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- * This is the table for adjusting the colour boxes' sizes.
- * It could be calulated instead, but this makes it easier for you
- * customize the placement of gadgets.
-
-
- BoxTable32:
- dc.w LeftColour,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*1+WidthColour*1,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*2+WidthColour*2,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*3+WidthColour*3,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*4+WidthColour*4,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*5+WidthColour*5,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*6+WidthColour*6,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*7+WidthColour*7,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*8+WidthColour*8,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*9+WidthColour*9,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*10+WidthColour*10,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*11+WidthColour*11,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*12+WidthColour*12,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*13+WidthColour*13,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*14+WidthColour*14,TopColour,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*15+WidthColour*15,TopColour,WidthColour,HeightColour
- dc.w LeftColour,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*1+WidthColour*1,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*2+WidthColour*2,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*3+WidthColour*3,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*4+WidthColour*4,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*5+WidthColour*5,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*6+WidthColour*6,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*7+WidthColour*7,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*8+WidthColour*8,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*9+WidthColour*9,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*10+WidthColour*10,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*11+WidthColour*11,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*12+WidthColour*12,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*13+WidthColour*13,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*14+WidthColour*14,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w LeftColour+ColourSep*15+WidthColour*15,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
- dc.w 0
- BoxTable16:
- dc.w LeftColour,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*1+WidthColour*1,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*2+WidthColour*2,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*3+WidthColour*3,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*4+WidthColour*4,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*5+WidthColour*5,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*6+WidthColour*6,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*7+WidthColour*7,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*8+WidthColour*8,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*9+WidthColour*9,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*10+WidthColour*10,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*11+WidthColour*11,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*12+WidthColour*12,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*13+WidthColour*13,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*14+WidthColour*14,TopColour,WidthColour,HeightColour*2
- dc.w LeftColour+ColourSep*15+WidthColour*15,TopColour,WidthColour,HeightColour*2
- dc.w 0
- BoxTable8:
- dc.w LeftColour,TopColour,WidthColour*2,HeightColour*2
- dc.w LeftColour+ColourSep*1+WidthColour*2,TopColour,WidthColour*2,HeightColour*2
- dc.w LeftColour+ColourSep*2+WidthColour*4,TopColour,WidthColour*2,HeightColour*2
- dc.w LeftColour+ColourSep*3+WidthColour*6,TopColour,WidthColour*2,HeightColour*2
- dc.w LeftColour+ColourSep*4+WidthColour*8,TopColour,WidthColour*2,HeightColour*2
- dc.w LeftColour+ColourSep*5+WidthColour*10,TopColour,WidthColour*2,HeightColour*2
- dc.w LeftColour+ColourSep*6+WidthColour*12,TopColour,WidthColour*2,HeightColour*2
- dc.w LeftColour+ColourSep*7+WidthColour*14,TopColour,WidthColour*2,HeightColour*2
- dc.w 0
- BoxTable4:
- dc.w LeftColour,TopColour,WidthColour*4,HeightColour*2
- dc.w LeftColour+ColourSep*1+WidthColour*4,TopColour,WidthColour*4,HeightColour*2
- dc.w LeftColour+ColourSep*2+WidthColour*8,TopColour,WidthColour*4,HeightColour*2
- dc.w LeftColour+ColourSep*3+WidthColour*12,TopColour,WidthColour*4,HeightColour*2
- dc.w 0
- BoxTable2:
- dc.w LeftColour,TopColour,WidthColour*8,HeightColour*2
- dc.w LeftColour+ColourSep*1+WidthColour*8,TopColour,WidthColour*8,HeightColour*2
-
- BoxTableArray:
- dc.l BoxTable2 table of pointers to colour
- dc.l BoxTable4 box sizes
- dc.l BoxTable8
- dc.l BoxTable16
- dc.l BoxTable32
-
-
- * And this is the table for the highlight box sizes for each of the above tables
-
- PolyArray32:
- dc.w 0,0
- dc.w 0,WidthColour+1,0
- dc.w WidthColour+1,HeightColour+1
- dc.w 0,HeightColour+1
- dc.w 0,0
-
-
- PolyArray16:
- dc.w 0,0
- dc.w WidthColour+1,0
- dc.w WidthColour+1,HeightColour*2+1
- dc.w 0,HeightColour*2+1
- dc.w 0,0
-
-
- PolyArray8:
- dc.w 0,0
- dc.w WidthColour*2+1,0
- dc.w WidthColour*2+1,HeightColour*2+1
- dc.w 0,HeightColour+1
- dc.w 0,0
-
-
- PolyArray4:
- dc.w 0,0
- dc.w WidthColour*4+1,0
- dc.w WidthColour*4+1,HeightColour*2+1
- dc.w 0,HeightColour*2+1
- dc.w 0,0
-
-
- PolyArray2:
- dc.w 0,0
- dc.w WidthColour*8+1,0
- dc.w WidthColour*8+1,HeightColour*2+1
- dc.w 0,HeightColour*2+1
- dc.w 0,0
-
- PolyArrayTable:
- dc.l PolyArray2
- dc.l PolyArray4
- dc.l PolyArray8
- dc.l PolyArray16
- dc.l PolyArray32
-
-
-
- Render32:
- dc.w WidthColour,HeightColour
-
- Render16:
- dc.w WidthColour,HeightColour*2
-
- Render8:
- dc.w WidthColour*2,HeightColour*2
-
- Render4:
- dc.w WidthColour*4,HeightColour*2
-
- Render2:
- dc.w WidthColour*8,HeightColour*2
-
- RenderTable:
- dc.l Render2
- dc.l Render4
- dc.l Render8
- dc.l Render16
- dc.l Render32
-
-