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- /* four in a row's structures */
-
-
- #define I_REV 29
- #define G_REV 29
-
-
- /* Tell C what the functions are so as to avoid too many of warnings */
- extern struct IntuiMessage *GetMsg();
- extern struct Screen *OpenScreen();
- extern struct Window *OpenWindow();
- extern struct MenuItem *ItemAddress();
-
- struct IntuitionBase *IntuitionBase;
- struct GfxBase *GfxBase;
- struct IntuiMessage *message;
-
-
- /* a few definitions */
-
- #define W 1 /* width; 1=normal, 2=hires */
- #define H 1 /* height; 1=normal, 2=interlace */
- #define TEXT(wi,x,y,s) { Move(wi->RPort,x,y); Text(wi->RPort, s, strlen(s));}
- #define CTSIZ 32 /* color table size */
- #define ROWS 10 /* rows per line of text */
- #define COLS 12 /* column spacing for grid */
- #define MAXX 8 /* maximum x grid dimensions */
- #define MAXY 8 /* maximum y grid dimensions */
- #define XOFF 2*COLS+3 /* grid x offset */
- #define YOFF 2*ROWS /* grid y offset */
- #define YOU 1 /* your mark */
- #define ME 0 /* player two's mark */
- #define NOONE -1 /* no mark */
-
-
- /* define our global variables */
-
- struct Screen *screen1;
- struct Window *window1;
- struct ColorMap *colormap;
- struct ViewPort *myviewport;
- USHORT *colortable;
-
- /* the font structure */
-
- struct TextAttr *font;
- struct TextAttr Font80 = {
- "topaz.font", TOPAZ_EIGHTY, FS_NORMAL, FPF_ROMFONT
- };
-
- /* save pointer to old view so can restore */
- struct View *oldview;
-
-
- #define STCOL 20
-
- /* color table colors */
-
- USHORT newcolors[CTSIZ] = {
-
- 0x000, 0x24d, 0xf00, 0xfff, /* black, steel blue, red, white */
- 0xb60, 0xfc0, 0x830, 0xbbb, /* brown, gold/orange, dark brown,
- light grey */
- 0xc00, 0x12a, 0x800, 0x014, /* brick red, dark blue, med. red,
- very dark blue */
- 0x400, 0xb80, 0x0d1, 0xff0, /* dark red, deep gold, green, yellow */
- 0x000, 0x080, 0x444, 0x0ca, /* transparent, green, grey, aqua */
- 0x000, 0x000, 0x000, 0x000,
- 0x000, 0x000, 0x000, 0x000,
- 0x000, 0x000, 0x000, 0x000,
- };
-
- /* NOTE: color registers used as follows: */
- /* */
- /* Register # Used for */
- /* ---------- --------------------- */
- /* 00 background */
- /* 01 knob gadget image */
- /* 02 base top image shade */
- /* 03 ball 1 image */
- /* 04 ball 2 image */
- /* 05 pole image */
- /* 06 ball 2 shading */
- /* 07 ball 1 shading */
- /* 08 base front image shade */
- /* 09 knob shading */
- /* 10 base end image shade */
- /* 11 knob gadget shaft */
- /* 12 Border structure(line1) */
- /* 13 pole shading */
- /* 14 "Tie Game" text */
- /* 15 "Pole Full" text */
- /* 16 - 19 the pointer */
-
-
- /* include image, menu, gadget, and display structures */
- /* and initialization functions */
-
- #include "image.c"
- #include "menu.c"
- #include "gadget.c"
- #include "display.c"
-