home *** CD-ROM | disk | FTP | other *** search
- COPYRIGHT NOTICE
-
- RGBExchange and all Conversion Modules, Programs and
- documentation Copyright (C) 1989, 1990 by Troy Barlow.
- All Rights Reserved.
- by Troy Barlow
-
- * A $20 shareware contribution is requested for using the
- program.
- * The author retains the sole right to sell the program.
- * The author grants users the right to copy and distribute
- the program within the following constraints:
- - All program files remain unaltered and are distributed
- in the original zoo archive.
- - Only the original version of the program with the
- SHAREWARE message and Author Address is distributed.
- - No attempt is made to sell the program, or to make
- money from it or any modified version of it.
- - The program is not bundled with any other hardware or
- software transactions without the author's written
- permission.
- - Recognized users' groups may charge a maximum $5
- duplication or distribution fee.
- * Continued use of the program (more than 2 weeks) by any
- individual, corporation or institution without a single
- user license is prohibited.
- * Single user licenses are obtained by sending in the $20
- shareware contribution to:
-
- Troy Barlow
- P.O. BOX 174
- South Amboy, N.J.
- 08879
-
- - DISCLAIMER -
-
- The author disclaims all warranties expressed or implied as
- to the quality or performance of this program. The author will
- not be held liable for any lost profits, lost savings or any
- other direct, indirect, incidental or consequential damages
- resulting from the use of this program. Your use of this
- program constitutes your agreement to this disclaimer and your
- release of the author from any form of liability or
- litigation.
-
- RGBExchange and all RGBExchange Conversion Modules are
- trademarks of Troy Barlow. Sculpt Animate 3D and 4D are
- trademarks of the Byte by Byte Corporation. Targa 16, 24 and 32
- are trademarks of Truevision, Inc. Turbo Silver is a trademark
- of Impulse, Inc. DigiView 2.0 and 3.0 are trademarks of NewTek,
- Inc. FrameGrabber is a trademark of Progressive Peripherals and
- Software. AmigaDOS, Amiga Kickstart, and Workbench are
- trademarks of Commodore Amiga, Inc.
-
-
-
-
-
-
-
-
-
-
-
-
-
- Introduction
-
- Welcome to RGBExchange, the Full Color Image conversion
- program for the Amiga. RGBExchange offers you the ability to
- convert RGB images between popular Amiga and IBM image formats.
- Some of its advantages are:
-
- - Easy to use interface
- - Fast conversion times
- - Scale size of image if needed
- - Support of 68020/030 included
- - Change the amount of colors in the image
-
- Conversions currently supported:
-
- - DigiView 2.0/3.0 Full Color 21 bitplane images
- - Turbo Silver 2.0/3.0 Full Color 12 bitplane images
- - Turbo Silver 2.0/3.0 Full Color 24 bitplane images
- - Targa Truevision full color ICB 16 bitplane image
- - Targa Truevision full color 16 bitplane image
- - Targa Truevision full color 24 bitplane image
- - Progressive Peripherals Frame Grabber full color 24 bitplane
- - Sculpt Animate 3D/4D full color 24 bitplane image
-
- Converters coming soon (Depending on the success of this
- version!) :
- - Targa Truevision/Vista full color 32 bitplane image
- - IFF ( Including IBM Deluxe Paint II 256 color IFF )
- - ColorEyes
- - GIF
- - Image processing module
-
- and more!
-
-
- Hardware Requirements:
-
- RGBExchange
-
- Amiga 500, 1000 or 2000
- 512k memory minimum ( 1 meg or more recommended )
- 1 floppy drive minimum ( Hard Drive recommended )
-
-
- RGBExchangeF
-
- Amiga 500, 1000 or 2000
- 68000, 68020 or 68030 CPU
- 512k memory minimum ( 1 meg or more recommended )
- 1 floppy drive minimum ( Hard Drive recommended )
-
-
- SPECIAL NOTE ABOUT RAM:
- Some conversions require a large amount of memory and can't be
- done on a 512k machine. To calculate approximately how much ram
- you will need, use this formula:
-
- IMAGE WIDTH * IMAGE HEIGHT * 3
-
- Example: FROM 512 * 400 / 24 bits TO 320 * 200/24 bits will
- require 614,400 bytes of ram plus program overhead.
-
-
-
-
-
- Getting Started
-
- Start up your Amiga with Kickstart and or Workbench 1.2 or
- higher. If you have problems please refer to your Amiga Users
- Guide.
-
- Place your RGBExchange disk into any drive and when the
- RGBExchange disk icon appears, open it and you will see two
- draws appear. If you have a 68020 or a 68030 board installed
- open the RGBExchangeF draw, otherwise open the RGBExchange draw.
- RGBExchangeF is functionally the same as RGBExchange, only
- RGBExchange is for a 68000 ( stock ) Amiga. RGBExchangeF is ONLY
- for 68020/68030 equipped Amigas. Therefore when this document
- refers to RGBExchange, it also applies to RGBExchangeF. The same
- applies with the conversion modules themselves, if they have a
- 'F' at the end of the name they are 020/030 versions.
-
- Once the draw is opened you will see the RGBExchange program
- icon and icons for the actual conversion modules. Double click
- the RGBExchange icon to start RGBExchange. Once its running, you
- will see a window appear at the bottom of your Workbench screen.
- This window is the main control panel for RGBExchange. On it you
- will find 2 sets of gadgets, one for the source image and one
- for the destination image. In most cases you will be dealing
- only with these gadgets to perform the image conversions. These
- gadgets can be changed by simply clicking on them. Note that all
- gadgets on the left side of the window are the SOURCE gadgets.
- All gadgets on the right side of the window are DESTINATION
- gadgets. They are divided by the RGBExchange name banner in the
- center on the window. Here is a description of each gadget and
- its use starting with the SOURCE ( left ) side:
-
- - FROM Clicking to the right of this will cycle through the
- module names that are currently running. The name that
- is left in this gadget will be used as the source image
- format ( The image that will be loaded ).
-
- - TYPE ( Under the FROM gadget ) Clicking this gadget will
- cycle through the types of images that the module name
- in FROM supports. PLEASE SEE NOTE BELOW for more
- information on this and other source gadgets.
-
- - PLANES Clicking this gadget will cycle through the amount of
- planes supported by the current TYPE. And is used to set
- amount of SOURCE bitplanes for this conversion.
-
- - COMPRESS Clicking this will toggle compression ON/OFF for the
- SOURCE image if the current type supports variable
- compression.
-
- - WIDTH Clicking this will cycle through the image widths
- available with the current SOURCE type.
-
- - HEIGHT Clicking this will cycle through the image heights
- available with the current SOURCE type.
-
-
-
-
-
-
-
-
-
-
-
-
-
- NOTE!: Most of the format's have information in the file that
- will tell RGBExchange the TYPE, BITPLANES, COMPRESSION
- WIDTH and HEIGHT of the source image as soon as the
- conversion is started. If this is the case, SOURCE
- gadgets will automatically be updated during the
- conversion and do not need to be set by you. Currently,
- the only format that requires you to set the SOURCE
- gadgets is Sculpt/Animate 3D/4D.
-
- Also, although RGBExchange allows you to cycle WIDTH
- and HEIGHT separatly, some formats don't support all
- possibilities ( Example: 704 * 200 ). So please refer
- to the list of formats at the end of this document for
- more information.
-
-
- The DESTINATION ( left ) side:
-
- NOTE!: Unlike the SOURCE side, ALL these gadgets need to be
- set for a successful conversion.
-
- - TO Clicking to the right of this will also cycle through
- the module names that are currently running. But the
- name that is left in this gadget will be used as the
- destination format ( The image that we will convert and
- save as ).
-
- - TYPE ( Under the TO gadget ) Clicking this gadget will
- cycle through the types of images that the module name
- in TO supports.
-
- - PLANES Clicking this gadget will cycle through the amount of
- planes supported by the current TYPE. And is used to set
- amount of DESTINATION bitplanes for this conversion.
-
- - COMPRESS Clicking this will toggle compression ON/OFF for the
- DESTINATION image if the current type supports variable
- compression.
-
- - WIDTH Clicking this will cycle through the image widths
- available with the current DESTINATION type.
-
- - HEIGHT Clicking this will cycle through the image heights
- available with the current DESTINATION type.
-
- RGBExchange also has the following MENU selections.
-
- The PROJECT menu:
-
- - ABORT This will abort the current conversion. Note that this
- may not happen immediately.
-
- - CONVERT This will start the conversion process by asking you
- for the SOURCE/DESTINATION filenames. It will then tell
- the modules that are involved in the conversion to get
- started.
-
- - QUIT This will terminate RGBExchange and all the modules
- that are running. Note that this has no effect during a
- conversion.
-
-
-
-
-
- The SPECIAL menu:
-
- - CLIPIT This tells the modules not to resize the image during
- the conversion. Instead, you want to CLIP a region the
- size of SOURCE WIDTH * HEIGHT from the top left side of
- the image. If the image you are converting to is larger
- then the source image, this is impossible, and the
- program will resize anyway.
-
- - RESIZE ( Default ) This tells the modules that you want
- to resize the image using a averaging algorithm if the
- image needs to be resized.
-
- Now you should go back into the draw on the Workbench screen
- where you found the RGBExchange and Conversion Module icons.
- After you decide what modules you will need for the desired
- conversion, you need to run them also. You do this by double
- clicking on them just as you did with RGBExchange. Note that the
- conversion don't have to be from one format to another. You can
- convert a image back to the same format it started out as. This
- can be done to reduce the colors or the size of the image etc.
- If this is the case, you only need to run the needed Conversion
- Module once. If you try to run any module that's already
- running, you will be notified in the RGBExchange status window.
- Also, Conversion Modules are not stand alone programs and can't
- run without RGBExchange.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Starting the conversion
-
-
- After you have started the Module(s) needed, you must now set
- up the gadgets ( following the guidelines above ) in the
- RGBExchange main panel. Be sure to set all the DESTINATION
- gadgets to the settings you wish to convert to, and set up the
- FROM gadget on the SOURCE side along with any other SOURCE
- gadgets you may need. Remember, some formats don't require you
- to set up the SOURCE gadgets except the FROM gadget. Refer to
- the above explanation and the end of this document for more
- information on the currently available formats.
-
- Be sure to set the resize option ( under the SPECIAL MENU )
- that you want to use if needed. Now select CONVERT from the
- project menu. A window will appear asking you to enter the
- filename(s) for the SOURCE image. Some formats, like
- Sculpt/Animate, require 3 filenames. After you are finished with
- the source image name(s), you will be asked to enter destination
- filenames ( note that you can cancel at any time by clicking on
- the CANCEL gadget in the requester ). As soon as you are done
- with the destination filename(s), the conversion will start. You
- can watch the status window for reports on the progress of the
- conversion, and you will be notified here when the conversion is
- complete ( finished saving ).
-
- You may abort at any time by selecting abort in the project
- menu. Note that some conversions can take a while! It all
- depends on if the module needs to resize or convert bitplanes
- during a conversion. In testing, the 68000 version will average
- 2.5 minutes for a conversion, while the 020/030 version will do
- it in 1 or fewer minutes. I can not give exact times because it
- depends on the conversion settings and/or the formats you
- selected.
-
- When the conversion is complete, you can either go on and
- convert other pictures, or terminate RGBExchange. To terminate
- RGBExchange you can select QUIT from the project menu, or click
- on the RGBExchange window's close gadget. To terminate modules,
- you may also click their close gadget's if they are not in a
- conversion ( when you quit from RGBExchange, all modules are
- automatically shut down for you ).
-
- ENJOY!
-
- REMEMBER: Future versions of this program depend on how many
- people register this version. SHAREWARE is NOT FREE software!
- Registered users will receive a registered copy of this
- program by mail if you don't forget to include your name and
- address when you send in the $20. You will also be notified
- by mail of any future versions of RGBExchange.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Conversion Module Specifications
-
- Turbo Silver Conversion Module.
- Types supported:
- RGBN = 12 bits per pixel ( 4096 possible colors )
- RGB8 = 24 bits per pixel ( 16,777,216 possible colors )
-
- Compressed = YES
-
- WIDTHS HEIGHTS
- 320 200
- 352 220
- 640 400
- 704 440
- ----------------------------------------------------------------
- Targa Conversion Module.
-
- Types supported:
- ICB = Image Capture Board
- type 2 (uncompressed RGB) or 10 (compressed RGB)
- 16 bits per pixel ( 32,768 possible colors )
-
- WIDTHS HEIGHTS
- 256 200
-
- TV16 = Targa type 2 (uncompressed RGB) or 10 (compressed RGB)
- 16 bits per pixel ( 32,768 possible colors )
-
- WIDTHS HEIGHTS
- 512 400
- 482
-
- TV24 = Targa type 2 (uncompressed RGB) or 10 (compressed RGB)
- 24 bits per pixel ( 16,777,216 possible colors )
-
- WIDTHS HEIGHTS
- 512 400
- 482
-
- Compressed: YES/NO
- ----------------------------------------------------------------
- Digi-View 2.0/3.0 Conversion Module
-
- Types supported:
- DGVW = DigiView RGB files
- 21 bits per pixel ( 2,097,152 possible colors )
-
- Compressed: YES
-
- WIDTHS HEIGHTS
- 320 200
- 352 240
- 384 400
- 640 480
- 704
- 768
-
-
- ----------------------------------------------------------------
- Frame Grabber Conversion Module
-
- Types supported:
- IMG8 = Full color
- 24 bits per pixel ( 16,777,216 possible colors )
-
- Compressed: YES
-
- WIDTHS HEIGHTS
- 320 200
- 384 240
- 640 400
- ----------------------------------------------------------------
- Sculpt/Animate Conversion Module
-
- Types supported:
-
- RGB = Full color RAW
- 24 bits per pixel ( 16,777,216 possible colors )
-
- Compressed: NO
-
- WIDTHS HEIGHTS
- 320 200
- 352 220
- 640 240
- 704 400
- 440
- 480
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-