home *** CD-ROM | disk | FTP | other *** search
- --------
- HOCKEY
- --------
- Program (c) by Joseph Bernardi
- 1612 Stowe Rd., Reston, VA 22094
-
- HOCKEY is a statistical sports simulation which allows you to play
- against the computer, using any National Hockey League teams. The outcome
- of each play is related to relative team strengths based on 1985-86 season
- final point standings.
- The simulation requires 80-column TEXT and 512K.
- Home ice advantage, power plays, and shorthanded situations are also
- factored in. The teams score more often than in reality; I think most
- people would rather have a high scoring game than a 1-0 final score. The
- simulation makes liberal use of text, voice, and graphics.
- After you select the visiting team, home team, and which team you
- represent, you will be welcomed to the home team's arena. The hockey
- scoreboard, a rink diagram, and play-by-play area will then appear on
- screen. The computer selects the starting goalies, choosing from two goalies
- on each team. The rink announcer announces the starting goalies, faceoffs,
- goals, penalties, offside, icing, and the last minute in each period.
- You will always be shooting at the goal at the top of the screen and
- defending the goal at the bottom. When you have the puck, you can choose to
- pass, skate, shoot, or dump the puck into the offensive corner. You will
- score more often with shorter shots.
- The puck will move to a new location and the play's result will be
- described in the play-by-play box. Ten seconds click off the scoreboard
- clock with each play.
- At the end of each period, the number of shots on goal by each team is
- displayed. At the end of the game, the number of saves by each goalie is
- shown. If the game is tied at the end of the third period, a five-minute
- sudden death overtime period will begin.
- Sorry, but when the computer has the puck, you can do
- nothing but watch until the computer loses possession.
-
- (Author Joseph Bernardi is both hockey fan and a former amateur player
- for many years until his retirement last year from the Senior Men's League.)
-
- ----------
- (EDITOR'S NOTE: This program runs well within the JUMPDISK environment,
- but if you save it to another disk, some changes must be made. To make the
- changes:
- 1. Load Amiga Basic and click at left of screen.
- 2. Put JUMPDISK in DF0:
- 3. Type LOAD "J:PROGRAMS/HOCKEY" (and press Return)
- 4. Put a formatted disk in DF0:
- 5. Type SAVE "DF0:HOCKEY" (and press Return)
- 6. Put JUMPDISK in DF0:
- 7. Type LOAD "J:FILES/PUCK" (and press Return)
- 8. Put the formatted disk in DF0:
- 9. Type SAVE "DF0:PUCK" (and press Return)
-
- In the version on the new disk:
- 1. Remove the first eight program lines ending
- REM ----------
- 2. With the program in memory, at left of screen type
- LIST AnotherGame: (and press Return)
- When this part of the listing appears, remove the eighth line down:
- goto recoup
- 3. Type LIST qz: (and press Return)
- Change the second line on the screen, beginning
- OPEN "j:files/puck" ...
- so it instead begins
- OPEN "DF0:puck" ...
- This change presumes you will run the program from the internal
- (DF0:) drive.
-
- END OF TEXT
-
-