home *** CD-ROM | disk | FTP | other *** search
- Pipeline Version 1.0
- (C) by André Wichmann of CLUSTER in Mar/Apr 1990.
- Posener Weg 4
- 5300 Bonn 1
- West Germany
-
- This program is Freeware and may be copied as long as this .doc-file is
- included and no profit is made by distribution.Please do not spread any
- changed version (except if you receive my permission, just send the new
- version to my address).
- You may use parts of this program if you mention the author.
-
- -----------------------------------------------------------------------------
-
- Pipeline - the first PD-game coming from CLUSTER.
-
- Concept: MASTERTRONIC (Locomotion or something like that)
- EMPIRE (Pipemania / Pipe dream)
-
- This (a little bit tetris-like) game was programmed because I read a test of
- 'Pipe mania', and I liked the concept, but did not want to pay 70 DM for it!
- So (because I am -NOT- an illegal cracker/spreader) I coded my own version,
- releasing it as a FREEWARE-program.This means that you are allowed to spread
- it, but without any changes or profits !!! If you have bug reports, improving
- ideas or anything else, either send me a letter or write a better version and
- SEND IT TO ME !!! You will of course be mentioned if the changes are worth
- releasing a new version.
-
- The Game
- ---------
-
- The idea of the game is to let the oil flow for a certain time.On the play-
- field are several walls, specials and a starting position.On the left, five
- pieces of a pipeline are shown.You can control the white cursor on the play-
- field with a joystick, and when you press the fire-button, the piece on the
- bottom of the five can be set to the cursor-position.The four pieces above
- will fall one position down and a new (random) piece will appear at the top.
- So you must build a pipeline where the oil can flow.It starts flowing after
- some time, belonging to the level you are playing.If the time (on the lower
- left corner of the screen) passes and the oil could flow correct, the screen
- will be cleared and you reach the next level.
-
- The Score
- ----------
-
- Score is the most important thing in this game.The best 10 all-time players
- will be saved to disk, and the goal of this game is to beat the highscore !
- For every piece of pipeline the oil flows through your score will raise by
- 15, if the oil flows twice over a cross-piece (by the way:sorry for my bad
- english !) you get a score-bonus of 100.Flowing over a Bonus-piece ('B')
- raises the score by 500.The time-symbol will interrupt the flowing of the
- oil (useful, useful !) and the '/'-symbol interrupts the clock ticking
- (well, should be avoided !).The '?'-symbol forces the RND-demon to produce
- a random event, for example a score-bonus, a black hole, wall-mutations, ...
- Using a special-symbol will give you a bonus at the end of a level of
- Level * 50 * number of specials used.So REAL highscore-hunters (like ME) even
- use the '/'-symbol ! By the way, please be sure that the disk is NOT write-
- protected if you made a new high-score (because then a black system-request
- on a black screen with black letters will appear.Try to hit the 'Cancel'-
- gadget or just re-insert the unprotected disk) !!!
-
- The Difficulty
- ---------------
-
- The higher the level, the more the walls and specials will appear and the
- longer the oil must flow ! Have fun in levels higher than level 10 or 15 !!!
-
- Controls
- ---------
-
- Well, you can not control much, just press the fire-button to start the game,
- and, while playing, hit 'P' to pause and 'C' to continue playing.If you hit
- the ESC-key, the game will speed up.Why this ? Well, often the player makes
- faults and does not want to wait so long.So press the ESC-key and the oil and
- the clock begin to run !
-
- Bugs
- -----
-
- What ? BUGS ??? In my program ?!?!?
-
- ...
-
- Well, ahm, yes, I must admit, the ARE bugs...I hope I can fix them soon.
- For example sometimes the music loses a channel ! (Strange bug, because I
- used the EAS Soundtracker Reply-routine !) Try to find more bugs (and report
- them to me) !
-
- Coming versions
- ----------------
-
- I want to include an option where other highscore-lists (from your friends
- for example) can be added to the actual highscore-list.The best ten will
- be taken out of these 20 players.
- The levels will have different GFX (maybe, as miracles happen, our GFX-
- man loses his actual laziness...).
-
- Thanks.
- --------
-
- Thanks and sorry to Philipp Witkop for not using his nice sounds because of
- some missing memory !
- Thanks to HiSoft (for the GREAT DevPac assembler) and to EAS (for the nice
- Soundtracker).
- Thanks to Martin Rosenkranz for the GFX and the long time he needed and also
- for his 'Nu mach doch mal !!!'s.
- Thanks to Steve Tibbett for his USEFUL VirusX 4.0 (What is the name of the
- programmer of the Lamer Exterminator ??? Where are my killers ???)
- Thanks to Verbatim for the Disks (Never, I say NEVER, buy 'Unimex'-Disks !!!)
-
- Greets.
- --------
-
- Hi Lutz and HCF - what about programming (or painting, or composing, or ...)?
- Hi GaToR (of EVERY cracker group existing in europe - no, in the world) -
- Still spreading and painting ? Never give up !
-
- -----------------------------------------------------------------------------
-
- CLUSTER is a legal programming formation mainly working on Amiga, coding
- Freeware (and perhaps some commercial programs later).
- CLUSTER was founded on January 1989 with the following members:
- André Wichmann, Guido Wegener, Martin Rosenkranz, Martin Baumann, Philipp
- Witkop, Stefan Kaspari, Stefan Lietzow and Giang Nguyen.
- Then we reduced our members to the best and got a new programmer.
- Now, on 08.04.1990, we have the following members:
- André Wichmann Coding
- Guido Wegener Coding
- Martin Mohr Coding
- Martin Rosenkranz Graphics
- Philipp Witkop Digitizing
- If you want to contact any member of CLUSTER (legal !!!) then write to
- our address:
- André Wichmann
- Posener Weg 4
- 5300 Bonn 1
- West Germany
- André will give the letter to the addressed member.
-
- Send errors, corrections, supporting ideas, criticism, enthusiastic fan-
- letters and money to the author: André Wichmann
- Posener Weg 4
- 5300 Bonn 1
- West Germany
-
-