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-
- Hi.
-
- Here's a wacky new Director demo.
-
- To run, put all the files in one place, either a disk by the
- name of mmade: or a directory that mmade: has been assigned to.
-
- Then, put a copy of the latest sound.mod file in with the
- animation files, make sure a projector and projector.info
- are either in the same directory, or in a directory in your
- search path (like c:). From there, you can either run the
- script from the CLI with:
-
- projector mm.film
-
- or click on the mm.film file icon from the workbench.
-
- It is important that you use an updated version of the
- sound.mod file for this demo.
-
- During the construction of this demo, an obscure bug in
- the sound module was discovered. While the original sound.mod
- would work correctly the first time through, it was found that
- each time through the animation loop the use of one audio channel
- was lost (until exit and re-start of the animation). It was
- traced to the fact that a "quiet" sound command, if used to
- terminate a sound that was *not* an endless loop, would under
- some circumstances cause that channel to not be seen as
- available for play again. This problem was fixed, and resulted
- in an updated version of the sound.mod file that should be available
- on the same BBS where this demo was found.
-
- You can determine which version of the sound.mod file you have,
- by running it directly from the CLI. While you cannot do anything
- useful sound-wise this way, it will return an error message that
- includes the version number and date. If your version does NOT
- include version number and date, then it should be updated with
- one that does, as the fix previously described was added at the
- same time as the version number report.
-
- You should use a sound.mod that is V1.2 3/20/88 or later.
-
- The sound.mod file is freely distributable along with the projector
- as is the rest of this demo.
-
- Keith Doyle, 1988
- (213) 325-1311
-
-