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- Cards'O'Rama 1.0
-
- by
-
- Werther Pirani
-
-
-
- WARNING: Cards'O'Rama and its code are freely distributable as long as this
- notice and this file are retained in the same distribution disk.
- Anyway, Cards'O'Rama and its code cannot be sold for profit or included in
- any commercial program or publication without the written consent of the
- author.
- Cards'O'Rama is written by Werther Pirani.
-
- January 29, 1989
-
-
-
-
-
-
- INTRODUCTION:
-
- I decided to learn C programming just a few months ago and after a couple
- of good books on the subject, I purchased some Amiga specific books and so I
- was ready to begin to work on simple exercises. SYBEX's "Programmer's Guide
- To The Amiga" by Robert A. Peck provided the first informations and the
- manuals in the Addison's Technical Reference Series came shortly afterward.
- Now I've just finished my first complete program and though it's one more
- exercise, it's fully compatible with Intuition and uses menus, requesters
- and gadgets, so I've decided to release it in the Public Domain.
-
-
-
- CARDS'O'RAMA:
-
- Have you got a photographic memory? Well with Cards'O'Rama you can test it
- or, at least, improve it! In fact Cards'O'Rama is a simple game that let's
- you push your memory and it's played with a deck of 32 cards grouped in 16
- pairs. Though each pair is totally different from the other for the colors
- and the patterns being used, sometimes you can get a little bit confused...
- The cards are shuffled and then displayed at the beginning of each game:
- watch them carefully and try to remember their position 'cause after a while
- the only thing you'll see will be their deck. Your goal is to pick up more
- pairs as you can, until there are no cards left on the screen.
- The game it's easy to play and very user friendly, so I guess there's no
- need to say something more, except for a pairs of things:
- 1) Moving first is much better, so the Amiga picks up randomly the first
- player. If you play against the Amiga you are always the blue player and
- it's (she's?) always the yellow player. If you play in two players mode,
- decide by yourself who's gonna be the blue player and who's gonna be the
- yellow player.
- 2) You score 1000 points for each pair but if you can pick more than a
- pair without making mistakes, this bonus it's increased by 1000 points
- (i. e. 1000 points for the first pair, 2000 for the second, 3000 for the
- third and so forth).
-
-
-
- HOW TO RUN CARDS'O'RAMA:
-
- Cards'O'Rama can be run either from the CLI or from the Workbench:
- - from the CLI type: Cards'O'Rama;
- - from the Workbench double click on its icon;
-
-
-
- CARDS'O'RAMA MENUS:
-
- When Cards'O'Rama is running press the right mouse button to display the
- menu bar and its four menus: Program, Game, Level and Opponent. This is a
- brief description of each menu and its items.
-
- Program
- -------
- Thanks Try it and see it!
-
- About Just for your information...
-
- Exit Exit Cards'O'Rama (a requester let you reconsider)
-
-
- Game
- ----
- Start Begin a new game (See the Level and the Opponent menus)
-
- Peek If you peek, the remaining cards are briefly redisplayed and
- then are covered once again. This might refresh your memory
- and... the opponent's memory too (Amiga included!) so you
- better use it this one sparingly. By the way, you can't peek
- while your score is zero and you can't peek more than three
- times. A requester tells you something more...
-
- Quit If you're not satisfied with the going of the game, you can
- quit it and Start a new one. A requester let you reconsider.
-
-
- Level This items set how long the cards are displayed at the
- ---- beginning of the game, how long the cards are displayed when
- you peek and, if you play against the Amiga, how strong is
- its memory.
-
- Easy Display Time: 30 secs. Peek Time: 18 secs. Memory: ???
-
- Normal Display Time: 24 secs. Peek Time: 12 secs. Memory: ???
-
- Strong Display Time: 18 secs. Peek Time: 6 secs. Memory: ???
-
-
- Opponent
- --------
- Amiga The Amiga plays always as the yellow player
-
- Human Sure! Your opponent can be a friend, a brother or whoever
- wants to test his or her memory...
-
-
-
- FUTURE ENHANCEMENTS:
-
- Though Cards'O'Rama it's not a MASTERPIECE you could enjoy it and perhaps
- you would like to see it improved, so let me know... No, I'm not asking for
- money, I'm simply asking for a feedback!
- If there are certain features I've haven't included, features you would
- like to see in Cards'O'Rama, drop me a line. If I see a minimum of interest
- in it, I'll release a new version of Cards'O'Rama as soon as possible and,
- of course, I'll put it in the Public Domain. So feel free to contact me at
- the following address:
-
- Werther Pirani
- Via Mario Torresi, 74
- 60128 Ancona
- ITALY
-
-
-
- TO THE PROGRAMMERS:
-
- The "Sources" directory contains all the sources plus About_These_Files,
- a small text file that gives you some extra informations.
-
-
-
- Thanks,
-
- Werther Pirani
-