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-
-
- Amiga Moria 3.0
-
-
- 1.0 Introduction
-
- Moria is a dungeon adventure game in the manner of Rogue, Hack, Larn,
- etc., but not descended from Rogue. Moria was originally created by Robert
- Alan Koeneke for a VAX 780 (a supermini computer). It is a game similar to
- the above games in that it involves wizards, warriors, scroll, potions,
- magic. In order to win the game the player must perform certain tasks. In
- this case he/she must destroy the Balrog that lurks in the lower levels of
- the dungeons below your village. Moria, however is much bigger and more
- detailed than the other D&D type games, and requires considerable
- dedication, and determination to triumph over the forces of evil. For a
- much more detailed description of Moria see the Moria documentation file
- (MORIA.DOC). The specific changes for this version are discussed in the
- file MORIA_CHANGE.NOTES.
-
-
- 2.0 Moria Amiga Requirements
-
- In order to play Moria, you must first configure your system properly.
- Because Moria is so big and so complex, it can only be played on Amigas
- with at LEAST 1 MEG of memory (two drives are nice, but not really
- necessary).
-
-
- 2.1 Stack Requirements
-
- If you are going to play from CLI, which is what we recommend, it is
- wise to set your stack to at least 30,000 (the simple rule is that if Moria
- is crashing on you, set your stack up as high as possible (200,000 or so
- should do it). Moria is now setup to look for the picture files and the
- font file in the current directory and then on a disk (device) named
- "MORIA:". When running from workbench, Moria will automatically set the
- stack to 30,000.
-
-
- 2.2 Memory Requirements
-
- If the memory you have is:
-
- o 512K (or LESS):
-
- Go to your local Amiga store and BUY MORE MEMORY.
-
- o 512K to 1 MEG available:
-
- Moria MAY run, and it MAY NOT. If you are just a little short on
- memory the only effect is that the pictures will not load. The
- the pictures are not required for the game, they just add to the
- atmosphere. If you do not have enough memory space for the
- pictures, or if the program cannot find the files, Moria will
- display an alert box and then continue. If Moria can not load
- the MORIA.FNT file then the game will abort.
-
- o 1 MEG to 1.5 MEG available:
-
- You should have no problem running Moria from a disk or hard
- disk. If you really want to save some play time load the picture
- files TOWN.PIC, DUNGEON1.PIC and DUNGEON2.PIC to ram: and then
- cd to ram: and run Moria from there.
-
- o 2 MEG+ available:
-
- You can copy the picture files, font file and executable file to
- ram: and assign MORIA: to ram:.
-
-
- 2.3 Storage Requirements
-
- The character files are now 60K, if saved on the town level, and 105K,
- if saved while in the dungeon. If there's not enough room on the disk
- Moria will abort the save operation and allow you to try again on another
- disk.
-
- Moria attempts to creates a character file icon for each saved
- character. The character file icons only seem to work if the character
- file is in the same directory as the executable. Moria now has a file
- prompter for loading and saving character files. The file prompter allows
- you to select the device, subdirectory and file name for the character
- file.
-
- If you have the following storage devices:
-
- o 1 Disk Drive:
-
- The Moria will fit on a disk with the picture files, font file,
- and the minimum necessary system files for a workbench disk. The
- following startup-sequence is a suggestion of how Moria can be
- started from a boot disk:
-
- c:run >NIL: c:SetAlert ;patch system
- c:FastMemFirst ; this is very important
- c:FF >NIL: -0 ; start FastFonts
- c:stack 20000
- moria
-
- This startup-sequence assumes following commands are in the c
- directory on the disk:
-
- FastMemFirst FF
- run SetAlert
- stack
-
- Moria uses the following libraries (in a directory called libs):
-
- ConHandler.library diskfont.library
- icon.library info.library
- mathtrans.library version.library
-
- The disk should also have the following files in the L directory:
-
- ConHandler Disk-Validator
- Ram-Handler
-
- o 2 (or more) disk drives:
-
- Create a disk called MORIA and place all of the picture files
- (#?.pic), the font file (Moria.fnt) and the executable (Moria)
- onto this disk. Boot from your favorite workbench disk. Place
- the MORIA disk in the second drive. To start Moria from CLI type
- 'MORIA:Moria'. Note that you can also specify the name of a
- Moria character file on the startup command line (ex.
- MORIA:Moria Chopper). This will automatically load the specified
- character file. To start Moria from workbench, simply double
- click on the Moria icon or the icon of your Moria character file.
-
- o Hard Drive:
-
- Create a subdirectory for Moria on your hard drive. Put all of
- the picture files (#?.pic), the font file (Moria.fnt) and the
- executable (Moria) into this subdirectory. Add an assign command
- to your startup-sequence to assign MORIA: to your subdirectory.
- An example of this command is as follows:
-
- assign Moria: DH0:Games/Moria
-
- To start Moria from CLI type 'MORIA:Moria'. Note that you can
- also specify the name of a Moria character file on the startup
- command line (ex. MORIA:Moria Chopper). This will automatically
- load the specified character file. To start Moria from
- workbench, simply double click on the Moria icon or the icon of
- your Moria character file.
-
- 2.4 Playing Moria
-
- Once Moria has initialized (after starting from either CLI or
- workbench) you can either create a new, or previously generated, character,
- If you are creating a new character, type an 'n' on the keyboard, or select
- item from the menu. If you want to continue playing a previously saved
- character, type an 'o' command on the keyboard, or select the corresponding
- menu item. A file prompter will then appear on the display and allow you
- to select the character file that you want to play. The details for
- playing Moria are in a seperate documentation file called 'Moria.doc'.
- You can quit from Moria at almost any time by typing <control> k.
-
- 3.0 Hints for the new Moria player
-
- 1) Start with a half-troll warrior. They have the best short-term life
- expectancy. They can be used to acquire a 'feel' for the game.
-
- 2) Purchase as much armor as possible. Stay away from the magically
- enhanced armor at the start of the game, it doesn't provide as
- good a cost to performance ratio (upgrade those items later when
- every gold piece is not so vital).
-
- 3) Buy armor for as many parts of the body as is available in the
- store: head, hands, arm (shield), body, feet, and around the body
- (cloak).
-
- 4) Buy a few (as money permits) cure light wounds potions. They can
- save your life if you don't have the time to heal naturally.
-
- 5) Buy a shovel (or pick). These items help you acquire more gold
- during the game. Later, items found in the dungeon can be sold
- to the stores for lots of gold.
-
- 6) If you still have gold left, buy a weapon. Cost is a reasonable
- indication of the capability of the weapon. If your character
- has a relatively low strength, then be carefull not to buy a heavy
- weapon. He/she won't be able to hit anything with it.
-
- 7) Get a few spikes, they may come in handy if a nasty insists on
- getting close to you.
-
- 8) Stay on the first level until your character is at least third
- or forth level.
-
- 9) Don't save your character to RAM:, this is asking for trouble.
- For one thing if the system dies so does your character, not to
- mention that character files take lots of space.
-
-
- 4.0 History & Comments
-
- This is our third official release, with some modification still
- planned. This version of Moria contains many changes to make the game
- faster and smaller (we almost had to require 2 megs of memory). If you
- should happen to come across any problems, please let us know, and we will
- make every effort possible to rid the game of any nasty varmints (and no,
- that doesn't mean we'll get rid of Lepricons, your stuck with them). Also,
- if you have any changes, or enhancements, that you would like to see in a
- future release, let us know about it and we will see what we can do about
- including them.
-
- The following list shows some of the possible enhancements that we are
- considering. If you have a preference for any of them, please let us know
- ASAP.
- 1) A map window to show the entire level (in a smaller view).
- 2) Multi-player and/or multi-character versions.
- 3) Futher game complexity (more spells,...)
- 4) A monster dictionary, potion list, spell list, object list,...
- 5) Special order store for custom made items.
- 6) Catalog store, where you can special order items that the
- stores don't have in stock.
- 7) Sound (various klanks, klunks, grunts and moans).
- 8) An all new SF based adventure game.
-
-
- This version of Moria is based on the excellent BSD UNIX C port by
- James E. Wilson of UC Berkeley, which in turn is based on the original 4.8
- VMS Pascal sources written by Robert Koeneke, Jimmey Todd, Gary McAdoo and
- others at the University of Oklahoma.
-
-
- Send correspondence to:
-
- Richard Henderson
- 2527 Hazelwood Ave.
- Kettering, Ohio
- 45419
-
-
- Or leave a message to Richard and/or Bryan Henderson on either of the
- following bulletin boards:
-
- Merical BBS CA/CAUG
- 1-513-237-1931 1-216-581-2284
-
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