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- || ZERG -- A Fantasy Role-Playing Phenomenon By Mike Shapiro ||
- || ||
- || >>: The Manual :<< ||
- || ||
- || VERSION 0.5 (DEMO) ||
- || ||
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-
-
- SYSTEM REQUIREMENTS: An Amiga 500, 1000, 2000, 2500HD or 2500UX with
- at least 512K of memory. The fact that you're
- reading this means that this can't be too much
- of a problem.
-
- 1) What is Zerg?
- ================
-
- Zerg is a blatant would-be Ultima ripoff whose sole purpose is to serve
- as a emotional vent for the author's surpressed frustrations and anxieties
- that he's incapable of writing any sort of functional program longer than
- five lines or so.
-
- In Zerg, you assemble a stalwart band of adventurers comprising of yourself
- and nobody else, and explore a mythical world of sorcery, horrific monsters,
- and fabulous treasure; in short, the typical fantasy role-playing plot
- surrogate. The actual goal of the game varies in both difficulty and
- nature with the revision of the program itself.
-
-
- 2) How do I play Zerg?
- ======================
-
- The same way I play Zerg, albeit hopefully with more patience. Simply
- double-click the program's icon (from the Workbench), assuming I bother
- to make one. Otherwise, from the CLI, simply type
-
- 1> Zerg
-
- ... and the program will run. Simple, eh?
-
-
- 3) What's the goal of the game?
- ===============================
-
- The current goal of the game is very simple, just like the version of
- the software. You must simply seek out and kill any ten (10) monsters,
- then return to report your achievements to either of the two towns.
-
- The goal and plot of the game shall increase drastically in complexity
- in upcoming versions, and shall involve more than mindless violence.
-
-
- 4) How do I go about accomplishing it?
- ======================================
-
- First start the game, as explained in step 2.
-
- Now you'll notice a panoramic display of the crudely-drawn, low-resolution
- map of the world of Zerg. You may now control the actions of your
- adventurous alter-ego, who is always displayed at the center of the
- screen, as you attempt to reach whatever the current goal of the game is.
-
- There are many different commands you can use from the main map, the list
- of which will hope expand in future versions. Note that some commands
- may also be activated by use of the Intuition menus.
-
- The current commands are:
-
- (Movement)
-
- Movement in the four main cardinal directions (you know; north, south,
- whatever) is possible by using the numeric keypad. These keys must
- also be used when a direction is called for as secondary input for
- another command.
-
- 7 8 (North) 9
-
- (West) 4 5 (Rest) 6 (East)
-
- 1 2 (South) 3
-
-
- A) Attack + [direction]
- This allows you to impart physical violence unto the monster
- of your choice. Your strike may draw blood, or swish by without
- effect, depending on many factors, such as your skill at fighting
- and the weapon you are currently using. Have no moral qualms about
- laying waste to any of the horrid beasties that wander around the
- mainland -- without exception, they are vile, merciless, and
- olfactorily unpleasant minions of Evil, and deserve their gruesome
- fates. Upon slaying a creature, you will be awarded experience
- points and any treasure the monster was carrying, as appropriate.
-
- VERSION NOTES (0.5): Um, at the moment, the monsters wander about
- somewhat aimlessly, making it all the easier for you to do away
- with them. In addition, they don't fight back. The weapon you
- use is irrelivant, and the combat system is extremely simple.
- There are about 8 monster types. Look for a bigger variety of
- more intelligent monsters, as well as actual weapon types, in
- upcoming versions.
-
- E) Enter
- This will allow you to enter a dungeon, castle, town, or
- other structure of that nature. You must be currently on top of
- whatever you wish to enter.
-
- VERSION NOTES (0.5): The only structures you'll see around are
- the two indistinguishible towns, Garolin and Farpath. You may
- only enter them after you've slain the required 10 monsters, and
- shall thereupon win the game. (Disgustingly simple, eh?) Look for
- actual town interiors, as well as other structures, in upcoming
- versions.
-
- L) Look + [direction]
- This will allow you to identify or examine anything lying
- one square in any of the allowable directions away from you. For
- instance, if directly to the north of you stood a towering monster,
- and you wished to know precisely what species of monster it was,
- you could type "L", then "8", and would then be told that, for
- example, "You see an Ogre." You can also identify terrain types
- this way.
-
- V) Version
- This will display the author's name, in case you haven't
- yet memorized it, as well as the current version of the game, so
- that you can see exactly how primitive a rendition of Zerg you're
- playing.
-
- Q) Quit
- I must concede that it is vaguely concievable that you
- may wish to interrupt your fervid Zerg-playing once every few
- hours to perform mundane activities, such as eating, sleeping,
- and other trivial fare. The Quit command will exit back to either
- the WorkBench, or AmigaDOS, depending upon how you started the
- program.
-
- VERSION NOTES (0.5): Since gameplay is right now incredibly simple,
- there is no feature to save the game. I intend to implement this
- in the next version.
-
-
- 5) I don't understand the display? What are all these numbers?
- ==============================================================
-
- As of the current version, the display is divided into three segments.
-
- The majority of the screen is a graphic representation of your adventurer
- and the terrain and monsters surrounding him. As he moves around Zerg,
- the terrain will scroll relative to his position.
-
- The left quarter of the screen is what Infocom calls the Status Bar, and
- subsequently I must call the Status Display for fear of litigation. You
- will see all information about your character and his attributes displayed
- here. These are as follows:
-
- NAME: This is pretty easy to figure out.
-
- STR: This is a numerical measure of the physical strength of your
- silicon protagonist, ranging from 0 (a gelatinous pile of
- flesh) to 100 (Rambo-like proportions). Values of above
- 100 are possible, but not for human beings unaided by powerful
- magic.
-
- WIS: This is similar to the STR value, but measures the wit and
- intelligence of your character. When spells are implemented,
- this attribute will be important for wizards and other
- thurmaturgistic creatures.
-
- AGL: This is a measure of your character's agility -- meaning a
- loose representation of physical and manual dexterity,
- handiness, and speed.
-
- HP: This is your character's Hit Point Value, or the amount of
- points of Damage (imparted by monsters, traps, hostile magic,
- dishpan hands, etc.) your character can sustain before (gasp) death.
-
- XP: This is a measure of your character's experience. This will
- influence his skills and abilities, and general outlook on
- life. Experience increases with the completion of important
- tasks, and victory in combat.
-
- VERSION NOTES (0.5): Most of the Display area is inconsequential in
- this release. The name of your adventurer, and his strength, wisdom,
- and agility, are static, and have no bearing upon this version of
- the game. Hit Points and Experience are not displayed.
- This will, of course, change, and in upcoming versions, in which
- you will have more control over your character.
-
-
- 6) But what of this Land of Zerg? How did it come to be? Who lives there?
- ==========================================================================
-
- Apt questions, all. The history of Zerg, and a more flavored and detailed
- explanation of the peoples, places, and things of Zerg will show up in
- the Textfile of Lore that shall accompany future versions.
-
-
- 7) And all these versions? What of them?
- ========================================
-
- This is, as admitted, a fairly pathetic demo version of the game, intended
- to attract followers and create a reverant mass of frothing, addicted
- Zergians who will hound sysops across the country for the latest version.
- Additional versions, hopefully culminating in the production of the first
- non-demo release version (the mythical V1.0), will come out periodically,
- depending upon my personal time and energy, as well as user support.
-
- Now, the typical shareware author takes pains to remind you that he or she
- is a living, breathing, and often starving human being, and paints a
- mawkish picture of himself slaving away at the keyboard for months, honing
- and perfecting a product that he believes will do good for the Amiga
- community. He then releases it as shareware or PD, and pleads for
- ridiculous sums of cash, sometimes in exchange for appearance on a
- "Registered User List".
-
- My view is this: If I wanted this to be a money-making venture, I'd make
- it commerical. Much to the disappointment of the legal staff of Origin
- Systems, I've decided not to take this path, and thus shan't shower you
- with pleas for altruistic donations. Not that I'll REFUSE them, heavens
- no, but that I don't abide under the pretense that it's your obligation
- to pay them.
-
- What I WOULD like, however -- and I ask this, not demand it as a right --
- is feedback on this program from anyone who doesn't disgustedly delete
- it outright. It's still in production, as you no doubt guessed, and can
- assume a variety of different incarnations from here on. I'll continue
- working on the program even if nobody admits to having downloaded it,
- but it will surely be a better product should suggestions be made.
-
- The best way to leave a comment is through EMAIL. I belong to no
- nationwide networks, so forget CompuSturge or anything like that. You
- can EMAIL me on one of the following BBS's, however (all of which I
- recommend heartily) in the New Yawk area:
-
- AMUG (516) 234 - 6046 [Leave EMAIL to "Mike Shapiro"]
- Battlefield (718) 225 - 9083 [Leave EMAIL to "Mike Shapiro"]
- LiveLine (718) 332 - 1330 [Multiuser : Leave EMAIL to "Iago"]
-
- (Note that you'll actually have to register as a user in each case
- before accessing EMAIL functions, but I recommend this anyway.)
-
- Or if you prefer to write:
-
- Mike Shapiro
- 23 Ridge Drive East
- Great Neck, NY 11021
-
- In addition to your praise/condemnation, I'd appreciate reports of any
- bugs you find.
-
- VERSION NOTES: (0.5) Restrict your comments to general suggestions about
- the direction or style of the game, as many basic features have yet to
- be implemented.
-
-
- 8) Anything else I should know or do?
- =====================================
-
- Good Zappo, yes -- have FUN!
-
-
- - Mike Shapiro (me)
- 1/8/88
-
-
-
-
- Other programs by Mike Shapiro:
-
- DeFunct - Function key simulator
- CLIColor - Simple ANSI command
- Galcon Amiga - Amiga conversion of Galloway + Markgraf's hit IBM
- space wargame! (Forthcoming)
-