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- # A '#' at the beginning of a line means the rest of the line is a comment.
-
- # This configuration file is set up for three cases, a person with a hard
- # disk as DH0:, a person with a lot of RAM for a ram disk, and several people
- # with two floppy disks. The default configuration is the second one.
- # To change configuration, comment out the unwanted configurations, and
- # remove the comment from the configuration you want.
-
- # I use OPTIONS=rest_on_space,time,packorder:%/=?!+)[*0,endgame:10 t / 2 a,nopickup
-
- OPTIONS=dogname:Bobbie,rest_on_space,time,packorder:%/=?!+)[*0,endgame:10 t / 2 a,nopickup
-
- # The Path. Used to find NetHack.cnf, record, help, hh, and data.
- # HACKDIR is always tried first. Initially Ram:;df0:;NetHack:
- #PATH=NetHack:
-
- # A hard disk configuration.
-
- #HACKDIR=DH0:games/nethack
- #SAVE=DH0:games/nethack/bones;n
- ##RAMDISK=Ram:
- #LEVELS=DH0:games/nethack/bones
-
- # A floppy configuration.
-
- HACKDIR=NetHack:
- LEVELS=NetHack:levels
- SAVE=NetHack:save
- RAMDISK=Ram:
-
- # A ram disk configuration.
- # Don't forget to copy record, hh, help, and data to HACKDIR, or to
- # include their directory in PATH.
-
- #HACKDIR=Ram:
- #PATH=NetHack:
- #LEVELS=Ram:
- #SAVE=Ram:
-
- # The 18 GRAPHICS characters (0-17) are:
- # stone, vertical wall, horizontal wall, top left corner, top right corner
- # bottom left corner, bottom right corner, door, floor, corridor, up stairs,
- # down stairs, trap, pool, fountain, throne, web, kitchen sink
- # You need not specify all of them.
- # Note that the hack.font has special graphics characters from 192 on.
- GRAPHICS = 032 192 193 194 195 196 197 198 046 035 060 062 094 123 125 092 034 035
- #GRAPHICS= 032 124 045 174 174 224 167 043 046 035 060 062 094 123 125 092 034 035
-