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- <*><*><*><*> IconMaster (v1.3) <*><*><*><*>
- Copyright (C) 1989
- All Rights Reserved
-
- by Michael Bodin
-
-
- The time has come to throw IconEd in the TRASHCAN! Now there's
- IconMaster, THE paint program for creating Icons. This program was
- designed for making Icons of all types, sizes, and colors. IconMaster
- is packed with features for creating interlace, 8 color, and dual
- icons. IconMaster has twice the features of IconED packed into the
- same size code space. This is a MUST GET for all Icon masters!
-
-
- IconMaster is designed to replace the IconEDitor found on the AMIGA
- EXTRA's release disk. Ever since I bought my first AMIGA 1000 I have
- been waiting for a better Icon editor to be written. True, you can
- now use a utility program to turn icons into brushes and vice versa.
- And then load up DeluxePaint (I II or III) to modify the icon. But
- this seems like alot of extra steps to create a quick and simple icon.
-
- That's where IconMaster comes in! This program handles all types
- of icon creation, quickly and easily. The code is just slightly
- larger than IconED so replacing it on your disks should be no problem.
- But, that is the only similarity to IconED. IconMaster has all of the
- popular drawing tools, like PENCIL, LINE, RECTANGLE, CIRCLE, etc. You
- can also change the default colors to match any workbench enviroment,
- as well as, define 8 color icons. But enough of this babble, lets get
- down to business and explain the many features of IconMaster...
-
- ______________________________________________________________________
-
- First lets cover the screen layout. The IconMaster has 3 primary
- windows for creating icons. The 2 ICON windows are the main drawing area
- for your icons, while the Tools window is where you select which tool
- you wish to work with. These windows are ALL attached to the Menu, so
- no matter which window is active the menus are always active. There are
- also windows for color control, files requester, and animation.
-
-
- Icon Windows: These windows can be re-sized up to a maximum of 250X110
- for full size icons. Clicking inside the window or clicking on the size
- gadget for the window will make it the active window. While the window
- is active you can use the right-Amiga menu shortcuts and all tools have
- a keyboard equivalent, which can be selected only when either Icon
- window is active.
-
- Tools Window: This window can be moved anywhere vertically on the
- screen. This window is where you select the tool or function you wish
- to use. Most tools have a keyboard equivalent, however, the clear screen
- function and eraser fuction must be selected from this window. Also
- this window contains the color gadgets. To select a new drawing color
- just pick the color box you want, a small box will highlight your sel-
- ection. These gadgets are set up 0 - 3, left to right. If you are
- set up for 8 colors you will see colors 4 - 7 on the bottom row.
-
- Color Window: This window opens up from the SCREEN menu. The color
- gadgets are displayed the same as in the tool window. To select a color
- to work on just select the associated color box. Again it will highlight
- with a small box drawn around it. When you select a color the sliders
- will adjust to show the current settings for that color. To change the
- the color just click and drag on the slider knob, when you release the
- new color will be displayed. The RESET gadget reloads MY default colors
- back into the screen. (This will change in future revisions.)
-
-
-
- Files Window: This file requester is actually a window. You can drag
- it all over the screen. The icon windows and tool window can still be
- used, if you forget one last thing. However, the menus are turned off
- until the file window is cancelled or closed. All files on the disk
- will be displayed. (File window opens looking into the startup directory)
- The default gadgets let you select either DF0: or DF1:. But, you can
- always type in the drive specification in the Drawer string. The same
- file window is used for OPENing or SAVEing icons. You will see a gadget
- marked OPEN or SAVE depending. The CANCEL gadget is just that and cancels
- the current operation. The file string can only be a file with ".info"
- appended. You cannot (and I don't know why you would) load any other file
- but icon info files. If you type in a name for a new icon be sure and
- include the .info part! Or you can select one of the files displayed by
- clicking on it and the filename will be copied into the file string. To
- see more files on the disk just move the slider up or down. The files
- are displayed in groups of five.
-
- Animate Window: The animate window opens from the menu. This window is
- used to display dual icons so you can see what the finished product will
- look like. This window can be dragged anywhere on screen. To see the
- icons FLIP just click inside the window. To close just select the close
- gadget in the top left corner.
-
- ICON TOOLS: (keyboard shortcut)
- ~~~~~~~~~~~
- PENCIL (p) This tool is used to draw single pixels in freehand style
-
- LINE (l) This tool is used to draw straight lines between any two
- given points. Just click and drag out the line.
-
- RECTANGE(r) This tool is used to draw rectangles of any size. Just
- click and drag out the rectangle you want. (FRAME only)
-
- CIRCLE (c) This tool is used to draw circles of any size. Just click
- and drag out the circle you want. (FRAME only)
-
- TEXT (t) This tool is used to type text into the screen. Just click
- inside the window where you want the text to start. To get
- out of TEXT mode and back to keyboard commands hit the
- ESCAPE key.
-
- FLOOD (f) This tool is used to flood an are with a color. This is
- what you will use to turn the (FRAME only) tools into a
- solid shape.
-
- CLEAR () This gadget is used to CLEAR the active window. This
- action can be UNDOne.
-
- UNDO (u) This gadget will undo the last change. (NOTE: if you undo
- text written into window ALL text written when you last
- selected the text tool will be wiped out. (or simply said
- if you undo text the whole sentence goes,not just the last
- character typed!))
-
- ERASER () This tool is used to erase larger areas to backround color
-
- SCISSORS() This tool is used to cut out a section for pasting into
- either icon window. This tool will also be activated when
- the save routine is called. You MUST frame the area of the
- icon you wished saved.
-
- PASTE () This tool is currently NOT ACTIVE. (This will basically
- allow you to cut and paste parts of your icon)
- (NOTE: This function will be active in the next revision)
-
-
-
- UNKNOWN () This gadget appears as a "?" in the tools window. This
- item though not implemented in this version will be for
- magnifying the image.
- (NOTE: This function will be active in the next revision)
-
- COLORS (]) These gadgets are used for selecting the color you wish to
- ([) draw with. You can cycle through the available colors by
- pressing the right bracket character to increment the
- color number and the left character to decrement the color
- number.
-
- PROJECT MENU:
- ~~~~~~~~~~~~
-
- NEW Select this item to start a fresh new icon. Clears both
- Icon screens.
-
-
- OPEN Select this to open an icon from disk. The file will be
- opened if possible and the icon will be displayed in
- ICON #1 window. If its a dual icon then the alternate
- (or selected) image will appear in ICON #2 window. The
- menu setting will also reflect the icon type.
-
- SAVE Select this to save your icon creation to disk. You can
- re-edit an old icon and save it back again or you might
- use NEW and create a whole new icon. Regardless once you
- select save you will see the word -FRAME- above ICON #1
- window to indicate this window is where you will cut out
- your icon image. If you are working on a dual icon the
- cut still comes out of window #1. (So, be sure and leave
- space in your cut for any size difference between image
- #1 and image #2). Once the image for the icon is cut out
- you will then see the file requester. Proceed or cancel
- as you choose.
-
-
- SCREEN MENU:
- ~~~~~~~~~~~
- INTERLACE Chosing this menu item will call up a requester asking
- if you are sure of your choice. Currently when going to
- interlace or 8 color screen NO DATA IS PRESERVED!! The
- screen is closed down and reopened in the new format, but
- all images will be lost! (BEST to do this at the start of
- your session!)
-
- 8 COLOR Chosing this menu item will call up a requester asking
- if you are sure of your choice. Currently when going to
- interlace or 8 color screen NO DATA IS PRESERVED!! The
- screen is closed down and reopened in the new format, but
- all images will be lost! (BEST to do this at the start of
- your session!)
-
- Set COLORS Choosing this menu option will open the color control
- window. Adjust the colors the way you like 'em and close
- the window when done.
-
- ICONTYPE MENU:
- ~~~~~~~~~~~~~
- SINGLE Choosing this option sets you up to create single icons
- only. This is the default setting.
-
-
-
- DUAL Choosing this option sets you up to create dual icons.
- Using this option you must draw the UN-SELECTED image
- in ICON #1 window and the SELECTED image in ICON #2
- window.
-
- TOOL Select this if you want to create a TOOL type icon.(DEFAULT)
-
- PROJECT Select this if you want to create a PROJECT type icon.
-
- DRAWER Select this if you want to create a DRAWER type icon.
-
- DISK Select this if you want to create a DISK type icon.
-
- TRASH Select this if you want to create a TRASHCAN type icon.
-
-
- HIGHLIGHT MENU:
- ~~~~~~~~~~~~~~
- BACKFILL Select this to set the highlighting to backfill. This
- method is the default and tends to have the best look.
-
- COMPLEMENT Select this to set the highlighting to complement. This
- method complements the icon image when selected.
-
-
- OPTIONS MENU:
- ~~~~~~~~~~~~
- ANIMATE Select this menu option to open up the animate window for
- viewing dual icons in action. Just click inside the win-
- dow to FLIP images.
-
- ABOUT MB takes his bows. <-GRIN-> (Also shows current version
- number of the program.)
-
-
-
-
- I have tried to make the IconMaster program as "intuitive" as pos-
- sible. For this reason I recommend jumping right in and creating a
- simple icon. This is the best way to learn how this program works. I
- am currently working on the next release to include the magnify and
- paste functions as well as any other suggestions I receive. Please
- drop me a line and tell me what you like and don't like about the
- program so I can make improvements.
-
- IconMaster is SHAREWARE! PLEASE take note that I AM a starving
- programmer looking to make a living. I am currently umemployed and
- I can use all the help I can get. (Beg Beg Grovel Grovel) So, if you
- like this program and are using it please send in your money. I will
- update only registered users with the latest and greatest versions!
-
- Please send $15.00 (such a small price to pay!) to...
-
- Michael Bodin
- 2912-A Battle Mountain Way
- Tallahassee, Florida
- 32301
-
- I can also be reached on Compuserve, PeopleLINK, GEnie, and the
- Lattice BBS's. Feel free to drop me a line and let me know what new
- things you would like to see incorporated into IconMaster.
-
-
- CompuServe User # 72571,3240
- PeopleLINK MBODIN
- GEnie M.BODIN
- Lattice Mike Bodin
-