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- Note!
- This arc has been updated:
- 1.this file did not work with Exp. ram:
- I ran it thru DJ James prg to fix this.
- 2. I couldn't get it to load sounds, found
- out there was a .sound file missing
- so I added one.
- 3. added b4arc and Afterarc to rename files
- If these are wrong blame me not the author.
- Charlie Fair Amig-Oz BBS (316)283-9210 300/1200/2400
- 24 hours a day.
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- ***** Missile Defense *****
- Public Domain Program for the Amiga
- by Glen Merriman, Summer-Fall 1986
- 100% Assembly Language. Included are
- executable and documentation files,
- not to be altered without my consent.
-
- Program is called "Missile" and can
- be invoked from either CLI or the
- Workbench on 1.1 of any Amiga.
-
- If sound effects are desired, be
- sure the following files are present
- in the same directory as "Missile":
- 1. boom.sound
- 2. explosion.sound
- 3. alarm.sound
- 4. ready.sound
- 5. chime.sound
- 6. siren.sound
- 7. tick.sound
- You are free to change the sounds!
- These sounds were simply taken from
- the public domain, and new ones
- can be generated using a digitizer.
- However, be aware that if your new
- sound is not long enough, it will
- repeat over and over again. (I did
- this because if the sound terminated
- before the ADCMD_FREE was called,
- the system would sometimes hang
- when BeginIO/CMD_WRITE was later
- used for another sound. Why does
- this sometimes happen???)
-
- INTERESTING TIDBITS:
- * This is a multitasking program, so
- try running it 2 or 3 games at once!
- Of course, you'll probably want to
- freeze one while another is progress.
-
- * The sprites are not moved with the
- standard ROMKernel routines (this is
- the only impolite thing my program
- does), and for good reason: speed.
- Therefore, they do not follow the
- screen they're in, and they make a
- humorous distraction when you move
- the game screen to back!
-
- * For a slower paced game, run another
- program in the background. A good
- choice is a music program. Then the
- game has background music!
-
- * Source code is available from me and
- can be obtained with a kind donation
- of $5 to the following humanoid:
-
- Glen Merriman
- 5602 Oak Trail
- Houston, Tx. 77091
-
- (You will get it on a disk from me if
- you send for it through the mail. Of
- course, the costs of the postage and
- the disk itself dictate that I charge
- an additional $3 for mail service).
-
- I have gleaned vast knowledge with
- this little project, and I will share
- it along with my other projects,
- including my machine language monitor/
- disassembler which I used to debug my
- game, if you will be so kind as to
- help support my efforts.
-