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- "Textual TDDD"
-
- Have you ever had a craving to do any of the following within Turbo
- Silver?
-
- o Fractal geometry landscapes or other natural phenomena
- o Precise algorithmic control over every object in an animation, including
- Newtonian physics and dynamic constraints
- o Bezier curves and patches
- o Bicubic splines and patches
- o Super quadric surfaces
- o 3-D TeX fonts
- o Precise control of the lighting properties of every "face" (triangle) that
- makes up an object
- o Analyze all of the parameters of an existing object or cell
- o and much, much more!
-
- No? I highly doubt that you have never had an urge to do any of the
- above, or you would not be interested in computer graphics in the first
- place! Do the above sound too good to be true?
-
- Introducing: Textual TDDD. You all know what TDDD stands for: 3D
- Data Description. TDDD files describe both cells and objects, and are
- based on the IFF file specification. If you had the ability to read and
- write these files manually or under the control of another program, you
- could experiment with all of the graphics techniques listed above and then
- have Turbo Silver 3.0 or SV (or Imagine, hopefully soon) render the stills
- and animations for you!
-
- Textual TDDD is a file format that I have devised that contains all
- (almost all... keep reading) of the information within the TDDD file, but
- is in a straight-ASCII text format. These TTDDD files can be edited with
- any text editor or can be created by a program written in any language that
- can output ASCII text (C, ARexx, BASIC, etc.). The flexibility that this
- allows is extraordinary! The programs I have created to handle TTDDD files
- are called "ReadTDDD" and "WriteTDDD". The former creates a TTDDD file
- from a TDDD file, and the latter does the reverse. Both programs are
- simply filters; i.e. they read one format and write the other.
-
- I have written two programs that create TTDDD files: SQuad and TSTeX.
- SQuad creates super quadric surfaces and TSTeX reads a string of text and
- creates a 3-D string of characters in the TeX font that you select. (If
- you aren't already using AmigaTeX by Tomas Rokicki of Radical Eye Software,
- I highly recommend the package!)
-
- TSTeX is easier to understand, so let's talk about it first. Have you
- ever rendered a scene of a store or some other building that had text on
- it? Or have you ever had any other object that has writing on it, but you
- didn't want to create every letter by hand (mainly because of the sloppy-
- looking results)? TSTeX allows you to choose any font and any string of
- text, and create a 3-D object out of it for use in your renderings. Does
- that make sense? There's not a whole lot more I can say about it.
-
- What are super quadric surfaces? They are basically parametric
- deformations of spheres along the north-south and east-west axes. Here is
- the usage information:
-
- Usage: SQuad E N [a4 Epts Npts a1 a2 a3]
-
- The 'E' and 'N' parameters are mandatory, and specify the power to which
- you raise the sin() and cos() functions while creating the sphere. Thus,
- if you set both to 1.0, you get a sphere. Exciting, eh? The fun begins
- when you change these parameters. The 'E' parameter changes the exponent
- in the east-west horizontal plane cross-section of the sphere, and the 'N'
- changes the exponent in the north-south cross-section. Making one of these
- parameters greater than 1.0 creates a hyperbolic "dent" in the sphere.
- Making the parameter less than 1.0, but greater than zero, make the sphere
- more of a square in that axis. Here is what the program tells you if you
- give it no parameters:
-
- E - east/west deformation exponential (positive)
- < 1.0 makes square corners
- = 1.0 makes smooth circles
- > 1.0 makes hyperbolic slopes
- N - north/south deformation exponential (positive)
- same effect as E, but in north/south direction
- a4 - 'expansion' radius factor - >1.0 for toroidal super quadrics
- Epts - number of east/west points
- Npts - number of north/south points
- a1 - scale factor for X axis
- a2 - scale factor for Y axis
- a3 - scale factor for Z axis\n
-
- So to create a die (as in a pair of dice) without the "dots", you would
- type "SQuad 0.01 0.01". But you are now saying, "Why not just create a
- cube in the TS Object Editor"? First of all, super quadrics are wonderful
- little things that have a great deal of detail where it is needed. So on
- those corners, if you look very closely, they are slightly rounded, and
- contain a great number of faces, so when rendered, the specular highlights
- bounce off the corners quite nicely. The second reason, and actually the
- main reason why I did this whole project to begin with was because I was
- frustrated out of my wits using Turbo Silver's Object Editor, and I was
- used to creating images algorithmically from the computer graphics course I
- took at Caltech. Boy, was that a lot of fun! But let's try a few more
- examples before I end:
-
- squad 1.0 1.0 2.0 % Creates a torus (or doughnut)
- squad 0.01 0.01 2.0 % Creates a square-edged chain link
- squad 2.0 0.01 2.0 % Creates, well, you would have to see it.
-
- And, of course, we have not even started to mess around with the scale
- factors. But I think you get a little taste of what I mean.
-
- Now, I would like to explain the situation with these programs, and a
- little bit of the history. As I already mentioned, I was fed up with using
- the Turbo Silver Object Editor for any serious work, and also wanted to
- create objects algorithmically. I called Impulse, spoke to Mike Halvorsen,
- and found out that they had no intentions for adding such a thing to Turbo
- Silver or to Imagine, for that matter. So I went to work writing these
- tools. I got the public domain information about TDDD files from a local
- BBS. I finished these tools based on the information contained in those
- documents. I generated some objects, and they looked awesome! But every
- now and then, and object I created would crash Turbo Silver's Object
- Editor!
-
- So I wrote Impulse, and heard no response. I called Impulse, and once
- more spoke to Mike Halvorsen. He cut me off quickly after starting to
- explain the difficulties, and said "That TDDD information in the public
- domain is out of date. Send me a disk and I'll put the latest information
- on it. Click." I did, and he did, and when I got the disk back, it had the
- exact same information on it. So here I am, with these awesome programs
- that I would love to market (since it was a large time investment on my
- part) that sometimes crash TS's Object Editor because of incomplete
- information about the internals of the program. And I have received no
- help from Impulse. So here I am, writing an article about them, and seeing
- if anybody in the Turbo SIG is interested in using these programs. If so,
- I would be willing to distribute them to Turbo SIG members and hoping that
- maybe one or two of you could help me discover what that problem is. I
- have already let another person use it to display data he was collecting
- for his Master's Thesis. He loves it!
-
- I am hereby releasing ReadTDDD and WriteTDDD as ShareWare. If you use
- the programs, please send $10.00 (ten dollars) to my address below. As a
- Thank-You, I will send you a disk with SQuad and TSTeX on them, registered
- with a serial number personally to you. These programs will NOT be
- redistributable. You are allowed to freely distribute ReadTDDD and
- WriteTDDD, though, as long as this archive remains intact without any
- modifications.
-
- Glenn M. Lewis
- 8341 Olive Hill Court
- Fair Oaks, CA 95628
-
- (I can also be reached at "glewis@pcocd2.intel.com" for those of you with
- access to the ARPAnet)
-
-