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- Another FirePower Map Editor.
-
- Well after seeing the one written in compiled basic along
- with the excuse for writing it in BASIC I just had to except the
- challenge and write one in C.
- This map editor is completely written in C (Manx/Aztec C). It
- took me about 3 nights to write and I think you will see the
- advantages of the C version over the BASIC version.
- The instructions are fairly simple. After loading the
- program a screen should appear with a layout similar to the
- following digram.
- __________________________________
- | _________^_________ _ _ _ _ |
- | | | | | | | |_|_|_|_| |
- | |___|___|___|___|___| |_|_|_|_| |
- | | | | | | | |_|_|_|_| |
- | |___|___|___|___|___| |_|_|_|_| |
- |/| | | | | |\ |_|_|_|_| |
- |\|___|___|___|___|___|/ |_|_|_|_| |
- | | | | | | | |_|_|_|_| |
- | |___|___|___|___|___| |_|_|_|_| |
- | | | | | | | |_|_|_|_| |
- | |___|___|___|___|___| |_|_|_|_| |
- |___________V______________________|
-
- {------Map Area-----} {-Tiles-}
-
- You select the type of tile to "draw" with by clicking on one
- of the small tiles on the right side of the display. A green
- rectangle will hilite your selection. You may then "draw" with
- the selected tile by clicking in the map area on the left side
- of the display.
- You may "scroll" around the map by placing your pointer just
- outside the map area and pressing the left mouse button. Press
- just above the map area and the map will scroll down. Press
- below the map area and the map will scroll up. You'll get
- similar results from pressing just left or just right of the map
- area.
- There are also two menus accessible with the right mouse
- button. The menu items function as follows.
-
- Menu One "Project"
- Item One "Zoom/Un Zoom": This will toggle between to tile
- sizes in the map area allowing you
- to view more of the map or to see
- more detail.
-
- Item Two "Clear Map": Select This to clear the map. A
- Requester will appear asking you to
- choose what you'd like the map
- cleared with or allowing you to
- cancel the clear. There is no UNDO
- function so save your work.
-
- Item Three "Load Map": This will produce a file requester
- allowing you to enter a the name
- of the map you'd like to load.
-
- Item Four "Save Map": Enter a name to save the current map
- by. The program will warn you if
- you try to save over an existing
- file. Maps are saved with Icons so
- that they may be manipulated from
- the WorkBench.
-
- Item Five "About": Puts my name up for all to see!
-
- Item Six "Quit": Exits the program after asking you
- if you really want to.
-
-
- Menu Two "FirePowerMaps"
- Item One "Load A Map": This function allows you to load a
- map from your FirePower disk. On the
- sub-menu select the map you'd like
- to load. If the FirePower Disk is
- not in one of your drives the
- program will ask you to insert it.
-
- Item Two "Save A Map": This fuction will save the current
- map onto your FirePower disk
- replacing the selected map. I will
- take no responcibilty if your disk
- gets damaged, the most I can say is
- it works for me.
-
- "FirePower the Game" was written very well allowing you to
- create all kinds of maps without having to tell it any specifics
- like where your Tank garages are or where the flag is. When it
- loads a map is finds each team's Tank garages and Flag Buildings
- and then picks one of each as the garage for the current game
- and places a flag for each team in one the Flag Buildings. If
- you are playing a one player game it also puts mines on the
- roads. To you this means that if you don't put at least one
- Tank Garage and One Flag Building for each team the game will
- not be able to find them and will therefore not run. If you are
- playing a one player game you must have some roads (I don't know
- what the minimum number of roads is) so that the program has
- some places to put mines. You may also need at least one
- hospital and heli-pad for each team but I'm not sure.
- Also note that there are 5 one player maps on the game disk
- and 5 two player maps. When you play a one or two player game
- it picks one of the 5 maps at random and loads it in. This
- means the if you save your map as map 1 and the load the game it
- might not pick map 1. It could pick 2,3,4 or 5 so if you want to
- be sure it picks your map, save it as all five maps and then run
- the game.
- I've also uploaded the source to this editor. It was written
- fairly generically so that is could be used to edit other types
- of maps with different tile sizes and map sizes. Mr. Peck might
- find the Message routine fairly interesting. (I Hate
- Auto-Requesters!!!)
- Thats all. This program is Public Domain. Please don't sell
- it or take credit for work that is not yours. Thanks.
-
- Gregg Tavares
- The NightHawk Group
- 10500 National Blvd #24
- Los Angeles, CA 90034
-
-