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- #include "exec/types.h"
-
- /* This is sprite data, so put it in chip memory */
-
- USHORT EmptyData[]={
- 0x0000, 0x0000,
- 0x0000, 0x0000
- };
-
- USHORT CrossData[]={
- 0x0000,0x0000,
- 0x0100,0x0000,
- 0x0100,0x0000,
- 0x0000,0x0100,
- 0x0000,0x0100,
- 0x0100,0x0100,
- 0x0100,0x0100,
- 0x0000,0x0000,
- 0xcc66,0x3c78,
- 0x0000,0x0000,
- 0x0100,0x0100,
- 0x0100,0x0100,
- 0x0000,0x0100,
- 0x0000,0x0100,
- 0x0100,0x0000,
- 0x0100,0x0000,
- 0x0000,0x0000
- };
-
-