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- #! rnews 1700
- Path: van-bc!ubc-vision!uw-beaver!cornell!rochester!seismo!rutgers!clyde!watmath!utgpu!utfyzx!sq!hobie
- From: hobie@sq.uucp (Hobie Orris)
- Newsgroups: comp.sys.amiga
- Subject: Amiga Ogre (Part 0/2)
- Message-ID: <1987Feb22.120108.9220@sq.uucp>
- Date: 22 Feb 87 17:01:08 GMT
- Reply-To: hobie@sq.uucp (Hobie Orris)
- Organization: SoftQuad Inc., Toronto
- Lines: 23
- Checksum: 50677
-
-
- I have recently discovered that there is a commercial version of the
- game Ogre for the Amiga. This discovery prompted me to dig out my Unix Ogre
- which I ported to the Amiga as my first Intuition program. So here it is.
- This posting is in two parts. Part 1 is the object code and instructions to
- play the game, Part 2 is the source code and README. I am posting to this
- group because it's the only Amiga group that appears to be alive and well.
-
- For those who don't know what Ogre is, it's a `display-oriented'
- (whatever that means) game of future tactical ground combat against a big
- robot tank. This version was ported to Amiga from Unix, where it was released
- over the net in 1984, and has been tarted up with menus and gadgets and such.
- It was created under 1.1 with Lattice 3.02 (seriously!) but it also compiles
- under 1.2 with no problems. Since it was my first large Amiga program, there
- are probably serious programming gaffes. I would appreciate these being pointed
- out to me. I would also like it if someone who knows the commercial version
- would mail me a comparative review. I'd like to know if we both used the same
- source code as a basis.
-
- --
- Hobie Orris |
- SoftQuad Inc., Toronto, Ont. |"There'll be no more giant leeches
- {ihnp4 | decvax | ? }!utzoo!sq!hobie | When you find the good Lord Jesus"
-