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- This simulation of the Parker Brother's board game MONOPOLY is offered to all
- Amiga users. Feel free to distribute this game in any manner what-so-ever,
- just refrain from charging any money for it! An English company, Leisure
- Genius, has released an Amiga version of this game, check it out and compare!
-
- To run the program, both files--monopoly.game and monopoly.board (a lo-res, IFF
- picture file created with multiple versions of Electronic Art's Deluxe Paint)
- need to be in the current directory--DF1:, DF0:, RAM:, HARD: etc. This allows
- the game to find the background board, and allows one to run from any directory.
- Unfortunately, this game only runs from the CLI, though I have set up an ICON
- driven program under 1.3 using the default tool, and code which looks for the
- picture file in a named directory (obviously this will still need CLI assigns
- to work from anything other than the original disk). First, open a SHELL, by
- double-clicking on the shell program's icon (made visible when the Workbench1.3
- is opened.) Use the window sizing gadget in the lower right hand corner to make
- the shell as wide and tall as possible.
- If you have a single drive system, type:
- c:copy MONOPOLY:mono#? to RAM:
- -- hit the RETURN key --
- you will be prompted to insert volume MONOPOLY: in any drive
- you will see that the two files are copied to RAM:
- After both files have been copied, replace your Workbench1.3 disk in your drive.
- next type:
- c:CD RAM:
- -- hit the RETURN key --
- you will now be connected to the RAM: directory, next type:
- monopoly.game
- -- hit the RETURN key --
- If you have two drives, simply put the MONOPOLY disk in the external drive,
- then type:
- c:CD DF1:
- -- hit the RETURN key --
- then type:
- monopoly.game
- -- hit the RETURN key --
- After the program loads, the board will appear momentarily, then a requester
- will appear, asking for the number of players. Click on the zero in brackets
- to activate the gadget, then hit the DELETE key and type in the correct number
- of players (you can DELETE or BACKSPACE to fix typing errors.) Clicking the
- continue gadget will bring up the name requester. At any time, hitting the
- HELP key will bring up the directions for the computerized aspects of the game.
- Full instructions are not included, as that would require copying the rule book!
- There are two known bugs in this code!! One involves the use of the HELP key.
- When you are examining the list of properties and their owners--using the
- "Review Properties" menu entry DO NOT PRESS THE HELP KEY!!! The other bug
- causes strange things to happen when one player finally wins--if one player
- causes the only other player to go bankrupt, and the losing player owns
- mortgaged property, the winner is offered the chance to un-mortgage those
- properties. If the winner DOES NOT un-mortgage the properties, the bank gets
- confused, and may cause the program to drift slowly off into never-never land,
- unfortunately, if the winner DOES un-mortgage the properties, the bank may get
- confused as well and the program does not quit! This situation does not happen
- all the time, and only occurs after a single player has wiped out all
- competition.
-
- I was hoping to sell this program to Leisure Genius, but that is no longer
- possible; as such I have gone on to other programs and will not be upgrading
- this one. Sorry, no bug fixes! I would be happy to share the C source code
- with any interested programmers, and am always happy to hear from anyone.
- Get in touch by mail, please, as I rarely answer my phone (you would be talking
- to my answering machine) and I never return long-distance phone calls!
-
- Have Fun!
-
- Ed Musgrove, K.A.O.S. Librarian
- (Kitsap Amiga Operator's Society)
- 12770 Olalla Valley Rd SE
- Olalla, WA 98359-9701
- (206) 857-5802
-