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-
-
- Fontmaker 1.0
-
- History: Many years ago while the earth was still cooling, I tried
- to hand build a font for Sculpt 3D. It was only a simple font
- But soon I realized there had to be a better way. From these
- humble beginnings came the monumental task that evolved into Font-
- maker 1.0
-
- Operating Instructions: (Batteries not included) To start Fontmaker from
- the workbench just click on the icon, from the CLI Just type "1.0". You
- will need about 1K free disk space to run fontmaker. This is because
- fontmaker is compiled Amiga Basic which requires .bmap files. My
- brother came up with a clever way to get rid of these files but at the
- temporary expense of 1k of disk space. This space is returned almost
- instantly but since things must be written to the disk it must be free
- when you start. You will require at least 1k to save any .seen files
- you create but since this is already required to start the program this
- should not be a problem. Once unleashed or started the Fontmaker will
- load a list of your available fonts and display them on the left slider.
- If you have a lot of fonts ( I have over 50 ) the slider will allow you
- to select which ever you wish to use. The current font is highlighted
- and a little orange line is displayed on the slider to show you where it
- is. The same is true for the font size except only a few fonts have
- enough sizes to fill the slider. To select a font or font size, just
- click on it. It will now be the 'Selected font' and all text will be
- redisplayed using it. To enter text, click on the "Enter Text" gadget.
- A new gadget, "Clear Text" will be displayed, and Enter Text will change
- to "Exit Text" You do not necessarily need to Exit text to use the other
- gadgets. Needless to say Clear Text erases the screen. I usually enter
- the text I want then try several different fonts until I find one I
- like. This is also a good time to play with Bold, Italics, and
- Underline. Just click on the ON gadget to turn them on, or on OFF to
- turn them off. It is interesting to note that smaller, less complex
- fonts usually turn out better. This is because the automatic
- vectorizing routines are so good that every bend and angle of a complex
- font is captured. This causes the resulting scene to be usually
- unnecessarily complected. You should experiment with this since
- sometimes that is exactly what you are trying to achieve. But for
- normal text, use a simple, small, garden variety font. Once you have the
- text displayed the way you want it, the next step is to enter a FILE NAME.
- To do this click on the FILE NAME gadget. This lights up the File Name
- Requester where you enter any valid file name. SCULPT 3D requires a .scene
- suffix, since FONTMAKER is a smart program it will add this for you.
- Actually you can enter the file name anytime you like as long as it is
- before PROCESSing the text. Now that every thing is as it should be, the
- text looks good, the font is correct, you have entered a file name, it is
- time to PROCESS it into a file SCULPT 3D can use. This is done by... Your
- right! The PROCESS gadget. Just click on it and sit back and relax. If
- you watch the Status Line and the screen, the computer will show you what
- is going on. I know it's not much, but at least you know that it's still
- working. ** A SPECIAL NOTE : The third thing it does to your text is called
- lining. If your text requires more than the 4000 alloted lines
- the status line will inform that an OUT OF LINE MEMORY ERROR has
- occurred. If this happens, it means that your font was to complex, your
- text too long, or both. To correct this, shorten your text or use a
- smaller, simpler font. Shortly, the status line will say "SAVING FILE
- XXXXX.SCENE" where XXXXX is the file name you entered previously. Then
- the screen will restore its self, the status line will say "DONE." and
- you will be ready to do another one, make a BANNER or QUIT.
-
- Please note: the output of this program is a vector outline of the font.
- The outline must be FILLed or EXTRUDEd or both to be of much use. If
- you plan to EXTRUDE, it is best to do this before you FILL. This will
- save tremendous amounts of memory and rendering time by not having
- multiple hidden faces to calculate. When FILLing, some characters may
- be impossible or extremely time consuming to fill; most notably,
- characters that have a "loop" in them for example: O, D, P. I have that
- if the loop is sealed off by faces created by hand to allow two non-
- selected vertices, it will probably FILL. You should experiment with
- this to see what works best.
-
- BANNER was an after thought that was added because it required so little
- additional programing. Really all that the BANNER does is frame your
- text, then instead of vectorizing it, it sends it to the printer one
- collum at a time. It isn't the best by far, but it works, and lets you
- use all your available fonts. One nice feature is that you can make
- multi line banners, or whatever else will fit on your printer. One
- drawback is that the screen pixel ratio is very much different a printer
- pixel ratio, this means that a height of 5 and width of 2 comes out
- closest to the screen. I apologize for the crudity of this, but unless
- the world beets a trail to my door, I see no pressing need to improve
- this feature. (Thank my mom that its there at all, she wanted banners
- for an anniversary, and it occurred to me that 98% of the work was
- already done.) To use BANNER, set the text up the way you would like
- it. Then click on the BANNER icon. After a brief pause, you will need
- to supply some information in the status line. Printer width (usually
- 80), height multiplier (number of characters high per screen pixel),
- width multiplier (number of characters wide per screen pixel), and
- finally the character you want the banner printed with (a number sign
- works best).
-
- If there is enough positive response to this program, a second version
- will be released that will have much better FILL and EXTRUDE routines
- built in. The preliminary work has already been done. However,
- somewhere you have to draw the line and release a program. If you go on
- improving it forever, it never gets released. Also a much faster
- processing routine has been proposed, but the current one was deemed
- fast enough for release 1.0.
-
- All I ask for is the merest pittance of money. A measly $25.00 for
- commercial use, and a tiny $10.00 for private use. None registering
- users and starving students (that's my category) at least send me a post
- card so that I know my child is alive and well. Those of you kind
- enough to pay for this program will be notified by postcard if a version
- 2.0 (or for that matter 3.0) is available.
-
- One more thing: if you come up with any really great images or
- animations, I would love to see them. If you send me a disk with COPIES
- of anything done with Fontmaker, I will send your disk back with the
- latest version) at no cost (registered users only).
-
- I would like to thank my kind, intelligent brother: Alan, for coming up
- with some of the better solutions. It was his idea in the first place.
- Maybe he just wanted me to do all of his programing for him. I also
- deeply thank him for writing this text file!
-
- Thanks,
- James Rice
- 123 La Paz st.
- Anaheim, CA 92807
- (714) 637-5428
-
-
- Sculpt 3D is a registered trademark of Byte By Byte.
- Fontmaker is copyrighted by James Rice