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- QRT Language Reference
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- INTRODUCTION
-
- This document is a reference guide to the QRT command language.
- One section is devoted to each QRT command. All parameters to
- commands are listed.
-
- More information on QRT can be found in the User's Manual and
- Technical Reference Manual.
-
-
- The following table lists syntax used in this document:
-
- TEXT MEANING EXAMPLE RANGE
-
- (x,y,z) floating pt vector (10, -20, 30.56) all
-
- (r,g,b) color value triple (0, .5, 1.00) 0 to 1
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- i an integer 12 0 to 127
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- n floating pt number -123.4 all
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- p positive float 123.4 >0
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- string text string FOO_BAR ASCII
-
-
- Each section of this document contains one or more of the
- following sub-sections:
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- QRT Ray Tracer Page 1 Language Reference
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- Command Type : OPTIONAL or REQUIRED
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- Parameters (required) : Lists required parameters
- Parameters (optional) : Lists optional parameters
-
- Optional Forms : Alternatives for parameter names. Ex:
- 'horiz' = 'horizon' means either can
- be used as a parameter name.
-
- Example : An example of the command (with all
- required parameters, but not
- necessarily all optional ones.
-
- Restrictions : Things not to do
-
- See also : Similar commands
-
-
- QRT has a free format input language, and parameters can be given
- in any order.
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- QRT Ray Tracer Page 2 Language Reference
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- QRT Misc. Setup Commands
-
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- SKY:
-
- Command type: OPTIONAL
-
- The SKY command is used to specify the color of all rays that
- don't hit any other object. The sky is black by default. The
- sky color at the zenith (up), and horizon can be specified,
- and QRT will blend the colors in between as smoothly as
- possible. In addition, dithering can be specified.
-
- Parameters (optional):
-
- zenith = (r,g,b) : the color of the zenith
- horiz = (r,g,b) : the color at the horizon
- dither = i : dithering
-
- Optional forms:
-
- 'horiz' = 'horizon'
-
- Example:
-
- SKY ( horiz = (0, 0, .6),
- zenith = (0, 0, .4),
- dither = 5
- )
-
- See also : GROUND
-
-
- GROUND:
-
- Command type: OPTIONAL
-
- QRT does not have a specific ground command. Instead, use a
- large parallelogram with an optional pattern.
-
- PARALLELOGRAM ( loc = (-10000, 0, -10000),
- v1 = ( 20000, 0, 0),
- v2 = ( 0, 0, 20000),
-
- pattern = PATTERN_OF_CHOICE
- )
-
- See also : PARALLELOGRAM
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- QRT Ray Tracer Page 3 Language Reference
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- FOC_LENGTH:
-
- Command type: OPTIONAL
-
- This sets the focal length of QRT's "camera". The default is
- 50, but it can be changed with this command. As with 35mm
- photography, larger numbers result in a 'telephoto' effect,
- and smaller numbers will result in wide angle (and distorted)
- views.
-
- Example:
-
- FOC_LENGTH = 70
-
- Restrictions:
-
- 0 < FOC_LENGTH
-
-
- FIRST_SCAN:
-
- Command type: OPTIONAL
-
- By default, QRT generates an image with the same resolution as
- your screen. However, it can be instructed to create a
- partial image by using this command and LAST_SCAN. This
- feature may not be supported, depending on your QRT post
- processor. First scan should be less than the Y resolution of
- your screen.
-
- Example:
-
- FIRST_SCAN = 100
-
- Restrictions:
-
- 0 < FIRST_SCAN < y-resolution
-
- See also : LAST_SCAN
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- QRT Ray Tracer Page 4 Language Reference
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- LAST_SCAN:
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- Command type: OPTIONAL
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- This command is similar to FIRST_SCAN. LAST_SCAN should be
- less than the Y resolution of your screen.
-
- Example:
-
- LAST_SCAN = 300
-
- Restrictions:
-
- 0 < LAST_SCAN < y-resolution
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- See also : FIRST_SCAN
-
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- FILE_NAME:
-
- Command type: REQUIRED
-
- This is used to set the output file for QRT, which will be
- read by the post processor. The file name will be mapped to
- upper case. Some restrictions may arise from file naming
- conventions on specific computers.
-
- Example:
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- FILE_NAME = QRT_IMAGE.RAW
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- QRT Ray Tracer Page 5 Language Reference
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- OBSERVER:
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- Command type: REQUIRED
-
- OBSERVER tells QRT where the observer is located, and his
- direction of view. The view direction is specified by giving
- the coordinates he should look at. In addition, the observer
- UP vector may be given. This is, by default, (0,1,0).
-
- Parameters (required):
-
- loc = (x,y,z) : location of observer
- lookat = (x,y,z) : point of interest
-
- Parameters (optional):
-
- up = (x,y,z) : up vector
-
- Optional forms:
-
- 'loc' = 'pos' = 'location' = 'position'
-
- Example:
-
- OBSERVER ( loc = (0, 0, 0),
- lookat = (100, 0, 0)
- )
-
- Restrictions:
-
- The observer cannot look in the direction of the up
- vector.
- 'lookat' cannot be equal to 'loc'.
- 'up' must have non-zero length.
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- QRT Ray Tracer Page 6 Language Reference
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- LAMP:
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- Command type: OPTIONAL
-
- Lamps are sources of light in QRT. They can be placed
- anywhere, and emit any color and intensity of light. The
- ambient light value is the color of the lamp. The distance
- parameter is the minimum distance from the lamp that objects
- will be illuminated at full intensity. Most objects should be
- farther from the lamp than this value, or else they will be
- washed out. The radius parameter is ignored by this version
- of QRT, but may eventually be used to implement penumbral
- shadows.
-
- Parameters (required):
-
- loc = (x,y,z) : location of object
- dist = p : distance of max illumination
-
- Parameters (optional):
-
- amb = (r,g,b) : ambient light
- radius = p : radius
-
-
- Optional forms:
-
- 'loc' = 'pos' = 'location' = 'position'
-
- Example:
-
- LAMP ( loc = (12,34,56),
- radius = 123.4,
- )
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- QRT Ray Tracer Page 7 Language Reference
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- QRT Primitive Types
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- SPHERE:
-
- Command type: OPTIONAL
-
- SPHERE creates a sphere with a given location, radius, and
- surface characteristics.
-
- Parameters (required):
-
- loc = (x,y,z) : location of object
- radius = p : radius
-
- Parameters (optional):
-
- name = string : name for object
- pattern = string : pattern name to attach
- amb = (r,g,b) : ambient light
- diff = (r,g,b) : diffuse reflection
- trans = (r,g,b) : transmission
- mirror = (r,g,b) : mirror reflection
- fuzz = i : currently unused
- index = p : index of refraction
- dither = i : dithering
- sreflect= p : Phong specular refl. coeff.
- reflect = p : percent specular reflection
-
- Optional forms:
-
- 'loc' = 'pos' = 'location' = 'position'
-
- Example:
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- SPHERE ( loc = (100, 100, 50.234),
- radius = 123.4,
- diff = (1.00, .20, .20)
- )
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- QRT Ray Tracer Page 8 Language Reference
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- PARALLELOGRAM:
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- Command type: OPTIONAL
-
- This command creates a parallelogram with a given location,
- shape, and surface characteristics. Two vectors define the
- shape of the parallelogram (they need not be orthogonal).
-
- Parameters (required):
-
- loc = (x,y,z) : location of object
- v1 = (x,y,z) : vector for side one
- v2 = (x,y,z) : vector for side two
-
- Parameters (optional):
-
- name = string : name for object
- pattern = string : pattern name to attach
- amb = (r,g,b) : ambient light
- diff = (r,g,b) : diffuse reflection
- trans = (r,g,b) : transmission
- mirror = (r,g,b) : mirror reflection
- fuzz = i : currently unused
- index = p : index of refraction
- dither = i : dithering
- sreflect= p : Phong specular refl. coeff.
- reflect = p : percent specular reflection
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- Optional forms:
-
- 'loc' = 'pos' = 'location' = 'position'
- 'vect1' = 'v1'
- 'vect2' = 'v2'
-
- Example:
-
- PARALLELOGRAM ( loc = (10, 20, 50),
- vect1 = (20, 0, 0),
- vect2 = ( 0, 0, 50),
- diff = (0, .90, .20)
- )
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- QRT Ray Tracer Page 9 Language Reference
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- TRIANGLE:
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- Command type: OPTIONAL
-
- The TRIANGLE command (similar to PARALLELOGRAM) creates a
- triangle shape. Two vectors define the sides of the triangle.
-
- Parameters (required):
-
- loc = (x,y,z) : location of object
- v1 = (x,y,z) : vector for side one
- v2 = (x,y,z) : vector for side two
-
- Parameters (optional):
-
- name = string : name for object
- pattern = string : pattern name to attach
- amb = (r,g,b) : ambient light
- diff = (r,g,b) : diffuse reflection
- trans = (r,g,b) : transmission
- mirror = (r,g,b) : mirror reflection
- fuzz = i : currently unused
- index = p : index of refraction
- dither = i : dithering
- sreflect= p : Phong specular refl. coeff.
- reflect = p : percent specular reflection
-
-
- Optional forms:
-
- 'loc' = 'pos' = 'location' = 'position'
- 'vect1' = 'v1'
- 'vect2' = 'v2'
-
- Example:
-
- TRIANGLE ( loc = (52, 21, 50),
- vect1 = (10, 5, 0),
- vect2 = ( 0, 8, 20),
- diff = ( 0, 0, 0),
- mirror = ( 1, 1, 1)
- );
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- QRT Ray Tracer Page 10 Language Reference
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- RING:
-
- Command type: OPTIONAL
-
- RING creates a ring (annulus), which is a circle with a smaller
- circle cut out of it. If the innder radius is zero, the ring
- will be a simple circle. Two vectors define the plane of the
- annulus, as with RING and PARALLELOGRAM.
-
- Parameters (required):
-
- loc = (x,y,z) : location of object
- v1 = (x,y,z) : vector one
- v2 = (x,y,z) : vector two
- rad_1 = p : inner radius
- rad_2 = p : outer radius
-
- Parameters (optional):
-
- name = string : name for object
- pattern = string : pattern name to attach
- amb = (r,g,b) : ambient light
- diff = (r,g,b) : diffuse reflection
- trans = (r,g,b) : transmission
- mirror = (r,g,b) : mirror reflection
- fuzz = i : currently unused
- index = p : index of refraction
- dither = i : dithering
- sreflect= p : Phong specular refl. coeff.
- reflect = p : percent specular reflection
-
- Optional forms:
-
- 'loc' = 'pos' = 'location' = 'position'
- 'vect1' = 'v1'
- 'vect2' = 'v2'
-
- Example:
-
- RING ( loc = (52, 21, 50),
- v1 = (10, 5, 0),
- v2 = ( 0, 8, 20),
- rad_1 = 10,
- rad_2 = 20,
- )
-
- Restrictions:
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- 0 < rad_1 < rad_2
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- QRT Ray Tracer Page 11 Language Reference
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- QUADRATIC:
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- Command type: OPTIONAL
-
- This command creates a quadratic surface given by the
- equation:
-
- 2 2 2
- a x + b y + c z = d
-
- The coefficients a,b,c and d can be specified. This primitive
- can be used to create cylinders, cones, oblong spheroids,
- etc. Several min and max parameters specify the maximum
- extents of the surface.
-
- Parameters (required):
-
- loc = (x,y,z) : location of object
- a = n
- b = n
- c = n
- d = n
- xmax = n
- xmin = n
- ymax = n
- ymin = n
- zmax = n
- zmin = n
-
- Parameters (optional):
-
- name = string : name for object
- pattern = string : pattern name to attach
- amb = (r,g,b) : ambient light
- diff = (r,g,b) : diffuse reflection
- trans = (r,g,b) : transmission
- mirror = (r,g,b) : mirror reflection
- fuzz = i : currently unused
- index = p : index of refraction
- dither = i : dithering
- sreflect= p : Phong specular refl. coeff.
- reflect = p : percent specular reflection
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- Optional forms:
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- 'loc' = 'pos' = 'location' = 'position'
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- QRT Ray Tracer Page 12 Language Reference
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- Example:
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- { ** vertical cylinder ** }
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- QUADRATIC ( loc = (57, 21.2, 0),
- a = 1,
- b = 0,
- c = 1,
- d = 100
- );
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- Restrictions:
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- a != 0 or b != 0 or c != 0
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- QRT Ray Tracer Page 13 Language Reference
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- Patterned Surfaces
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- PATTERN:
-
- Command type: OPTIONAL
-
- This command creates a pattern definition which can be
- attached to any primitive object. A pattern is a two
- dimensional array than can be mapped to the surface of any
- primitive. Patterns must be defined before they are used. The
- PATTERN keyword serves two functions: to create a pattern
- definition, and to attach this definition to a primitive. The
- correct meaning is found by context: if the PATTERN keyword
- appears in a primitive definition followed by a name, it is
- assumed to refer to a predefined pattern. However, if PATTERN
- occurs outside any primitive definition, it is assumed to be a
- pattern definition. If all the pattern definitions are
- grouped at the top of the file, they will always be defined
- before they are used.
-
- A pattern is defined by giving it a size, a name, and one or
- more sub-pattern definitions. There are currently two types
- of sub-patterns: CIRCLE and RECTANGLE. The sub-pattern list
- can be of any length (although long lists will slow the ray
- tracer), and can use several of each type of sub-pattern
- primitive.
-
- The X and Y size parameters specify the size of the pattern;
- the pattern will be repeated over the surface of an object
- each X or Y units in the indicated direction. These size
- units are arbitrary, since the pattern can be given a new size
- when attached to an object.
-
- In each sub-pattern, any object surface characteristics can be
- specified. If a given ray hits this sub-pattern, the surface
- will be colored as indicated. If it does not hit any sub
- pattern in the list, the objects default surface
- characteristics will be used. The example below defines a
- red-checkered pattern. The background color of the object to
- which this pattern is attached will determine the color of the
- other checker box in the pattern.
-
- Parameters (required):
-
- name = string : name for pattern
- x_size = p : x size of pattern
- y_size = p : y size of pattern
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- QRT Ray Tracer Page 14 Language Reference
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- Parameters (optional):
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- CIRCLE = circle_defn : CIRCLE sub-pattern - see
- reference for CIRCLE
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- RECTANGLE = rect_defn : RECTANGLE sub-pattern - see
- reference for RECTANGLE
-
- Optional forms:
-
- 'loc' = 'pos' = 'location' = 'position'
-
- Example:
-
- PATTERN ( x_size = 16,
- y_size = 16,
- name = CHECK,
-
- RECTANGLE (
- start_x = 0, start_y = 0,
- end_x = 8, end_y = 8,
- diff = (1.00, .20, .20);
- )
-
- RECTANGLE (
- start_x = 8, start_y = 8,
- end_x = 16, end_y = 16,
- diff = (1.00, .20, .20);
- )
- )
-
- This pattern can now be attached to an object as follows:
-
- SPHERE ( { ** sphere definition here ** }
- pattern = CHECK,
- xmult = .5,
- ymult = .5
- )
-
- Where the xmult and ymult parameters specify a new size
- for the pattern.
-
- Restrictions:
-
- At least one sub-pattern must appear.
-
- If two sub-patterns overlap in a region, the last one
- defined will be used in this region.
-
- See also : RECTANGLE, CIRCLE
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- QRT Ray Tracer Page 15 Language Reference
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- RECTANGLE:
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- Command type: OPTIONAL
-
- RECTANGLE is a type of sub-pattern.
-
- Parameters (required):
-
- start_x = p : start position for rectangle
- start_y = p
- end_x = p : end position for rectangle
- end_y = p
-
- Parameters (optional):
-
- amb = (r,g,b) : ambient light
- diff = (r,g,b) : diffuse reflection
- trans = (r,g,b) : transmission
- mirror = (r,g,b) : mirror reflection
- fuzz = i : currently unused
- index = p : index of refraction
- dither = i : dithering
- sreflect= p : Phong specular refl. coeff.
- reflect = p : percent specular reflection
-
- Example:
-
- RECTANGLE (
- start_x = 10, start_y = 12,
- end_x = 15, end_y = 15,
-
- diff = (1.00, .20, .20);
- )
-
- Restrictions:
-
- RECTANGLE should be used only within a pattern definition.
- start_x < end_x
- start_y < end_y
-
- See also : PATTERN
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- QRT Ray Tracer Page 16 Language Reference
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- CIRCLE:
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- Command type: OPTIONAL
-
- CIRCLE is a type of sub-pattern.
-
- Parameters (required):
-
- radius = p : radius
-
- Parameters (optional):
-
- amb = (r,g,b) : ambient light
- diff = (r,g,b) : diffuse reflection
- trans = (r,g,b) : transmission
- mirror = (r,g,b) : mirror reflection
- fuzz = i : currently unused
- index = p : index of refraction
- dither = i : dithering
- sreflect= p : Phong specular refl. coeff.
- reflect = p : percent specular reflection
-
- Example:
-
- CIRCLE (
- radius = 5,
- diff = (1.00, .20, .20);
- )
-
- Restrictions:
-
- CIRCLE should be used only within a pattern definition.
-
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- See also : PATTERN
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- QRT Ray Tracer Page 17 Language Reference
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- Bounding Boxes
-
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- BEGIN_BBOX:
-
- Command type: OPTIONAL
-
- The BEGIN_BBOX, END_BBOX commands form an enclosing bounding
- box around a group of objects (which may include other
- bounding boxes). An optional name must precede the bounding
- box begin statement. Bounding boxes cannot be given surface
- characteristics, since they are conceptual objects.
-
- Parameters (optional):
-
- name = string : name for box
-
- Example:
-
- name = SAMPLE_BBOX
- BEGIN_BBOX
- SPHERE (); { ** sphere here ** }
- TRIANGLE (); { ** triangle here ** }
- END_BBOX
-
- Restrictions:
-
- Must be paired with an END_BBOX statement.
-
-
- END_BBOX:
-
- Command type: OPTIONAL
-
- Companion command to BEGIN_BBOX.
-
- Example:
-
- name = SAMPLE_BBOX
- BEGIN_BBOX
- SPHERE (); { ** sphere here ** }
- TRIANGLE (); { ** triangle here ** }
- END_BBOX
-
- Restrictions:
-
- Must be paired with a BEGIN_BBOX statement.
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- QRT Ray Tracer Page 18 Language Reference
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- Instances
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- BEGIN_INSTANCES:
-
- Command type: OPTIONAL
-
- Several primitives may be grouped into an 'instance', and this
- group can easily be placed in several locations. In addition,
- it can be resized. All instance definitions must be placed
- within the BEGIN_INSTANCES and END_INSTANCES statements; only
- one set of these statements is allowed. A group of objects
- must be placed in a BBOX, and this BBOX must be given a name.
- In the following example, three objects are defined: OBJECT_1,
- SUB_OBJECT_1, and OBJECT_2. Any inclusion of OBJECT_1 will
- implicitly include SUB_OBJECT_1, but not OBJECT_2. Any
- arbitrary object tree can be included. Referring to a node
- will include the sub-tree rooted at that node.
-
- Example:
-
- BEGIN_INSTANCES
-
- NAME = OBJECT_1
- BEGIN_BBOX
-
- { ** some primitives here ** }
- NAME = SUB_OBJECT_1
- BEGIN_BBOX
- { ** some more primitives here ** }
- END_BBOX
- END_BBOX
-
- NAME = OBJECT_2
- BEGIN_BBOX
- { ** more primitives ** }
- END_BBOX
-
- END_INSTANCES
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- Restrictions:
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- There can be only one BEGIN_INSTANCES statement.
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- See also: END_INSTANCES, INSTANCE_OF
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- QRT Ray Tracer Page 19 Language Reference
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- END_INSTANCES:
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- Command type : OPTIONAL
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- This command specifies the end of the instance tree. Any
- primitive after the END_INSTANCES statement are actually
- displayed as part of the image.
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- Restrictions:
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- There can be only one END_INSTANCES statement.
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- See also: BEGIN_INSTANCES, INSTANCE_OF
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- QRT Ray Tracer Page 20 Language Reference
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- INSTANCE_OF:
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- Command type: OPTIONAL
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- After an instance tree is defined with the BEGIN_INSTANCES,
- END_INSTANCES command pair, parts of the tree can be referred
- to with the INSTANCE_OF statement. This actually puts the
- sub-tree in the image. You must specify the name of the root
- of the sub-tree. The original instance should be defined
- relative to (0,0,0), and the location parameter specifies
- where the new copy will go.
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- Parameters (required):
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- name = string : name of sub-tree
- loc = (x,y,z) : location for instance
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- Parameters (optional):
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- scale = (x,y,z) : scale factor
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- Example:
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- INSTANCE_OF ( name = OBJECT_1,
- loc = (100.23, 20.23, 45.678),
- scale = (.5, .5, .5)
- )
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- Optional forms:
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- 'loc' = 'pos' = 'location' = 'position'
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- Restrictions:
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- All scale factor entries should be greater than zero.
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- If the scale factor entries are unequal, some primitives
- in the instance will not be affected correctly. For
- example, a SPHERE will remain round if scaled by
- (1,2,3), not change to a QUADRATIC spheroid.
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- See also : BEGIN_INSTANCES, END_INSTANCES
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- QRT Ray Tracer Page 21 Language Reference
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- Setting Defaults
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- DEFAULT:
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- Command type: OPTIONAL
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- QRT sets certain defaults for the color attributes of a
- surrface. The standard default is for a white, non
- reflective, non shiny, non transparent surface with a medium
- amount of dithering. These defaults can be changed with the
- DEFAULT command. More than one DEFAULT command can be
- included, in which case each one affects all primitives after
- it and before the next DEFAULT or the end of the file. In
- addition to new surface characteristics, the NO_SHADOW keyword
- instructs QRT not to compute shadow information for the scene.
- This can decrease image generation time at the expense of
- image quality.
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- Parameters (optional):
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- no_shadow : QRT will not compute
- shadow information
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- amb = (r,g,b) : ambient light
- diff = (r,g,b) : diffuse reflection
- trans = (r,g,b) : transmission
- mirror = (r,g,b) : mirror reflection
- fuzz = i : currently unused
- index = p : index of refraction
- dither = i : dithering
- sreflect = p : Phong specular refl. coeff.
- reflect = p : percent specular reflection
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- Example:
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- DEFAULT ( no_shadow, { ** no shadowing ** }
- diff = (1, 0, 0) { ** default = red objects **
- }
- )
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- QRT Ray Tracer Page 22 Language Reference
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