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- {**************************************************
-
- Walls with sphere - demonstrates pattern
- mapping to sphere surfaces.
-
- Rendered with QRT ray tracer on Amiga 1000
-
- - Steve Koren 8 Jun 88
-
- **************************************************}
-
-
- FILE_NAME = Wall_Sphere.RAW
-
- { ********* Some pattern definitions ********** }
-
- PATTERN ( x_size = 16, { ** A stripe pattern ** }
- y_size = 8, { ** for the sphere ** }
- name = MIRROR_STRIPE,
-
- RECTANGLE (
- start_x = 0, start_y = 0,
- end_x = 16, end_y = 4,
-
- diff = (.1, .1, .1),
- mirror = (.8, .8, .8),
- )
- )
-
- PATTERN ( x_size = 60, { ** Checkered pattern ** }
- y_size = 60,
- name = CHECK,
- RECTANGLE (
- start_x = 0,
- start_y = 0,
- end_x = 30,
- end_y = 30,
- diff = (.1,1.0,.1),
- )
- RECTANGLE (
- start_x = 30,
- start_y = 30,
- end_x = 60,
- end_y = 60,
- diff = (.1,1.0,.1),
- )
- )
-
- PATTERN ( x_size = 40, { ** Checkered pattern ** }
- y_size = 40,
- name = CHECK_BLUE,
- RECTANGLE (
- start_x = 0,
- start_y = 0,
- end_x = 20,
- end_y = 20,
- diff = (.7,.2,.7)
- amb = (.32, .32, .32),
- reflect = .55
- sreflect= 20
- )
- RECTANGLE (
- start_x = 20,
- start_y = 20,
- end_x = 40,
- end_y = 40,
- diff = (.7,.5,.7),
- amb = (.32, .32, .32),
- reflect = .55
- sreflect= 20
- )
- )
- PATTERN ( x_size = 80, { ** brick pattern ** }
- y_size = 50,
- name = BRICK,
- RECTANGLE ( { 1st half brick 1 }
- start_x = 0, start_y = 2,
- end_x = 18, end_y = 23,
- diff = (1.00, .20, .20);
- )
- RECTANGLE ( { 2nd hald brick 1 }
- start_x = 62, start_y = 2,
- end_x = 80, end_y = 23,
- diff = (1.00, .20, .20);
- )
- RECTANGLE ( { brick 2 }
- start_x = 22, start_y = 2,
- end_x = 58, end_y = 23,
- diff = (.80, .20, .20);
- )
- RECTANGLE ( { brick 3 }
- start_x = 2, start_y = 27,
- end_x = 38, end_y = 48,
- diff = (.85, .35, .10);
- )
- RECTANGLE ( { brick 4 }
- start_x = 42, start_y = 27,
- end_x = 78, end_y = 48,
- diff = (.70, .25, .20);
- )
- )
-
- { ********************* OBJECTS ********************* }
-
- { ** ground ** }
-
- PARALLELOGRAM ( loc = ( -10000, 0, -10000),
- v1 = (20000, 0, 0),
- v2 = ( 0, 0, 20000),
-
- diff = ( .8, .8, 0),
- pattern = CHECK
- xmult = 2
- ymult = 2
- )
-
-
- BEGIN_BBOX
-
- BEGIN_BBOX
-
- SPHERE ( loc = (200, 50, -80),
- radius = 35,
- diff = (.7, .3, .5),
-
- pattern = MIRROR_STRIPE,
- xmult = 1.5,
- ymult = 1.5
- )
-
- QUADRATIC ( loc = (200, 0, -80),
-
- a = 1,
- b = 0,
- c = 1,
- d = 150,
- xmin = -13,
- xmax = 13,
- ymin = 0,
- ymax = 50,
- zmin = -13,
- zmax = 13,
-
- diff = (.1, .1, .1),
- mirror = (.8, .8, .8)
- )
-
- END_BBOX
-
-
- BEGIN_BBOX
-
- SPHERE ( loc = (200, 90, 80),
- radius = 35,
- diff = (.3, .3, .8),
- amb = (.32, .32, .32),
- reflect = .40
- sreflect = 20
-
- pattern = CHECK_BLUE,
- xmult = 1.0,
- ymult = 1.0
- )
-
- QUADRATIC ( loc = (200, 0, 80),
-
- a = 1,
- b = 0,
- c = 1,
- d = 150,
- xmin = -13,
- xmax = 13,
- ymin = 0,
- ymax = 90,
- zmin = -13,
- zmax = 13,
-
- diff = (.1, .1, .1),
- mirror = (.8, .8, .8)
- )
-
- END_BBOX
-
- END_BBOX
-
-
- BEGIN_BBOX
-
- { ** a small brick wall ** }
-
- PARALLELOGRAM ( loc = (150, 00, -15),
- v1 = (0, 0, 30),
- v2 = (0, 100, 0)
-
- diff = (1, 1, 1),
- pattern = BRICK
-
- xmult = .5,
- ymult = .5
- )
-
- PARALLELOGRAM ( loc = (150, 00, -15),
- v1 = (100, 0, 0),
- v2 = (0, 100, 0)
-
- diff = (1, 1, 1),
- pattern = BRICK
-
- xmult = .5,
- ymult = .5
- )
-
- PARALLELOGRAM ( loc = (150, 00, 15),
- v1 = (100, 0, 0),
- v2 = (0, 100, 0)
-
- diff = (1, 1, 1),
- pattern = BRICK
-
- xmult = .5,
- ymult = .5
- )
-
- END_BBOX
-
-
- { ** An observer ** }
-
- OBSERVER ( loc = (-20 , 70, -40),
- lookat = (200, 50, 0)
- )
-
- { ** A lamp ** }
-
- LAMP ( loc = (120, 120, -50),
- radius = 5,
- dist = 80
- )
-
- LAMP ( loc = (120, 150, 80),
- radius = 5,
- dist = 70
- )
-
- SKY ( horiz = (.2, .2, .55),
- zenith = (.1, .1, .25),
- dither = 4
- )
-
- DEFAULT ( x_res = 320,
- y_res = 400
- aspect= .56
- )
-
- FOC_LENGTH = 50
-
-
-
-