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- CREATING SCREENS FOR WANDERER
-
- Screens for WANDERER are defined in the "screens" directory. Each
- screen is defined by a simple text file: screen.1 is the definition
- for level 1, screen.2 if for level 2, etc. You should resist the
- temptation to study the screen file for a level before solving it,
- because there is occasionally secret information in the file that
- doesn't show up when you display a map during the game.
-
- You can create a new screen using a text editor, such as EMACS or ED.
- Each line of data MUST be the correct length, or nasty things happen
- because the data file reader is not very intelligent. You shouldn't
- disturb any of the existing screens, as some of them are easily broken
- (besides, that would be cheating). I added one extra screen (level 14)
- that was not included in the UNIX distribution.
-
- Here is what each of the characters in the screen files mean.
- Alphabetic characters must be in upper case. Undefined characters
- are displayed as solid rock.
-
- space grass
- # = solid rock
- < > arrow traps
- O boulder
- : loose dirt
- \ / slopes
- * diamond
- @ your starting position
- T teleport
- A arrival point for teleport
- X exit
- ! landmine
- M monster starting position (only one allowed)
- S baby monster starting position (as many as you want)
- + cage for baby monsters
- C time capsule
-
- The last line in the file is the number of moves allowed to solve the
- screen. If not specified, an unlimited number of moves are allowed.
-