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- ADVANCED LASER CHESS
- PD Game from Amiga Resource Magazine, Summer `89 Issue
- Docs created by Vic Serbe, Big City Lights BBS, 217-356-7776,2400,N,8,1
-
-
- GETTING STARTED:
- First of all you should know that this game has a slew of digitized
- samples that it expects to find in a directory called "samples" off
- of the current directory. Make sure that these are available before
- you run the game. If the game doesn't find the sounds, it WON'T
- crash your machine, but it will let you know before it loads the
- game that it couldn't find them.
-
- WORKBENCH:
- Just double click the icon and go. To exit the title screen and
- play the game, click the left mouse button. To bypass the title
- screen, double click the left mouse button.
-
- CLI:
- Make sure that the current directory is the one with the program
- files in it and the samples directory off of it. Then type
- "ADVLASER" <cr>.
-
- a.) The background sound can be toggled on and off by pressing the
- space bar.
-
- b.) Advanced Laser Chess (ALC) is a well-behaved multi-tasking
- program and can be pushed to the back with the left-Amiga-N key
- sequence.
-
- c.) ALC is strictly a two player game. One may play with one's
- self, but it's a good way to go blind (and it's boring too!).
-
-
- THE GAME
-
- THE DISPLACEMENT DEVICE:
- In the center of the board, you will see the displacement device.
- this device will randomly appear and disappear after each player
- turn. Any piece placed on it will disappear and re-appear at a
- random location pointing in a random direction somewhere on the
- board. When the displacement device is not present, the square
- becomes a gate! (see below)
-
- GATES:
- The center column on the playing board contains four gates (not
- counting the one that appears when the displacement device is
- absent) that open and close randomly. Closed gates act as normal
- playing area squares. Open gates are TOTALLY DESTRUCTIVE! If a
- piece is moved on to an open gate, or is on a gate when it opens,
- it's blown to kingdom come!
-
-
- THE PIECES
- (See the iff picture called PIECES.IFF)
-
- Like [boring] chess, each piece in the game has it's own
- characteristics. The brightly colored sides are reflective armor,
- and all other surfaces are vulnerable to laser hits. Laser hits on
- the reflective surfaces will be reflected with no harm coming to
- the piece. Laser hits on the non-reflective surfaces will cause the
- piece to either be frozen or destroyed (depending on which type of
- laser hit it).
-
- To select a piece, simply click the left mouse button on it. To
- deselect a piece, simply click the left mouse button on it again
- or move the piece (by clicking the left mouse button on the
- destination square). All pieces may move in horizontal or vertical
- directions only. Therefore, a single diagonal movement will take
- two moves (one horizontal and one vertical).
-
- Each player gets three moves in each turn. The three moves may be
- taken in any way the player wishes. All moves may be used for one
- piece or the moves may be shared by up to three pieces. A given
- laser may be fired only once per turn. The laser beam will not
- cease until the left mouse button is released... that way you can
- see exactly what the path of the laser was when it was fired.
-
- All of the pieces in the game except the fully mirrored octagon and
- the hypergon (see below) may be rotated to any position in 45
- degree clockwise increments. Any time a piece is rotated to any new
- position (even if several 45 degree steps are taken) ONE of the
- three moves will be used. If that piece is rotated back to it's
- original position (BEFORE DESELECTION) then no moves will be used
- when deselection occurs.
-
- STOMPERS:
- Stompers appear as octagons (either the fully or partially
- reflective type). Stompers can take other pieces (EVEN OF THE SAME
- COLOR) if they are moved on top of them.
-
- KINGS:
- The Kings are the diamond shaped pieces on the board. Kill the King
- and you win the game. Kings can take other pieces just like the
- stompers can, but they are VERY vulnerable and equally important.
- Great care should be taken whenever you move a King. If a King is
- taken, the game is over. The entire playing board will then turn
- the same color as the assailants pieces (click any mouse button to
- return the board to normal). When the game has ended, the only
- icons that will work are the QUIT, RESTART, and DISK icons.
-
- HYPERGONS:
- Hypergons look like wagon wheels. The hypergon is a mobile
- displacement device. To displace a piece (yours OR your opponents)
- simply move the hypergon on top of it. Any laser that hits a
- hypergon is reflected in a random direction.
-
- TRIANGULAR MIRRORS:
- Triangular Mirrors are the basis for laser offense and defense.
- They have only one reflective side and may be moved, taken, or
- destroyed just like any other piece.
-
- ONE-WAY MIRRORS:
- One-Way Mirrors look like an arrow enclosed in a rectangle. A laser
- will pass THROUGH the one way mirror without destroying or freezing
- it as long as the laser is going in the EXACT direction of that
- arrow. Any beam that strikes any other surface (except the
- reflective surface) will either freeze or destroy the piece. One
- way mirrors are excellent shields for Destructive Lasers.
-
- DESTRUCTIVE LASERS:
- Destructive Lasers look like a cannon. These little muthers will
- destroy ANY piece (except the hypergon) whose non-reflective
- surface is struck by their beam. Please note that the laser itself
- has no reflective surfaces, so it's as vulnerable as it is
- powerful!
-
- FREEZE (STUN) LASERS:
- Freeze Lasers look like little romulan space ships and fire from
- the back end. Any piece struck on a non-reflective surface (except
- the hypergon) by an Freeze Laser's beam will turn white and be
- temporarily frozen (disabled). A frozen piece has a 20% chance of
- being un-frozen at the beginning of each turn. Frozen pieces are
- VERY vulnerable. They cannot be selected or moved, and become non-
- reflective on all sides!
-
- BEAM SPLITTERS:
- Beam Splitters look like smaller triangular mirrors that have two
- reflective sides. If a beam of any type strikes the point where the
- two reflective sides meet (the reflective vertex), the beam is then
- split into two equivalent beams and are deflected perpendicularly
- to the original beam. Any beam that travels parallel to the
- reflective surface will miss the Beam Splitter and pass through the
- square freely.
-
- BOMBS:
- Finally, the Bombs are square shaped pieces that are between the
- Freeze Lasers and the Triangular Mirrors at the beginning of the
- game. Potentially the most destructive pieces on the board, Bombs
- will take out everything in a bordering square when detonated by
- the destructive laser! Bombs are detonated with laser beams. There
- are 4 detonation portals on the Bomb... one on each side. If a
- laser hits the Bomb on any other surface, the Bomb will be
- destroyed or frozen depending on the type of beam that hit it. If
- a freeze beam enters a detonation portal of the Bomb, all pieces
- in squares bordering the Bomb are frozen along with the Bomb. If
- a Bomb is in a square bordering a Bomb that's detonated, it will
- be destroyed, but NOT detonated (no chain reactions allowed here).
-
-
- ICONS
-
- All of the icons will change to the color of the pieces who's turn
- it is at the beginning of each turn.
-
- The numbers in the upper left corner display the number of moves
- left in a given players turn.
-
- The QUESTION MARK icon will highlight all of the possible
- destination squares available for a given piece. Simply select a
- piece, then click the left mouse button on the icon and hold it as
- long as you like (no moves will be used) while that piece is
- selected (good for new players).
-
- The PASS icon will forfeit any moves remaining in a turn and bring
- up the next player's turn.
-
- The LASER icon will fire a selected laser and use one move. If that
- particular laser has already been fired in that turn, then nothing
- happens and no moves are forfeited.
-
- The DISK icon will bring up a requestor that will allow you to
- either save a game, restore a game, or cancel the requestor. This
- function can be used at any time during, before, or after a game.
- When Save or Restore is selected, a string gadget is brought up and
- you type the name of the game in ( a .ALC extension is assumed on
- a restore and appended on a save). The standard board setup (like
- at the beginning of the game) is named DEFAULT.ALC.
-
- The LOSS icon will bring up a screen displaying all of the pieces
- lost by both players up to that point in the game. The screen will
- be displayed as long as the left mouse button is held, and gameplay
- will resume as soon as the mouse button is released.
-
- The RESTART icon will restart the game from scratch.
-
- The QUIT icon will exit the game completely.
-
-
- GAME CUSTOMIZATION
-
- All of the samples in the samples directory are stored in standard
- IFF form and may be changed to whatever you would like them to be,
- but make sure that your samples are named the same as the
- originals, sampled at about 10,000 samples per second, and are less
- than 32K. All you need is sampling hardware and software (sold
- together for as little as $65.00 Mail Order) and the ability to
- store samples in IFF form.
-
- NOTE: BACKUP THE ORIGINALS IF YOU CHANGE THESE!
-
- There is also an IFF file called ALC_PIECE.PIC. You may customize
- the color of the game pieces by using a paint program such as
- Deluxe Paint on this picture.
-
-
-
- STRATEGIES
-
- The main factor in wiping out the opponents King is foresight.
- Always remember that each player has THREE moves in which they may
- fire or capture in.
-
- Try to sneak your mirrors around without giving away what you're
- setting up. Indirect laser shots are the most impressive and
- destructive by far!
-
- Use the One-Way Mirrors as shields for your lasers. The One-Way
- Mirrors will allow your shots out, but no others in (at least not
- directly).
-
-