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- This file describes the tool iconmaker version 1.0. It has been developed
- using 1.2 beta 4 kickstart and has not been tested under 1.1 although
- none of the new intuition or dos functions have been used.
-
- Iconmaker builds icons for files that were created without them. Many
- programs don't build icons when they create files using either a C
- runtime system or the dos file primitives. This is because icon creation
- requires extra program steps and it is difficult to create an in-memory
- icon structure with C program statements (the icons's picture is
- especially hard). However, if the program does have an icon file
- available, then it is a rather simple matter to clone it. Iconmaker takes
- this approach.
-
- Iconmaker may be invoked by the cli or workbench. If it is run from the
- cli, then it accepts zero or one argument: the name of a device and/or
- directory to start with. If run from the workbench, then it also accepts
- one argument (use extended selection: hold down the shift key and click
- Iconmaker (first) and then double click another object). The second
- object is used to determine the directory to begin with. Iconmaker
- allows traversal up and down directory trees but cannot switch to another
- device; hence, start up Iconmaker on the disk with which you want to
- work. The default is to use the current directory if run from cli (with
- zero args) and the directory that Iconmaker is in if from workbench.
-
- When invoked, Iconmaker presents a requestor to the user as follows:
-
- +-------------+---------------+ selected:directory/name
- |make project | -> Project | +--+
- |-------------+---------------| | | file 1
- |make tool | -> Tool | | | file 2
- |-------------+---------------| | | .
- |make drawer | -> (x,y) | | | .
- +-------------+---------------+ | | .
- | | .
- +-------------+---------------+ | |
- |Dir Pick | Info Pick | | |
- |-------------+---------------| | |
- |File Pick | Invert Pick | | |
- |-------------+---------------| | |
- |Read Dir | Read Parent | | |
- |-------------+---------------| | |
- |Refresh Dir | DELETE FILES | | |
- +-------------+---------------+ +--+
-
- +-----------------------------+ +------+ +------+ +------+ +------+
- |Pattern | |quit | | all | | none | | quit |
- | * | +------+ +------+ +------+ +------+
- +-----------------------------+
-
- +-----------------------------+
- |Icon Template Pathnames |
- |icons:|project|tool|drawer| |
- +-----------------------------+
-
- The gadget buttons direct the operations of iconmaker and the scrollable
- file name display is used for the selection of files that are to have
- icons created for them. There are also 2 text gadgets.
-
- Iconmaker can create 3 types of icon files: project, tool, and drawer.
- In order to do this, it needs to be able to find 3 template icon files.
-
- The text requestor, Icon Template Pathnames, is for entering the location
- of the icon files that will be used as the templates. This requestor is
- initialized with the following:
-
- icons:|project|tool|drawer|
-
- which has 4 text strings separated by vertical bars (|). The first
- (icons:) is a logical device name that can be defined to be equal to
- another device name and optionally one or more directories. For example,
- suppose there is a directory df0:icon_templates on the system disk. The
- following cli statement will define icons:
-
- assign icons: df0:icons_templates
-
- Iconmaker would then look for 3 icon files,
-
- icons:project.info
- icons:tool.info
- icons:drawer.info
-
- which when the assignment icons: is expanded, would result in the file
- names:
-
- df0:icons_templates/project.info
- df0:icons_templates/tool.info
- df0:icons_templates/drawer.info
-
- The easiest way to use Iconmaker is to have a directory which contains the
- three template icons (and any others you want to use) and use the
- startup-sequence file to make the assignment.
-
- Note that if you want to use the workbench INFO option to edit the icons
- tool-types, stack size, and default tool fields then you will need files
- called project and tool and an actual directory called drawer. The files
- and drawer may be empty since they are not used by Iconmaker.
-
- You may also modify any of the strings in the text requestor. For
- example, if you did not assign icons at the cli level, then you could
- modify it in the text requestor directly as such:
-
- df0:icons_templates/|project|tool|drawer|
-
- Note the trailing slash (/). Iconmaker builds each of the three file
- names by concatonating the first string with each of the following 3
- strings and appending .info to form the three names.
-
- Changing the names of the files is fine but there is one caveat. The
- order of the names corresponds to the 3 types of icons. While it is ok to
- use icons for tools and projects interchangably, you may not use either a
- project or a tool icon for a drawer icon. To do so will cause a crash
- when the drawer icon is clicked since drawer icon files have information
- about a window to build. This information is missing in other icon types
- and Iconmaker does not try to construct this information. Note that it is
- not necessary to enter a return in this text requestor to have its
- current contents be used.
-
- When Iconmaker builds the new icon files, it always sets up the (x,y)
- location of the icon with a special code that causes the Workbench to
- place the icon in a window wherever it finds room. This is usually to be
- preferred (at least by me) since it always will do the equivalent of a
- clean-up operation after all the icons have been read for a drawer.
- However, it causes the WB to not display any icons until all have been
- read so it may present a blank window for some time. If you prefer to
- have icons show up as usual, then you will have to use the WB option
- snapshot. However, with 1.2 of kickstart and a bit of memory allocated
- for disk buffers, opening a drawer is a faster operation. There is also
- an option to convert existing icon files to auto-placement icons.
-
- Once the locations of the template files have been determined, one may
- set about to tell iconmaker which files need icons. There are 7 ways to
- select files. The files in the scroll area will initially be un-selected.
- When they are selected, their color is complemented. Single files may be
- selected by pointing at their name with the mouse and clicking the left
- button. Any file that is already selected will become un-selected when
- clicked. The 7 selection methods are:
-
- The buttons ALL and NONE will select just that.
-
- The buttons FILE PICK and DIR PICK are designed to select either files or
- directories that -- do not -- have icons already. Thus, a file or
- directory that has an associated .info file will not be selected.
- However, if either of these two buttons are clicked two times in a
- row, then they will select all files or directories. If selected
- repeatedly, the result will toggle back to the first select.
-
- The button INFO PICK will select all *.info files except the file .info
- which is not a normal icon file. The three select buttons will first
- un-select all files.
-
- INVERT PICK will toggle all the selected and un-selected files.
-
- The pattern requestor takes a * wildcard (as found on most other systems)
- for multiple character wildcarding and ? for single character wildcards.
- The pattern selects files in addition to any already selected files. The
- selection takes place when the return key is typed. Multiple selections
- may be made using the pattern gadget.
-
- Once a set of file has been selected, an operation may be performed. The
- operations are:
-
- Make PROJECT, TOOL, and DRAWER. These three operations make icon files.
- Before using these operations, the corresponding files should be
- selected. Do not make icon files for icon files; Iconmaker will not check
- this.
-
- Convert, denoted as -> , is used to change tool and project icons.
- Only the icon type is changed, other information remains the same. The
- option to convert (x,y) will set the icon files position to floating as
- described above.
-
- The DELETE FILES options may be used on any files, including directories,
- but directories must be empty first. Deletion brings up a last chance
- cancel requestor.
-
- The remaining operations are concerned with directory lookup operations.
-
- The operation of REFRESH DIR will cause the current directory to be
- re-read and displayed. Normally, when icons are created in the current
- directory, the display is not updated for reasons of clarity and speed.
- This option will make the directory display current. The button READ
- PARENT will set the directory up the tree one level and read that
- directory. The button READ DIR will choose the first selected directory
- file and read that directory.
-
- Some operations are invalid and will cause a requestor to appear. When
- one shows up with two OK buttons then the message is informational and
- the operation will be aborted once either OK button is picked. If the
- requestor shows an OK button and a CANCEL button then it means that one
- of the picked files is inappropriate to the action requested