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- $EXEC
- {USAGE: R<skelX needs files SKEL.TEXT and SKELR.TEXT
- compiles, gens, links and runs RMAKER
- on SKEL.TEXT and SKELR.TEXT, then runs MACCOM.
- Insert a Mac diskette in the Lisa drive before using.
- A super-simple EXEC file by Steve Maker.
- See the code for SKEL for more info.
- Modified:
- 2/27/85 Sue Tavela pass $M+ option to compiler,
- drop G lines (code generation is automatic).}
- P{ascal compiler}$M+
- SKEL {input file: SKEL.TEXT}
- {no listing file}
- SKEL {output file: SKEL.I}
- L{ink}?{Link: want to give options}
- +X {gives a warning for pre-3.0 Lisa Workshops.}
- {No more options.}
- SKEL {input file: SKEL.OBJ}
- obj/quickDraw {Link with all these system object files}
- obj/tooltraps {some are unnecessary for SKEL, but may be needed later.}
- obj/ostraps
- obj/prlink
- obj/packtraps
- obj/macpaslib
- obj/elems {here we link with SANE and ELEMS, not SANELIB}
- obj/elemsasm
- obj/graf3d
- obj/sane
- obj/saneasm
- {no more object files}
- {list on console}
- SKELL.OBJ {output file: SKELL.OBJ}
- R{un}RMaker {makes the final executable code file}
- SKELr {input resource def file: SKELR.TEXT; has name of SKELL.OBJ in it.
- Output is SKEL.RSRC}
- R{un}MacCom {write to Mac diskette}
- FYLSKEL.RSRC {set Finder info; send SKEL.RSRC via Lisa->Mac}
- SKEL.RSRC {result will be named SKEL}
- APPL {set type to APPL}
- SKEL {set creator to SKEL (so it gets the right icon}
- Y{es, set the bundle bit}E{ject}Q{uit MacCom}
- $ENDEXEC
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