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-
- DISPLAY
-
- The Display program plays animations. It understands several formats,
- including: ANIM opt 3, ANIM opt 4, ANIM opt 5, HASH, and IFF animations. All
- resolutions are supported, including HAM and PAL. It is extremely versatile,
- and useful.
-
- Double-click the "video display" icon to start the Display program or run it
- from the CLI.
-
- A requester lets you select the animation that you want ot play. To exit the
- Display program, click the CANCEL gadget in the requester.
-
- To select an animation, click on the filename, then click the LOAD gadget. It
- could take as much as several minutes to load, depending on the size of the
- animation being loaded. You can abort the LOAD process at anytime by pressing
- the <ESC> key on the keyboard. If the animation is packed using the HASH
- format, the first two frames appear while the animation is loading, otherwise
- a "Patience Loading..." message will appear.
-
- After the animation is loaded, it will begin playing. If there is not enough
- memory for the entire animation, then only as much as can be loaded will play.
- HASH packed animations will "BOUNCE", meaning they play from beginning to end
- and back, continuously. ANIM format animations "LOOP", meaning they cycle
- from beginning to end, then start over.
-
- Some ANIM format animations have a special mode called "continuous"' which has
- the first and second frames of the animation at the end for smoother looping in
- high resolutions.
-
- The function keys <F1> through <F10> on the keyboard, control the playing
- speed. Some animations will play at faster speed. This depends on the amount
- of changes between each frame, the resolution, and whether or not the Amiga
- has an accelerator card.
-
- KEY Frames per Second
- ===== ===================
-
- <F2> 30 (if achievable)
- <F3> 20 (if achievable)
- <F4> 15 (if achievable)
- <F5> 12 (default)
- <F6> 10
- <F7> 8
- <F8> 6
- <F9> 5
- <F10> 4
-
- The <up/down arrow> keys on the keyboard also adjust the playing speed.
-
- KEY FUNCTION
- ===== ==========
-
- <up arrow> Increase by 1 frame per second
- <down arrow> Decrease by 1 frame per second
-
- The <left/right arrow> keys can change the animations direction in HASH
- animation format ONLY.
-
- KEY FUNCTION
- ===== ==========
-
- <right arrow> Animation plays forward
- <left arrow> Animation plays backward
-
- Other KEYS are defined as follows:
-
- KEY FUNCTION
- ===== ==========
-
- <L> or <l> Toggle looping (HASH mode only)
- <O> or <o> Toggle "One Shot"
- <C> or <c> Toggle continuous (ANIM mode only)
- <M> or <m> Toggle mouse control
- <esc> Quit Playing, or Abort Loading
- <return> Toggle Frame Numbers
-
- To run the Display program fromthe CLI, use the following format:
- (Display is NOT multitasking)
-
- Display -<flags><animation name>
-
- FLAG DEFINITION
- ====== ============
-
- C/c Continuous
- L/l Looping
- F<n>/f<n> Frame Rate followed by a decimal number
- indicating the frames per second.
- O/o One Shot
- M/m Multiple Files (HASH format ONLY)
-
- EXAMPLE:
- Display -LF12 frames:anim/animationtest.PAC
-
- The above command states that a HASH format animation is to be loaded and
- played in looping mode at 12 frames per second. Since Display is being run
- from the CLI, no Load Animation requester will appear, (unless you specify the
- "-M" for multiple files).
-
- HASH format animations are identified by a ".PAC" suffix on the directory name.
- IFF format animations are identified by a ".IFF" suffix on the directory name.
- All other filenames are considered to ne in ANIM format.
-
- LOADING MULTIPLE DISK ANIMATIONS
-
- When you run Display from the CLI, you can specify multiple filenames to be
- run all together as one animation, (even if they are on different disks), for
- the HASH format ONLY. Each animation must start with the last two frames of
- the previous one. After the first file is loaded, the LOAD ANIMATION requester
- will appear again. You select another filename and it loads onto the first
- one. Again the requester will appear. You can combine as many files as you
- have memory for. CLick the CANCEL gadget to start playing the combined
- animation.
-
- IFF ANIMATIONS
-
- The IFF animations format consists of a directory, (which is the animation
- name), under which is a series of IFF pictures numbered consecutively: "1", "2"
- "3", "4", ... The Display program recognizes IFF animations because of the
- ".IFF" suffix on the animation name. When you select an IFF format animation
- filename, a second LOAD ANIMATION requester will appear with the filenames
- "1", "2", etc. Click on the frame you want to see, then click the load
- gadget, the frame will be displayed. Subsequent clicks of the left mouse
- button will show successive frames. CLicking the right mouse button will
- return you to the requester so that you can select another frame. Click the
- CANCEL gadget to exit the IFF format.
-
- VIEWING SINGLE IFF PICTURES
-
- If you click on a filename that is a single IFF picture, the display program
- thinks is is an ANIM format animation, but it will still load it anyway.
- The IFF picture will appear. Press the <ESC> key to exit.
- A "Trouble Loading ANIM" requester will appear; simply click the "CONTINUE"
- gadget.
-
- The Display utility is Copyrighted (c) by Martin D. Hash and Kenneth A. Baer.
- Hash Enterprises 2800 East Evergreen, Vancouver, WA 98661 - (206) 693-7443
-
-