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- ======================================
- = ScreenSet v1.0 =
- = ~~~~~~~~~ ~~~~ =
- = Program and Documentation by: =
- = Syd L. Bolton =
- = =
- = Copyright ©1991 =
- = Legendary Design Technologies Inc. =
- = Freely Redistributable =
- ======================================
-
- WHAT IS SCREENSET?
- ~~~~~~~~~~~~~~~~~~
-
- ScreenSet is a companion program to ScreenMod. It takes a file
- written by ScreenMod and puts any changes to a screen into effect.
- It works by looking for a screen title that matches one in the file,
- and it also checks the WIDTH and the HEIGHT to make sure it has the
- right screen. It's great for modifying the position of a screen, or
- the colors within it. Once a file has written, the process of making
- these changes is completely automated.
-
- HOW DO I WORK THIS?
- ~~~ ~~ ~ ~~~~ ~~~~~
-
- First use ScreenMod and save a settings file using the "SAVE
- SETTINGS" option from the PROJECT menu. I recommend saving the file
- as something you will remember. For example, if you make changes to
- the ScreenMod screen itself, save the file as "SMPREFS" or something
- like that.
- Once a file has been created, ScreenSet should be run by
- using the filename as a parameter. For example:
-
- 1>screenset smprefs
-
- The SCREEN MUST BE OPENED! Otherwise, you will get a warning
- message and the program will terminate. To automate the process,
- I suggest creating a batch file. Let's say you have a program called
- "WonderUtility". Create a batch file that looks like this:
-
- run wonderutility
- screenset wuprefs
-
- Note that you must "run" WonderUtility so that control can be
- given back to the batch file so ScreenSet will be run. If you are
- using Workbench primarily, you can create this batch file and then
- use something like ICONX to make it work from an ICON. True Workbench
- support will be forthcoming if I get some response from people.
-
- That's about it!
-
- HOW THIS PROGRAM WAS WRITTEN
- ~~~ ~~~~ ~~~~~~~ ~~~ ~~~~~~~
-
- This program was developed on an Amiga 1000 with 2.5MB of RAM,
- using CygnusED Professional Editor, from ASDG.
- This program was compiled using MANX AZTEC C V5.0.
-
- FEATURES TO BE ADDED
- ~~~~~~~~ ~~ ~~ ~~~~~
- Please see the ScreenMod.DOC file for this information.
-
- WHAT WE'RE WORKING ON
- ~~~~ ~~~~~ ~~~~~~~ ~~
-
- Look soon for Legendary Design Technologies Inc. to be producing
- some commerical software. The following titles are being worked on
- and might be available "someday".
-
- 1) INVESTMENT ANALYZER - people complain not enough business software is
- available for the Amiga. This one allows you to calculate ACTUAL rate
- of return on investments, regardless of what types of commissions or
- front-load fees are applied. Works with any kind of investment, but
- most useful with Mutual funds.
-
- 2) FRACTAL CONSTRUCTION SET - Yes more fractals! But this one does
- animation like a breeze, will save in ANIM format directly, and is
- a complete tutor about fractals. Not only does it support Mandelbrot
- and Julia sets, but Peano curves, Snowflake curves and so on and on!
-
- 3) KWIKCHANGE UTILITIES - We have already developed a converter to
- change PAGERENDER 3D files to VIDEOSCAPE 3D files and vice versa.
- Allows QUICK RENDER preview of the object in 3D, and will do multiple
- files at once. ** THIS PRODUCT IS FINISHED -- IF YOU WOULD LIKE
- FURTHER INFO PLEASE CALL OR WRITE **. We have also developed a package
- that will take PRINTMASTER PLUS files and allow you save individual
- files as IFF, or take IFF files and convert them to PRINTMASTER PLUS
- format. Also supports PRINTSHOP from the Commodore 64 (both COMMODORE
- and NON-COMMODORE graphic files). Supports IBM PM PLUS files too! Will
- rotate and reverse the images as well, and includes a simple graphics editor.
- Again, call or write for more details.
-
- 4) MARKS MASTER - The ultimate marks program for teachers. Includes
- graphs, homeroom IDs, attendance sheets and so on. Even supports
- POSTSCRIPT printers.
-
- 5) We are working on an incredible 3D system that can TRULY handle
- curves. Any of you ever seen ALIAS? ... I'll say no more...
-
- 6) A multi-level fantasy adventure game. 3D perspective, great sounds,
- auto-mapping and save game feature. 32 incredibly nasty monsters will
- hinder your way, each with different intelligence and strategy.
-
- 7) We are working on developing games for the Atari Lynx portable
- game system. I know, I know. ATARI. But remember, the development
- system uses an Amiga and the thing was designed partly by Dave Needle
- and RJ Mical of Amiga-fame. Uses a modified 6502 which makes us original
- Commodore 64 assembly language programmers right at home!
-
- 8) We are also working on getting some sleep!
-
- HOW TO REACH US
- ~~~ ~~ ~~~~~ ~~
-
- Legendary Design Technologies Inc.
- 25 Frontenac Avenue
- Brantford, Ontario
- CANADA N3R 3B7
- (519)-753-6120 (519)-754-4059 FAX
-
-
- Have a heck of a day!
- -Syd Bolton, President.
-
-