of information I found useful
- when writing the program. Now excessive.
-
- -g Use a gray color map. This should be used on animations
- that have more than 16 colors. It happened to be the
- easiest way me to get something acceptable from larger
- colormaps. :) No dithering, HAM, or other baggage. :)
-
- -j[m[/d]] Jiffy modifiers. The .FLI jiffy value will be multiplied
- by this fraction. For example, "-j2" would slow the
- final animation down by a factor of two. "-j4/2" would
- do the same.
-
- Miscellaneous:
- Premature termination:
- When running, the program can be terminated by pressing Esc in
- the display screen. If you used the -m option, the ANIM file
- will be completed.
-
- Playback rate:
- Is based purely on how fast the program can go. .FLI animations
- have the data in a byte-per-pixel format that makes unpacking
- slow. In addition, the -m option adds further delays. Any ANIM
- file produced should play back much more smoothly.
-
- The Animation Loop:
- If you use the -m option, then when the animation ends FliT adds
- two frames to the end of the ANIM file which duplicate the
- 1st and 2nd frames of the animation. This allows animation
- players (for example, ShowANIM -C) to loop the animation
- smoothly.
-
- To do:
- Is HAM/dithering worth doing? Any other manipulations anyone's
- interested in? Any bugs (I've only got a handful of .FLIs to test
- with)?
-
- There's a fair amount of optimization one could do too...
-
- Personal stuff:
- Suggestions are welcome, and may even be implemented. I can be
- contacted at the following:
-
- Snail: John Bickers,
- 214 Rata St,
- Naenae 6301,
- New Zealand.
-
- Email: jbickers@templar.actrix.gen.nz
-
- Phone: 677-334, 672-085, or 746-625.
-
- People who use this program are also invited to send some notification
- of their existence to any of the above points. Feel free to pay
- something (esp. if you want to request that something be added :) too,
- but payment is not a requirement. I'd be more interested in
- animations, actually (NOT NOT NOT via email! I have to pay $$ for
- that!).
-
- This program may be redistributed freely, but not for commercial gain
- (ie: Fred Fish type costs are ok). Note that you should include the
- documentation.
-
- FliT is Copyright © 1991 by John Bickers.
-
- History:
- 1.0 Begun 17-Mar-91.
-
- Disclaimer:
- "It works on my machine" (so far :).
-