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- There are two disks in this Draco distribution. The first, "Draco SYS",
- should be your boot disk. It does NOT use the WorkBench, and does use an
- interlaced screen with a color set which I find usable. The second disk is
- this one, "Draco Other" and contains documentation and sample programs.
-
- After reading this file, you should read 'Introduction', which should
- get you started using Draco, and explain some of the things that I have
- provided for you to use and examine. Next would come 'WhyDraco', which
- gives a short comparison of Draco, C, and Pascal, and explains why I
- wrote Draco. Finally, you should dig into the various subdirectories on
- this disk, probably starting by either reading the documentation
- (language.doc) or examining and compiling the various sample programs
- (starting with those in directory samples).
-
-
- COPYRIGHT NOTICE
-
- The original Draco materials on these disks are copyrighted, and may
- only be used and copied as described here. In particular, you may NOT
- remove the copyright notices from them. You may give away as many copies
- of the disks as you please, so long as the copyright and shareware
- notices are maintained. I request that you always give out only complete
- disks as I have set them up. This will reduce the uncertainty as to what
- people have and how they are set up. The following items are
- specifically copyrighted:
-
- the Draco compiler
- the CRT library
- the Ded editor
- all documentation
-
- The Quest material you may do with as you wish, but if you do decide to
- produce a scenario for it, or graphicize it (e.g. along the lines of
- graphics Hack), I would appreciate receiving a copy.
-
-
- SHAREWARE NOTICE
-
- If you find these materials of use and would like to encourage me to
- improve them and add to them, you should consider sending a donation. My
- current plans include porting my linker, significantly improving the
- quality of the code produced by the compiler (the CP/M-80 version
- produces code on par with the best I've seen for ANY CP/M compiler),
- adding some kind of data abstraction facility, porting a graphics D & D
- game system, porting a couple of games that I currently have lying
- around, improving the editor, etc.
-
- Donations can be sent to:
-
- Chris Gray
- Apt. 1612, 8515-112 St.
- Edmonton, Alberta
- CANADA T6G 1K7
-