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- ::: MASTERBRAIN :::
- ::: A simple logic game :::
- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- Version1.0
- Freely Distributable
- (c)Tourmaline Software 10-1-88
- Dana McPhee
- 763 Summer St. #3
- Lynn,MA 01905
- E-Mail@ IDCMP,(617)769-3172
- or Citinet-Boston,(617)439-5699
-
-
- This is an unreasonable fac simile of the board game, Mastermind. Any
- real similiarities between this game and any copyrighted board game is just
- your imagination. You use in effect, Boolean logic on a sequence of results
- gained from your guesses of a four digit number.
- Ami gives you a little comment at the end of each try. Good for sitting
- as a background screen, to be played when that file is being sent, that program
- is compiling,etc. It's 5 planes deep, so it does eat some chip ram. If anyone is
- interested in a workbench screen version, or one with fewer bit-planes, send
- me E-Mail; it would be easy to modify this. You must have the file 'gray_matter'
- in the current directory to run this.
-
- How to Play:
-
- This is a ridiculously easy game to learn how to play, but not always
- easy to win. The Amiga generates a random, 4-digit number, 3477, for example.
- NOTE: Numbers can be repeated. You guess 2131. There are 2 ways for your each
- digit to match- number (identity), and position. The Amiga responds by
- drawing a square for each match- black for a number that is the right number
- AND in the right position, and white for the right number but in the wrong
- postion. In the above example, only one number,3, matches, and it is in
- the wrong position. So Ami would give you 1 white square as a response. If you
- next guessed 3999, you would get 1 black square; the 3 is the only number
- matched, but it is now in the right position. If you next guessed 3388, you
- would still get 1 black square for the same reason; only one 3 would match.
- You get 8 tries per number. All action is with gadgets (left mousebutton).
- Start by clicking on one of the position numbers (1-4) above the 4 'guess'
- spots. For each number, after you pick which postion to start with, then
- click on a 'number' gadget (0-9) below. You can change your mind after
- choosing; just click on the number's 'position' (1-4 above numbers).
- When you are sure with your guess, click on the 'done' gadget. The program
- will give the results, and you guess again. You check your guess against the
- results in the middle of the screen. Whether you win or lose, the program
- gives you the right number, and lets you study the sequence that you made,
- until you are ready to try again by clicking on the 'ready' gadget. Quit by
- choosing 'quit' from the project menu.
-
- The lo-res screen was drawn in DPaint;the program was written in Lattice C.
- It is freely distributable if the arc file remains intact, with all rights
- reserved by me, including the source code with the exception of the IFF-read
- and speech routines. It runs fine with expanded memory. Do anything you want
- with to it,however. Put it in commercial programs; send it to your aunt Sadie;
- feed it to your cat.
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