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- Amiga Moria 2.0
-
- 0.0 Pre-Introduction
-
- New Players --> The docs for this version are in a separate arc file (at
- least they were when we released the version), which should be called
- 'MoriaDoc.Arc'. If you do not have the original documentation, it is
- very advisable to get the 'MoriaDoc.Arc' file.
-
- Old Players --> The docs for this version are basically the same as the
- last version. If you read the Moria_Change.Notes file you probably
- don't need the new doc file.
-
- All --> For specifics of the new features of Moria see the file
- 'Moria_Change.Notes'. The file 'Readme.Contest' contains details of a
- contest with cash prizes ($75.00). Enter soon, and as many times as you
- want. The files 'Moria.Fnt' and 'Intro.Pic' should be in your 'current
- directory' when you run Moria.
-
- 1.0 Introduction
-
- Moria is a dungeon adventure game in the manner of Rogue, Hack,
- Larn, etc., but not descended from Rogue. Moria is to VMS systems
- (VAX), as Rogue is to UNIX. It is a game similar to the above games in
- that it involves wizards, warriors, scroll, potions, magic. In order to
- win the game the player must perform certain tasks. In this case he/she
- must destroy the Balrog that lurks in the lowest levels of the dungeons
- below your village. Moria, however is much bigger and more detailed
- than the other D&D type games, and requires considerable dedication, and
- determination to triumph over the forces of evil. For a much more
- detailed description of Moria see the Moria documentation file
- (MORIA.DOC).
-
-
- 2.0 Moria Amiga Requirements
-
- In order to play Moria, you must first configure your system
- properly. Because Moria is so big and so complex, it can only be played
- on Amigas with at LEAST 1 MEG of memory (two drive are nice, but not
- really necessary, especially if you're into burning your arms with
- cigarettes, playing leap- frog with Unicorns, multiple disks swaps, and
- other such pains).
-
- If you are going to play from CLI, which is what we recommend, it is
- wise to set your stack to at least 70,000. If you have two or more
- drives "CD" (by typing CD and the drive name) to the one that Moria is
- on, making certain that there is enough space to save your character
- (about 100000 bytes) once your done. That is, assuming it lives (don't
- expect the first few characters to live vary long).
-
- If you only have one drive, don't worry about the last step, just
- put the Moria in your internal drive and be prepared for multiple disk
- swaps. Now type the drive name, colon, Moria (eg 'df0:Moria'). Make
- sure, by the way, that your system disk, the one you booted from, has
- the MathIEEEdoubbas.library file in the libs directory or else Moria
- won't boot.
-
- If you insist on using workbench, the game does supply an icon but
- it doesn't (yet) supply character file icons for saved games. In order
- to run Moria, simply double clicking on the Moria icon and wait for the
- initial start-up display.
-
- Once Moria has initialized (after starting from either CLI or
- workbench) you can either create a new character, or play an older one.
- If you are creating a new character, type an 'n' on the keyboard, or
- select item from the menu. If you want to continue playing a previously
- save character, type an 'o' command on the keyboard, or select the
- corresponding menu item, then type name of the name of the file that was
- used when last saved the game (simply barbaric isn't it).
-
- Saved character files CAN be copied (or renamed, or moved). Thus,
- the last save after a long day and/or night of playing must be to a disk
- (or hard disk) and not to ram:. Saving a file to ram: and then copying
- it to a disk will work. If you want a backup copy of your character
- file, perform a copy on the entire file(*).
-
-
- 3.0 Hints for the new Moria player
-
- 1) Start with a half-troll fighter. They have the best short-term
- life expectancy. They can be used to acquire a 'feel' for the game.
-
- 2) Purchase as much armor as possible. Stay away from the magically
- enhanced armor at the start of the game. (It does not provide as
- good a cost to performance ratio. Upgrade those items later when
- every gold piece is not so vital.)
-
- 3) Buy armor for as many parts of the body as is available in the
- store: head, hands, arm (shield), body, feet, and around the body
- (cloak).
-
- 4) Buy a few (as money permits) cure light wounds potions. They can
- save your life if you don't have the time to heal naturally.
-
- 5) Buy a shovel (or pick). These items help provide more gold during
- the early levels. Later, items found in the dungeon can be sold to
- the stores for lots of gold.
-
- 6) If you still have gold left buy a weapon. Cost is a reasonable
- indication of the capability of the weapon. If your character has
- a relatively low strength, then be careful not to buy a heavy
- weapon. He/she won't be able to hit anything with it.
-
- 7) A flask of oil makes a nice incendiary weapon at short range.
-
- 8) Get a few spikes, they may come in handy if a nasty insists on
- getting close to you.
-
- 9) Stay on the first level until you are a level three (or four)
- character.
-
-
- 4.0 History & Comments
-
- This is our second official release, with many modification planned
- (if there is continued interest in this game). The Amiga version of
- Moria is relatively new, and has had limited play testing. If you
- should happen to come across any problems, please let us know, and we
- will make every effort possible to rid the game of any nasty varmints.
- Also, if you have any changes, or enhancements, that you would like to
- see in a future release, let us know about it and we will see what we
- can do about including them.
-
- The following list shows some of the possible enhancements that we
- are considering. If you have a preference for any of them, please let
- us know ASAP.
-
- 1) Multi-player and/or multi-character versions.
- 2) Further game complexity (more spells,...)
- 3) A monster dictionary, potion list, spell list, object list,...
- 4) Special order store for custom made items.
- 5) Catalog store, where you can special order items that the
- stores don't have in stock.
- 6) Sound (various klanks, klunks, grunts and moans).
- 7) An all new SF based adventure game.
-
-
- This version of Moria is based on the excellent BSD UNIX C port by
- James E. Wilson of UC Berkeley, which in turn is based on the original
- 4.8 VMS Pascal sources written by Robert Koeneke, Jimmey Todd, Gary
- McAdoo and others at the University of Oklahoma.
-
-
- Send correspondence to:
-
- Richard Henderson
- 2537 Hazelwood Ave.
- Kettering, Ohio
- 45419
-
-
- Or leave a message to either Bryan or Richard Henderson, on any of the
- following bulletin boards:
-
- CA/CAUG Deep Thought
- 1-216-581-2284 1-919-471-6436
-
-
- -2.919-
-
- * Subtle changes can be very significant.
-