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- LogicLab
-
-
- Copyright Notice
-
- This software package and document are copyrighted (c) 1988, 1989
- by Stephen B. Duff and VS Graphics. All rights reserved. This document
- must accompany all copies of LogicLab.
-
-
- Disclaimer
-
- VS Graphics makes no warranties as to the contents of this software product
- and specifically disclaims any implied warranties of merchantability or
- fitness for any particular purpose. VS Graphics further reserves the right
- to make changes to the specifiations of the program and contents of the
- manual without obligation to notify any person or organization of such
- changes.
-
-
- Shareware Notice
-
- This program was originally a commercial software package that sold for
- $39.95 via mail order. However, with advertising costs being what they
- are, I had to make a choice between marketing this program and feeding
- my children. Therefore, I decided to rlease this product as shareware
- to acheive the widest possible distribution with minimum costs.
-
- You may copy and distribute this product freely, provided that no fee
- is charged for such copying and distribution, and it is distributed only
- in its' original unmodified state along with this document.
-
- If you find the product useful, please feel free to send your donation
- to me at the address listed at the end of this document. You may not
- use this product in a Government, Commercial or Educational organization
- without paying a licence fee of $39.95.
-
- For those interested in programming in C on the Amiga, I will make the
- source code for the program available for $59.95. The source code is
- available for both the Lattice and Manx C compilers. If you are new to
- C programming or the Amiga, the source code can be a great time saver.
-
-
- INSTRUCTIONS
-
-
- 1.0 Getting Started
-
- First, rename the file LogicLab.inf to LogicLab.info to show the icon for
- LogicLab. Second, LogicLab allows you to specify the disk drives that will
- be used in the Load/Save Project file requester. Drive DF0: will be
- available by default. Two additional drives can be made available by
- creating a file with the appropriate drive name (e.g. create a dummy text
- file named DH0 for a hard drive). These are the only options that needs to
- be specified before running the program.
-
-
- 2.0 Running the Program
-
- Point to the LogicLab icon and double click the left mouse button to start
- the program. The screen contains two main areas. The logic symbol gadgets
- appear across the top of the screen. The area below the logic symbols
- is the work area of the screen.
-
- To begin a project, point to a logic element, press the left mouse button
- and drag the element to a location in the work area. Release the left
- mouse button when the element is in the desired location. The work area
- will hold up to 7 rows of 11 elements. Once the logic elements are in the
- desired locations, they must be connected. After connecting the elements
- you may view the solution of the logic in real time by going to the RUN
- mode. Connecting elements and executing the logic is described below.
-
-
- 3.0 Menu Selections
-
- The three main menus will be displayed at the top of the screen after
- pressing the right mouse button. To make a selection, press and hold
- the right mouse button down. Move the pointer to one of the main menus.
- Then move the pointer to one of the menu items. Release the mouse button
- while pointing to the desired item.
-
-
- 3.1 Project Menu
-
- The project menu contains 6 menu items. They are New, Open, Save, Save As,
- Print and Quit.
-
-
- 3.1.1 New
-
- Selecting New from the Project menu erases all elements that have been
- added to the work area and initializes LogicLab for a new project.
- A warning will be displayed if the current project has not been saved.
- You will have the option of saving the curent project before the current
- project is erased. If the project save requester appears, point to the
- appropriate selection and press the left mouse button.
-
-
- 3.1.2 Open
-
- The Open menu selection is used to load a project into memory from the
- disk drive. The Load Project requester will appear with a list of the
- files contained in the current directory. The proportional gadget at
- the right side of the requester can be use to show additional files in
- the list if they are present. You may select a disk drive by pointing to
- the desired drive gadget near the bottom of the requester. If additional
- sub-directories are present, they can be selected by pointing to them and
- presing the left mouse button. When you have located the project that you
- want to load, point to it and press the left mouse button. Finally, if
- you want to load the project, point to the Load gadget located at the
- bottom left side of the requester and prss the left mouse button. You may
- also cancel the load operation by pointing to the Cancel gadget located at
- the bottom right side of the requester. Then, press the left mouse button
- to cancel.
-
-
- 3.1.3 Save
-
- Save is used to store a previously named project to disk. Save
- automatically stores the project without opening the Save Project
- requester. You must use the Save As menu item to give the project a name.
-
-
- 3.1.4 Save As
-
- The Save As menu selection is used to give the current project a name and
- to save the project to disk. Once Save As has been selected, the Save
- Project requester will be displayed. You have the option of changing the
- disk drive and the various disk dirctories that are available on your disk
- by selecting the appropriate gadget. After selecting the desired drive
- and directory, point to the Project Name string gadget and press the left
- mouse button. Type a valid AmigaDOS filename for the project and prss the
- Enter key. The project will be saved to the name you specified if you
- point to the Save gadget in the lower left corner of the requester and
- press the left mouse button. You may cancel the save by pointing to the
- Cancel gadget in the lower right corner and by pressing the left mouse
- button.
-
-
- 3.1.5 Print
-
- The Print menu item is used to print a project. Make sure you have run
- the Preferences program supplied with your Amiga and that you have
- configured the correct printer. Before selecting the Print option, make
- sure that your printer is on line and that there is sufficient paper.
- The project will be printed automatically after making this selection.
-
-
- 3.1.6 Quit
-
- The Quit menu item is used to end the program. The LogicLab screen will
- move down and disappear at the bottom of the screen. You will see the
- screen that was present before starting the program.
-
-
- 3.2 Edit Menu
-
- The Edit menu contains only one menu item named Cut. There are two sub-
- items under the Cut selection. Press the right mouse button and move to
- the Edit menu selection. You will see the Cut menu item. Move the pointer
- to the Cut menu item and the two sub-items will appear to the right. Move
- the pointer to the desired sub-item and release the right mouse button.
-
-
- 3.2.1 Element
-
- The Element sub-item is used to remove a logic element from the work area
- along with all the connections to the selected item. Move the pointer to
- the element to be removed and press the left mouse button. The element
- will be erased along with all input and output connections comming into
- or leaving the selected element.
-
-
- 3.2.2 Connection
-
- Connections between logic elements may be removed using this sub-item.
- Select the Connection sub-item. You will be prompted at the top of the
- screen to select the first element. Move the pointer to the first element
- and press the left mouse button. If the first element has more than one
- output, you will be prompted to select the top output (OUTPUT A) or the
- bottom output (OUTPUT B). Answer the prompt in the requester. Once the
- output has been selected, you will be prompted for the second element.
- Move the pointer to the second element and press the left mouse button.
- If there are two inputs to the second element, you will be prompted to
- select either the top input (INPUT A) or the bottom input (INPUT B).
- Make the appropriate selection and the program automatically deletes the
- line connecting the two elements.
-
-
- 3.3 Control Menu
-
- The Control menu contains selections for directing the various operations
- that may be performed in LogicLab. The menu items are available to Add
- elements, Connect elements, Run the logic in real time and to Stop running
- the logic.
-
-
- 3.3.1 Add
-
- The Add mode is the default mode when LogicLab is started. While in Add
- mode, new logic elements may be placed in the work area. Elements are
- added to the work area by pointing to the element, pressing and holding the
- left mouse button down, and by dragging the element to a position within
- the work area. You must re-enter the Add mode to continue adding elements
- after placing the program in other modes.
-
-
- 3.3.2 Connect
-
- The Connect mode is used to make the connections between logic elements
- that have been placed in the work area while in the Add mode. After
- selecting the Connect mode, you will be prompted to point to the first
- element. Move the pointer to the first element and press the left mouse
- button. If the element has more than one output, a requester will appear
- with prompts for you to identify the desired output. Make your selection
- by pointing to the OUTPUT A or OUTPUT B gadgets. You will then be prompted
- to select the second element. Again, if the second element has more than
- one input a requester will appear with prompts to select the desired input.
-
-
- 3.3.3 Run
-
- The Run menu item places the program in the Run mode and solves the logic
- that has been placed in the work area. While in the Run mode, you may
- change the state of logic Input elements by pointing to them and pressing
- the left mouse button. If the Input element was previously in the logic 0
- (OFF) state it will be placed in the logic 1 (ON) state and vice versa.
- If the Input element is in the Logic 1 (ON) state, a light bulb will appear
- within the Input element. The Input element is in the OFF state if no
- light bulb is present within the element. Logic is solved within the work
- area column by column from left to right.
-
- The Output logic elements are used to display the results of the logic in
- the work area. If a light bulb appears within an Output element, it is
- in the logic 1 (ON) state. The Output element is in the logic 0 (OFF)
- state if no light bulb is present within the element.
-
-
- 3.3.4 Stop
-
- This item ends real time execution of logic.
-
-
- 4.0 Logic Element Description
-
- LogicLab contains eight different logic element types. Each is described
- below. Truth tables are provided for each element type. While in the Run
- mode additional detail about the state of the elements' inputs and outputs
- may be obtained by pointing to the element and pressing the left mouse
- button. A window will open showing a strip chart graph of the state of the
- elements' inputs and outputs with respect to time.
-
-
- 4.1 Input Element
-
- The Input element is included so you can change the state of the inputs of
- other logic elements and see the result of the change. The Input element
- has a single output that is in one of two possible states. It can be a
- logic 1 (ON) or a logic 0 (OFF). You may change the state of the Input
- element in the Run mode by pointing to the element and pressing the left
- mouse button.
-
- Input Element
-
- Input Output
- --- ON
- --- OFF
-
-
- 4.2 Output Element
-
- The Output element is included so you can see the result of the solution
- of any logic elements in the work area. The state of logic elements can
- only be changed by the other logic elements connected to it. It can be
- in one of two possible states, logic 0 (OFF) or logic 1 (ON). The Output
- element has a single input.
-
- Output Element
-
- Input Output
- ON ---
- OFF ---
-
-
- 4.3 And Element
-
- The And element contains two inputs and one output. If both inputs are
- ON, the output of the And elenemt will be ON. If only one input is ON,
- the output will be OFF.
-
- And Element
-
- Input A Input B Output
- OFF OFF OFF
- ON OFF OFF
- OFF ON OFF
- ON ON ON
-
-
- 4.4 Or Element
-
- The Or element contains two inputs and one output. If either input is ON,
- the output of the Or element will be ON.
-
- Or Element
-
- Input A Input B Output
- OFF OFF OFF
- ON OFF ON
- OFF ON ON
- ON ON ON
-
-
- 4.5 Xor Element
-
- The Xor (exclusive-or) element is a relative of the Or element. The Xor
- element can be used to produce a binary sum with no carry.
-
- Xor Element
-
- Input A Input B Output
- OFF OFF OFF
- ON OFF ON
- OFF ON ON
- ON ON OFF
-
-
- 4.6 Not Element
-
- The not element has one input and one output. If the input to the element
- is ON, the output will be OFF. If the input is OFF, the output will be ON.
-
- Not Element
-
- Input Output
- ON OFF
- OFF ON
-
-
- 4.7 Flip-Flop Element
-
- The Flip-Flop element has two inputs and two outputs. The Flip-Flop
- element in LogicLab is known as a Set/Reset (SR) type flip-flop element.
- Input A (top) is the Set input. If the Set input is ON, the top output
- (OUT A) will be ON. The bottom output (OUT B) will always be in the
- opposite state of the top output. OUT A will remain ON regardless of
- the state of the Set input until the flip-flop is reset. The Flip-Flop
- element can be reset by applying a logic 1 (ON) to the bottom input
- (Reset).
-
- Flip-Flop Element
-
- Input A Input B Output A Output B
- ON OFF ON OFF
- don't care OFF ON OFF (Set)
- OFF ON OFF ON
- OFF don't care OFF ON Reset)
-
-
- 4.8 Timer Element
-
- The Timer element is used to provide what is known as an on-delay or
- off-delay timer function. When the input to the Timer element is turned
- ON, the timer accumulates time until it reaches a predetermined time
- (preset). The time interval in the LogicLab timer is one second. The
- element window must be opened to set the preset time value for the timer
- element. Point to the Timer element while in the Run mode and press the
- left mouse button to open the element window. Point to the area to the
- right of the Preset text and press the left mouse button. Type the preset
- time value and press return.
-
- Timer Element
-
- Input A Output A Output B
- OFF OFF ON
- ON OFF ON (before preset)
- ON ON OFF (after preset)
-
-
- 4.9 Counter Element
-
- The Counter element is used to cause a delay based on a preset count.
- When the Counter element is turned ON, the counter accumulates one count
- each time the logic on the work area is executed.
-
- Counter Element
-
- Input A Output A Output B
- OFF OFF ON
- ON OFF ON (before preset)
- ON ON OFF (after preset)
-
-
- 5.0 Element Windows
-
- When you are in the RUN mode, more detailed information about a particular
- logic element may be obtained by pointing to the element and pressing the
- left mouse button. After pressing the mouse button, the element window
- will be opened. Element windows may be opened for all elements except the
- Input and Output elements. Only one element window may be opened at any
- one time.
-
- The information shown in the element window is dependent upon the logic
- element selected. Each window shows the state of the elements' input(s)
- and output(s) with respect to time in the form of a strip chart. The
- update speed of the strip chart can be changed using the proportional
- gadget on the far right side of the element window.
-
- The Timer and Counter element windows show the Preset and Accumulator
- values at the top of the element window. You may change the Preset value
- of either element by pointing to the right of the Preset text and by
- pressing the left mouse button. The string gadget will be highlighted
- allowing you to type a new value for the Preset. Press return to enter
- the value.
-
- The element window may be moved to a different area of the screen by
- pointing to the drag gadget at the top of the window. Press and hold the
- left mouse button. Move the window to a new location and release the mouse
- button.
-
- The element window may be closed at any time by pointing to the window
- close gadget and by pressing the left mouse button. Once closed, you may
- open an element window for a different element.
-
-
- 6.0 Examples
-
- Several example projects are included on the disk and are located in the
- project directory. Follow the directions in the section describing Load
- Project. After loading a project, enter the RUN mode and follow the
- instuctions for the specific project outlined below. After trying the
- projects, experiment with your own logic circuits.
-
-
- 6.1 Project1
-
- Project one contains one Input and one Output element connected together
- directly. Place LogicLab in the RUN mode to experiment with the logic
- circuit. Move the pointer to the Input element and press the left mouse
- button. The Input element will be placed in the ON state. A light bulb
- will appear within the Input element to indicate that it is ON. Since the
- Input and Output elements are connected directly, the Output element will
- be turned ON whenever the Input element is turned ON. The light bulb
- within the Output element indicates that it is in the ON state.
-
- Move the pointer to the Input element and press the left mouse button.
- The Input element will be turned OFF. When the Input element is in the
- OFF state, the light bulb within the element is no longer visible. The
- Output element is turned OFF and its' light bulb is no longer visible.
-
- After trying Project One, place LogicLab in the STOP mode. Select New
- from the Project menu. Then try building a circuit with Input and Output
- elements.
-
-
- 6.2 Project2
-
- Project two is a circuit using the And element. The And element has two
- inputs and one output. An Input element is connected to each input of the
- And element. The single output is connected to an Output element.
-
- Move the pointer to the top Input element and press the left mouse button
- to turn the Input element ON. Notice that the Output element is still OFF.
- Now, move the pointer to the lower Input element and press the left mouse
- button to turn the Input element ON. When both inputs to the And element
- are ON, the output of the element is ON. The Output element is turned ON
- since it is connected to the output of the And element.
-
- Try building a new project using the And element. For example, build a
- circuit where three Input elements are used and all three must be turned
- ON to turn ON a single Output element.
-
-
- 6.3 Project3
-
- Project three contains two Input elements, an Or element and one Output
- element. Move the pointer to the top Input element and turn it ON. When
- either input to the Or element is ON, its' output is turned ON. Turn the
- top Input element OFF and watch as the Output element is turned OFF.
-
- Try building your own project using the Or element. For example, build a
- circuit using three Input elements such that if any one of the three Input
- elements is ON a single Output element is turned ON.
-
-
- 6.4 Project4, Project5, Project6 and Project7
-
- Project four through Project seven show simple citcuits using the Not,
- Flip-Flop, Timer and Counter elements respectively. Try each of the
- projects to see how these elements work individually.
-
-
- 6.5 Project8
-
- Project eight contains two Input elements, an And element, a Not element
- and an Output element. They are connected to form a more complex logic
- function known as a Nand (not and) function.
-
-
- 6.6 Project9
-
- Project nine is very similar to Project five. It contains a Flip-Flop,
- Input and two Output elements. The circuit shows how to build a square
- wave generator using a Flip-Flop. The top output of the Flip-Flop element
- is connected to the reset input of the Flip-Flop. Each time the Flip-Flop
- goes to the SET state, it resets itself.
-
-
- 6.7 Project10
-
- This project demonstrates how to build what is known as a Latch function.
- The Latch is composed of two Not elements in series with the output of the
- second Not element also connected to the input of the first Not element.
- Once the input to the Latch is energized, the output is energized and
- remains energized regardless of the state of the input.
-
-
- 7.0 Registration
-
- We encourage you to become a registered user of LogicLab by completing
- a registration form with your name, address and computer model along with
- a donation to VS Graphics. Registration also allows us to keep you
- informed of new products, enhancements and any problems found in our
- software.
-
- If you should encounter any problems with the software or have any
- suggestions that would improve the product, please let us know as soon
- as possible. Problem reports, donations and suggestions should
- be sent to:
-
- VS Graphics
- P.O. Box 518
- Hatfield, PA 19440
-
-