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-
- QRT is a GREAT program, but needs some way around all of the typing and
- formatting necessary to produce (readable) script files for it. I
- decided rather than waste hours and hours typing in the scripts, that I
- could write a program that would take care of creating the script files
- as well as taking care of a few other details.
-
- I also provided a 'Ground' object, which is just a LARGE parallelogram
- that you only need to provide minimal info in defining. The ground is at
- (Y=0).
-
- A script that had twenty objects in it could take 30 minutes to type in.
- (Even longer if you format if completely) I dare to say that with this
- program, the same twenty objects can be entered into a script in less
- than five.
-
- For those already familiar with QRT and those that should be (ie.
- everybody else):
-
- The location for an object is stored, so that the next object that is
- created can use the same location by just pressing return. (This is
- ideal for prisms and the like, since one vertex location can define three
- sides.)
-
- The variables entered for radius and the coefficients for the quadratic
- function are all remembered. I did this, since you may be creating
- duplicate spheres, ellipses, cylinders, oblate spheroids, etc; and don't
- want to type in that info every time.
-
- The color for the last object is remembered (ie. the diff coefficient),
- in case you are creating many similarly colored objects. The other
- values have some default associated with them, so that (if you don't want
- to use any special characteristics) you can just press return and accept
- the defaults. Remember that this program creates a text file, so you can
- always edit what you enter, so that you can use bounding boxes or
- instances to get even more out of the program.
-
- Be sure and LOOK at the scripts this program creates. The formatting is
- very nice. You don't actually have to look, since the files created with
- this program are complete and ready to use.
-
- James A. Alexander
-
- PLink: Modula*2
- CIS: Yeah, right.
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