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- Spright V1.2 Copyright (c) 1991 SHAREWARE
-
- Code Size = 71508 bytes
- Maximum Code Size = 169268 bytes
-
- Spright is a sprite paint program which will save simple
- or attached sprite(s) to a file.
- Spright is freely distributable as long as both files (Spright_V1.2
- & Spright_V1.2.doc) remain intact. Spright is SHAREWARE. If you decide
- you like & can use the program a minimum of 10$ is requested.
-
- To send comments, suggestions, or money, send to:
-
- Todd Neumiller
- P.O. Box 18591
- Spokane, WA
- 99208
-
- Spright will allow a sprite height to be from 1 to 200. Since
- the width of a sprite is only 16 pixels, Spright has a Dual mode which
- sets up two sprites side by side for editing. If more colors is what
- you want? Attached sprites (15 colors + background color) also can be
- created. 3 colors + background is all that is possible for a simple
- sprite. The colors used (which can be changed anytime) will also be
- saved in the file in case they are needed.
- In the center of the screen there is a boxed area which is the
- paint area. The pixel painted will be a 4x4 sized pixel. And on the
- right side of the screen the sprite will be shown.
- To attach two sprites in a program select a pair of sprites that
- use the same color register (0-1)(2-3) ect. Place them at the same
- spot on the screen. Set the second control word at the beginning
- of the shape data on the second sprite to 0x80 (SPRITE_ATTACHED).
- From then on only the first sprite has to be called when moving ect.
-
- Directions:
-
- Quit This gadget will terminate the program. No warnings given.
-
- Dual The Dual mode is used if two sprites are wanted side by
- side. Each sprite will be the same length. Different
- colors can be used for each sprite if attach mode is
- not on.
- Activation = DUAL gadget.
-
- Switch If you are in Dual mode, this will switch the sprite in
- the editing box area. There are brackets by the sprite(s)
- to show which sprite & what section of the sprite is in
- the editing box.
- Activation = Switch gadget & space bar. If the space bar
- is used the pointer has to be out side of the editing box.
- (unless in copymode)
-
- Attach This will attach another sprite to your sprite(s). This
- allows the sprites to have 15 colors + the background
- color. Otherwise 3 colors + background.
- Activation = Attach gadget.
-
- Erase This will erase your sprite(s) to the background color.
- Activation = Erase gadget.
-
- Save The save gadget will open another window with path &
- file string gadgets for the file information. Click
- the OK gadget when done. Cancel gadget to return without
- saving the file.
-
- Load The load gadget will also open another window. The
- directory of the path chosen will be displayed. Simply
- click the file desired then choose OK.
-
- Print This will give a print out of the rastport. The sprites
- themselves will not be printed only the edit area with
- the enlarged sprite image. The background is changed to
- white during the dump.
-
- Snapshot This will save the sprite separately in memory. If
- you make a few changes and don't like them the sprite
- can be restored to the way it was when snapshot was
- clicked. If Dual mode is on switch to the 2nd sprite
- to snapshot it also. They won't be stored together.
-
- Restore This restores the sprite selected to the way it was
- when snapshot was clicked.
-
- RGB Slider Gadgets
-
- These will change the colors of the sprites. Change
- your pen color by clicking the pen gadget desired,
- then adjust the RGB.
-
- Color Gadgets
- Clicking a color gadget will change you pen color. If
- you have a simple sprite only 4 gadgets will be present.
- The top being the background. If Dual mode is on 3
- more gadgets will appear below these for the other sprite.
- Both will share the background gadget. With attach on
- all 16 color gadgets will appear.
-
- String Gadget
- The string gadget is for the sprite height. It can be
- changed at anytime before saving the file. Min 1 Max 200.
-
- Copy This gadget is the box with a C in the center. When
- selected go to the top left area you want to copy in
- the editing box.
- If you want to copy the source image to the destination
- image with out source background being copied, click the
- copy gadget again.
- Click the mouse button down & hold it down. Move the
- mouse to the bottom right corner of the area wanted.
- Then release the mouse button. At this time it is possible
- to use keyboard commands. Switch, scrollup, scrolldown,
- left, right, & center. (these will be explained later)
- Place the image following your mouse over the area desired
- and press the button. If the copied section fits it will
- appear in the sprite data.
-
- Rotate Left This gadget is the arrow left of the copy gadget. This
- will rotate the area 90 degrees counter-clockwise. To
- mark the area, select the rotate size before clicking the
- rotate gadget. These are the gadgets numbered 2 to 16.
- A high-lighted box will follow the mouse, place it over
- the area & press the mouse button. If the box is not
- inside the edit area the rotate mode will abort.
- Activation = Rotate Left gadget & numeric keypad 4.
-
- Rotate Right This gadget is the arrow right of the copy gadget. Use
- the same instructions as rotate left.
- Activation = Rotate Right gadget & numeric keypad 6.
-
- Home If your sprite is more the 48 pixels in height it will
- be larger than the edit box. To have the edit area
- move to the top of the sprite use this.
- Activation = numeric keypad 7.
-
- PageUp To move your edit box up 48 pixels on the sprite,
- (if over 48 rows high) Page up can be used.
- Activation = numeric keypad 9.
-
- Center This will put the edit box to the center of the sprite.
- Activation = numeric keypad 5.
-
- End Move the edit box to the end of the sprite.
- Activation = numeric keypad 1.
-
- PageDown Move the edit box 48 pixels down.
- Activation = numeric keypad 3.
-
- Scroll Left This shifts all the data of the sprite to the left. If
- Dual sprites are used the data will shift to the sprite
- next to it. The data on the very left side will wrap to
- the data on the right side. If you only want to change
- one sprite try using Snapshot to restore the sprite back
- after the scroll. The scroll left gadget is the left
- arrow that you will see in a group of 4 pointing up, down
- left, & right.
- Activation = Scroll left gadget & keyboard arrow left.
-
- Scroll right This will shift all the data to the right.
- Activation = Scroll right gadget & keyboard arrow right.
-
- Scroll up If your sprite is over 48 pixels in height. Scroll up
- is used to move one pixel at a time in the edit box up.
- Activation = Scroll up gadget & keyboard arrow up.
-
- Scroll down This moves one pixel at a time down.
- Activation = Scroll down gadget & keyboard arrow down.
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