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-
- This is a summary of the current command list, x = new since version 1
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-
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- addGadgetImageButton left top imname id
- addGadgetImageButton2, left top imname1 imname2 +x +y text id
- addGadgetInteger left top chars bufsize str name id
- addGadgetProp left top wid height hon von hpot vpot hbody vbody id
- addGadgetString left top chars bufsize str name id
- addGadgetTextButton left top name id
- addMenuItem text
- addMenuItems text1 mut text2...
- beginGadgetList
- beginSubMenu left top
- beginMenuStrip
- x blit wsrc sx sy wdest dx dy sizex sizey mini
- x checkmark image wid height-flag
- createScreen name wid height depth title image-color-map detail block
- closeScreen name
- createWindow wname sname x y wid height idcmp flags gadgets title
- closeWindow name
- delay ticks
- drawline wname x1 y1 x2 y2 penA penB mode
- x draw wname x1 y1
- drawImage wname image x y
- x ellipse wname cx cy hr vr penA
- endGadgetList name
- endSubMenu
- endMenuStrip
- fillBox wname x1 y1 wid hgt penA PenO
- x fillBoxs sname x1 y1 wid hgt penA PenO
- x flood wname mode cx cy penA penO
- freeGadgetList name
- freeMenuStrip
- gadgetOpt "+-=" flags "+-=" activate mutualex
- globalGadgetOpt
- image imname file
- menuItemOpt "+-=" flags mutualex char frontpen backpen mode
- x menuItemSize value
- x menuItemHeight value
- menuItemLastRow value
- menuItemTextAttr
- x move wname x1 y1
- nextItemColumnOffset value
- x palette window x y sizex sizey
- x refreshgadgets wname
- setFont name size
- x setpens wname penA penB penO
- screen sname code
- x setdrawmode wname mode
- strings "xxx" ...
- textat wname x y text penA penB mode
- textStrings xinc yinc text ...
- wBenchToBack
- x wBenchToFront
- x window wname code
- say var val
- setstr var val
- set var val
- add val var
- add3 val val var
- sub val var
- mul val var
- div val var
- loop num
- x endloop
- x stoploop
- rexx window rexxport
- rwait
- rexit
- runrexx window rexxport
- run window
- trapEnable
- x if var relation var
- x else
- x endif
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-
- Note: stoploop did not make the manual, it is NOT as intuitive as it
- should be, its just a stopgap. It clears the down counter so that on the
- NEXT iteration, the loop (most nested level) will terminate. Unlike a
- BREAK in C, it does not stop immediately, rather it finishes the current
- iteration. To use effectively, one should use an if block. E.G.
-
-
- loop 999
-
- stuff
- more stuff
- if end = true
- stoploop
- else
- other stuff in this loop
- endif
-
- ! do NOT place anything here or it will be executed once more after stoploop.
-
- endloop
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-
- If you really need elaborate control, its best to use the arexx interface.
-