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- From: dillon@POSTGRES.BERKELEY.EDU (Matt Dillon)
- Newsgroups: comp.sys.amiga
- Subject: TERRAIN.UUE
- Message-ID: <8903211011.AA26856@postgres.Berkeley.EDU>
- Date: 21 Mar 89 10:11:01 GMT
- Sender: daemon@ucbvax.BERKELEY.EDU
- Lines: 282
- Posted: Tue Mar 21 02:11:01 1989
-
-
- Have fun...
-
- 1> terrain [power [seed]]
-
- default power is 6 (2^6 = 64x64 grid)
- default seed is time(0L) (essentially random)
- ^C or BREAK the CLI, or ^C/ESC in the screen to kill
-
- note: people w/ 512K amiga's can barely do a power of 7 max.
-
- technical:
-
- This is a fractal terrain generator. The generator uses a stateless
- binary subdivision method. That is, there is very little static state. This
- is accomplished by using guarenteed non-randomness for a specific point...
- That is, after generating an initial seed, the random number generated for a
- specific point is always the same for that point. This is required for
- continuity as edge overlap is the basis of the binary subdivision method.
-
- -Matt
-
-
-