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- Additions and changes with Version 1.2:
-
- Now, whenever you create an object & don't enter anything for mirroring,
- index of refraction, reflect, or sreflect, these items are omitted rather
- than putting in default values. This is the better way to go.
-
- You can add bounding boxes from inside the program. (Gadgets)
-
- Statistics are output to the CLI. The statistics display the number of
- parallelograms, triangles, lamps, bounding boxes, etc. that are in your
- script. If this program is run from the Workbench, the output window is
- closed as the program exits, so you won't see the statistics.
-
- The program also checks to make sure that the number of BEGIN_BBOX and
- END_BBOX statements are the same, and warns you if they are not.
-
- I added the Workbench startup code so that I could add an icon and still
- free up all of the memory that the program uses. (This has been tested,
- so no fragmentation here.) A friend mentioned this, and since there's no
- reason not to do it, it's been done.
-
- Since the program supports WBench startup, I put together an icon, and
- included it. (Big deal, I know)
-
- The gadgets now have Release Verify and HighComp. Everyone seems to be
- doing it that way, so why not?
-
- -------------------------------------------------------------------------
-
- QRT is a GREAT program, but needs some way around all of the typing and
- formatting necessary to produce (readable) script files for it. I
- decided rather than waste hours and hours typing in the scripts, that I
- could write a program that would take care of creating the script files
- as well as taking care of a few other details.
-
- This program basically just asks for each parameter as you define an
- object. It then creates the script file (fully-formatted) for you. A
- couple of extra things that it does is, remember various items that may
- be duplicated (like location of a vertex), and provide defaults for most
- items.
-
- I also provided a 'Ground' object, which is just a LARGE parallelogram
- that you only need to provide minimal info in defining. The ground is at
- (Y=0), which is logical.
-
- A script that had twenty objects in it could take 30 minutes to type in.
- (Even longer if you format if completely) I dare to say that with this
- program, the same twenty objects can be entered into a script in less
- than five.
-
- For those already familiar with QRT and those that should be (ie.
- everybody else):
-
- The location for an object is stored, so that the next object that is
- created can use the same location by just pressing return. (This is
- ideal for prisms and the like, since one vertex location can define three
- sides.)
-
- The variables entered for radius and the coefficients for the quadratic
- function are all remembered. I did this, since you may be creating
- duplicate spheres, ellipses, cylinders, oblate spheroids, etc; and don't
- want to type in that info every time.
-
- The color for the last object is remembered (ie. the diff coefficient),
- in case you are creating many similarly colored objects. The other
- values have some default associated with them, so that (if you don't want
- to use any special characteristics) you can just press return and accept
- the defaults. Remember that this program creates a text file, so you can
- always edit what you enter.
-
- List of characteristics:
-
- (Note: You MAY need to read the docs carefully to get much out of this.)
-
- Location is remembered from the last object entered.
-
- V1 & V2 default to "0.0" if you only press return. I did this since
- usually one or more of the (x,y,z) triples will be zero anyway.
-
- Ambience defaults to 0.2, since this is a good value for realistic
- shadowing.
-
- Diffusion (object color) is remembered from the last object, so that if
- you create 4 maroon spheres, you won't have to remember to type in (0.83,
- 0.0,0.54) for each of the spheres.
-
- Mirroring defaults to 0.0 in each of r,g,b; and if you press return for
- each of the rgb values, no mirror statement will be put in the script.
-
- Index of refraction defaults to being omitted. (Changed from previous
- versions, since no refraction statement should be included since QRT has
- defaults.)
-
- Dithering defaults to 3. (This was suggested as a good default by the
- author or QRT.)
-
- SReflect and Reflect are omitted if you don't enter anything. (This has
- been changed from previous versions.)
-
- Radius, Location, Color and Quad(A,B,C,D,XMax,XMin,YMax,YMin,ZMax,ZMin)
- default to the last entered value for that parameter.
-
- FILE_NAME is entered as QRTScript.RAW, but can be changed externally.
-
- NOTE: When you first load up the program, you will look at a blank
- screen. :)
-
- REAL NOTE: You can choose 'NEW' from the project menu, to enter the name
- of the script file that the program creates. This file is opened, and is
- continuously being written to (buffered, of course), so you should exit
- the program with the 'DONE' option. If NO FILE was opened when you
- select one of the object or world menu options, then the program will ask
- you for the name of the script file at that time.
-
- Be sure and LOOK at the scripts this program creates. The formatting is
- very nice. You don't actually have to look, since the files created with
- this program are complete and ready to use, unless you want to add
- bounding boxes or instances.
-
- There are some future enhancements to this program, so tell me if there's
- something in particular that you would like in the program. (Besides a
- graphical editor...that's a separate program.) :)
-
- Send any comments or blank disks or (heaven forbid) bug reports to:
-
- James A. Alexander
- 4901 E. Sunrise #1014
- Tucson, AZ 85718
-
- PLink: Modula*2
- CIS: Yeah, right.
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