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-
-
- Ian Ashdown
- byHeart Software
- 620 Ballantree Road
- West Vancouver, B.C.
- Canada V7S 1W3
-
- Issue 1: 91/02/12
- Issue 2: 91/03/27
- Issue 3: 91/08/08
- Issue 4: 91/08/11
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- PCX Graphics
-
- by
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- Ian Ashdown
- byHeart Software
-
- Looking to add monochrome or full-color bit-mapped graphics to your
- application programs? If so, you might consider the PCX graphics file
- format. Originally developed in 1982 by ZSoft Corporation for their PC
- Paintbrush (R) products, it has become a de facto industry standard for
- storing and transferring bit-mapped images on MS-DOS machines. It can
- support displays of any resolution using palettes of up to 256
- simultaneous colors, and is very simple to implement. Furthermore, it's
- not limited to MS-DOS and OS/2-based machines; the PCX format is
- applicable to any environment supporting bit-mapped graphics.
-
- Today, more commercial programs support ZSoft's PCX format than any
- other, including Aldus-Microsoft's Tag Image File Format (TIFF).
- However, unlike TIFF with its publicly-available technical
- specifications, the PCX file format has never been completely documented.
- When ZSoft first created PC Paintbrush, the only video displays they had
- to contend with were two monochrome adapters (Hercules and Tecmar) and
- the IBM Color Graphics Adapter (CGA). They have since quietly modified
- and extended their format on several occasions to support EGA, VGA and
- SuperVGA displays. Documentation is scarce, incomplete and sometimes
- contradictory. There's a small booklet available from ZSoft that
- describes the current version (with several omissions), a sample Pascal
- program from their CompuServe forum (GO WINAPB), a few magazine articles,
- and chapters in a few books (see the references at the end of this
- article).
-
- Personally, I think it's about time to remedy this situation. The
- following is a complete set of technical specifications for the current
- version of PCX. All of the information has been derived from printed
- information provided by ZSoft and conversations with their Technical
- Services department. This is it, folks! We now have formal (if not
- exactly official) specifications to work with when including the PCX
- graphics file format in our application programs.
-
- My original plan was to include sample C source code for reading and
- writing PCX image files. However, both this article and the source code
- grew to the extent that one had to go. If you don't want to develop your
- own PCX file handling routines from scratch, PCX_LIB is available through
- the CUG Library as CUG Volume #???. It includes fully commented C source
- code for reading and writing PCX image files, complete with software
- drivers for Hercules, CGA, EGA, and VGA display adapters.
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- p. 1
-
- PCX Specifications
-
- The PCX graphics file format (Version 5) is designed to store monochrome
- and color bit-mapped images of any resolution with palettes of up to 256
- simultaneous colors. It was originally designed for MS-DOS
- microcomputers, but is adaptable to other bit-mapped graphic
- environments. A simple but effective byte-oriented, run-length encoding
- scheme is used to compress the image data.
-
- There are two or three sections to a PCX graphics file - a 128-byte
- header, the encoded image data (which can be of any length) and an
- optional 256-color palette (see Figure 1). This palette is appended to
- the file only if the image contains more than 16 colors.
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- p. 2
-
- 1. PCX File Header
-
- The file header describes the graphical environment in which the image is
- to be displayed. The information contained in the header is somewhat
- device-dependent in that the PCX file format implicitly assumes the
- presence of a standard IBM PC-compatible display adapter. Furthermore,
- the specific type and video mode of the adapter needed to display the
- image correctly cannot be uniquely determined from the file header
- information. It is in general the user's responsibility to ensure that
- the correct video mode has been selected before displaying a PCX image.
-
- The file header structure is shown in Figure 2. A complete description
- of each structure member is as follows:
-
- 1.1 PCX Flag
-
- A constant value (0x0a) that signifies a PCX image file.
-
- 1.2 Version
-
- Indicates the PCX file format version. It can be one of five values:
-
- 0 - Version 2.5 of PC Paintbrush.
- 2 - Version 2.8 (with palette information).
- 3 - Version 2.8 (without palette information).
- 4 - PC Paintbrush for Windows (not 3.0).
- 5 - Version 3.0 and greater of PC Paintbrush and Paintbrush Plus,
- including Publisher's Paintbrush.
-
- Most commercial programs supporting the PCX file format conform to
- Version 5. See Section 3, "Color Palettes", for further information.
-
- 1.3 Encoding (1)
-
- A constant value (0x01) that indicates run-length encoding was used to
- encode and compress the image data.
-
- 1.4 Bits per Pixel
-
- The number of bits per pixel per color plane (typically 1, 2, 4 or 8).
-
- 1.5 Window
-
- A structure with the following members:
-
- Name Bytes Description
-
- xul 2 Upper left corner horizontal position
- yul 2 Upper left corner vertical position
- xlr 2 Lower right corner horizontal position
- ylr 2 Lower right corner vertical position
-
- These members describe the position and size of the image within the
- display, and are measured in pixels (starting with zero).
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- p. 3
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- 1.6 HDPI (2)
-
- "Horizontal dots per inch". The value represents the horizontal
- resolution of the device used to create the image.
-
- 1.7 VDPI (2)
-
- "Vertical dots per inch". The value represents the vertical resolution
- of the device used to create the image.
-
- 1.8 Color Map
-
- The color palette to be used when displaying an image with 16 or fewer
- colors. See Section 3, "Color Palettes", for further information.
-
- 1.9 Reserved
-
- This member was used to indicate the appropriate MS-DOS video mode in
- previous PCX file format versions. It is ignored in Version 5, but
- should be set to zero.
-
- 1.10 NPlanes
-
- The number of color planes used to display the image (typically 1 or 4).
- See Section 3, "Color Palettes", for further information.
-
- 1.11 Bytes per Line
-
- The number of bytes required for a buffer when decoding one color plane
- scan line. This value should be an even number (for compatibility with
- some existing commercial programs). See Section 2, "Image Encoding and
- Decoding", for further information.
-
- 1.12 Palette Info (3)
-
- A bit-mapped variable indicating how to interpret the color palette.
- Only the lowest two bits are significant; the others are ignored. It
- can have one of two possible values:
-
- 0x01 - color or black & white
- 0x02 - grayscale
-
- If the variable is set to 0x02 (grayscale), the color palette must be set
- to shades of gray.
-
- 1.13 HScreen Size (4)
-
- Horizontal screen size in pixels.
-
- 1.14 VScreen Size (4)
-
- Vertical screen size in pixels.
-
- 1.15 Filler
-
- Blank space to fill out 128-byte header. All bytes within this member
- should be set to zero.
-
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- p. 4
-
- Notes
-
- 1. ZSoft has reserved the right to change the encoding scheme for better
- image compression performance in future versions.
-
- 2. Horizontal and vertical resolution for video display adapters is
- defined as the total number of displayed pixels for the current video
- mode. For scanners, it is defined in terms of dots per inch. (These
- values are provided for information only. They are not required for
- encoding or decoding PCX image files.)
-
- 3. The "palette info" member of the file header was used in previous
- versions of the PCX file format to indicate whether the palette
- represented a color or grayscale palette. If it was set to 0x02 (as a
- bitmap - the upper 6 bits could be set at random), the file decoding
- functions could assume a default grayscale palette if necessary.
- However, the palette already had a true (and possibly nonlinear)
- grayscale, so the "palette info" member was never really used by
- ZSoft. The current PC Paintbrush IV and IV Plus products simply
- ignore it.
-
- 4. The "HScreen Size" and "VScreen Size" members were added to Version 5
- of the PCX format to support PC Paintbrush IV Version 1.02 and IV Plus
- Version 1.0. Since earlier Version 5 PCX files may contain
- uninitialized data in place of these members, ZSoft specifically
- recommends that they not be used to determine the appropriate video
- mode for displaying the files.
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- p. 5
-
- 2. Image Encoding and Decoding
-
- The PCX graphics file format considers an image to be a contiguous
- sequence (block) of eight-bit bytes representing a bit-mapped raster
- display. A simple byte-oriented, run-length encoding (RLE) scheme is
- used to compress the display data. When the display is represented by
- more than one color plane (such as color images on EGA displays), each
- scan line is stored sequentially by color plane.
-
- The run-length encoding scheme uses a byte pair consisting of a "count"
- byte and a following "data" byte to represent sequences of display bytes
- with the same value. A count byte is uniquely identified by having its
- two most significant bits set; its six least significant bits are used to
- represent the count value (1 to 63). The following data byte is the
- value that is repeated in the display data the number of times indicated
- by the count value.
-
- Any display data byte which is not part of a sequence of bytes of the
- same value and which does not have its two most significant bits set is
- stored as itself in the encoded image data. Single display data bytes
- with a value of 0xc0 or greater are encoded with a count value of one.
-
- 2.1. Decoding
-
- Decoding display data from encoded image data is done on a line-by-line
- basis. The pixel dimensions of the displayed image are calculated as:
-
- horz_size = Window.xlr - Window.xul + 1
-
- and
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- vert_size = Window.ylr - Window.yul + 1
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- The number of bytes required to buffer one complete scan line for all
- color planes in sequence is:
-
- buffer_size = NPlanes * Bytes per Line
-
- Since there are always an integral number of bytes in the buffer, there
- may be unused data at the end of each color plane scan line if the number
- of bits per pixel is other than eight. This unused data should be masked
- off when transferring the line buffer contents to the video display
- adapter memory.
-
- In theory, each color plane scan line may contain an even or odd number
- of bytes. However, some application programs expect an even number of
- bytes. ZSoft ensures that their products create PCX files with an even
- number of bytes per color plane scan line, and recommends that other
- programs do the same for compatibility. Of course, decoding functions
- should be able to read files with either an even or odd number of bytes
- per color plane scan line.
-
- Decoding begins with the first scan line and proceeds by examining each
- byte of the encoded image data. If the two most significant bits of the
- byte are set, the lower six bits indicate how many times the next byte is
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- p. 6
-
- Decoding begins with the first scan line and proceeds by examining each
- byte of the encoded image data. If the two most significant bits of the
- byte are set, the lower six bits indicate how many times the next byte is
- to be duplicated in the line buffer. If these two bits are not set, the
- byte itself is copied (once) to the line buffer. A count is kept of the
- number of bytes in the line buffer. The current scan line is complete
- when its value equals "buffer_size".
-
- If the display contains more than one color plane, each plane is decoded
- in sequence. The order in which they are decoded is device-dependent.
- For instance, the Enhanced Graphics Adapter has four color planes ordered
- as blue, green, red and intensity. The beginning of each color plane
- scan line within the line buffer is given by:
-
- offset = plane_number * Bytes per Line
-
- where "plane_number" is a number between 0 and NPlanes - 1.
-
- A decoding break occurs at the end of each scan line. That is, an
- encoding byte pair can only represent a contiguous sequence of bytes
- within the current scan line. However, this is not necessarily true for
- color planes. An encoding byte pair may represent a contiguous sequence
- of identical bytes that extends across two color planes for one display
- image scan line.
-
- Decoding continues until all scan lines (as indicated by "vert_size")
- have been decoded. Some older versions of PC Paintbrush padded the image
- with extra (uninitialized) scan lines so that all blocks of scan lines (8
- or 16 lines) read from the file were the same size. The image data was
- read until end-of-file was returned. ZSoft no longer uses this
- technique, since it conflicts with the appended color palette (see
- Subsection 3.3, "VGA 256-Color Palettes"). The extra data read could
- also overrun the user's image buffer.
-
- A sample C function to decode a complete image scan line (all color planes)
- from a PCX file is shown in Figure 3.
-
- 2.2. Encoding
-
- Encoding display image data is also done on a line-by-line basis,
- following the order of scan lines stored in the display adapter's memory
- buffer. The current scan line is encoded for each color plane on a per-
- byte basis. As noted above, ZSoft recommends that all color plane scan
- lines be padded if necessary to ensure they contain an even number of
- bytes.
-
- ZSoft also recommends that the data used to pad the last one or two bytes
- of a scan line represent white data. Apparently, some application
- programs display this data when printing or faxing the files.
-
- A sample C function to encode a single monochrome or color image scan
- line for a PCX file is shown in Figure 4.
-
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- p. 7
-
- 3. Color Palettes
-
- The PCX file format supports color palettes of up to 16 colors in the
- file header. Larger palettes (up to a maximum of 256 colors) are stored
- in an optional color palette that is appended to the encoded image data
- portion of the file.
-
- The file header color palette has two different formats, both designed
- for IBM PC-compatible machines. A device-specific palette is used for
- Color Graphics Adapters (CGA), and a standard R-G-B palette is used for
- Enhanced Graphics Adapters (EGA), Multicolor Graphics Adapters (MCGA),
- Video Graphics Adapters (VGA) and extended Video Graphics Adapters
- (SuperVGA).
-
- ZSoft's PC Paintbrush products no longer support the CGA color palette.
- The following information is provided only for compatibility with older
- PCX files.
-
- 3.1. CGA Color Palettes
-
- The PCX format supports eight possible CGA color palettes for video modes
- 4 (320x200 4-color graphics) and 5 (320x200 monochrome graphics, color
- burst off). Each palette consists of a background color and three
- foreground colors (or shades of grey). The background can be one of 16
- colors, the value for which is stored in the first byte of the PCX file
- header Color Map member. Only the upper four bits are significant; the
- value must be right-shifted by four bits (or divided by 16) to determine
- the appropriate CGA hardware palette register value.
-
- The foreground color palette is specified by the fourth byte of the Color
- Map, which has the following structure:
-
- Name Bit Description
-
- Color Burst Enable 7 0 - color
- 1 - monochrome
- Palette 6 0 - yellow
- 1 - white
- Intensity 5 0 - dim
- 1 - bright
-
- The lower five bits are ignored.
-
- Most published descriptions of the ROM BIOS call "Set CGA Palette"
- (Interrupt 16, Function 11) document only two palettes, obtainable by
- setting register BL to 0x00 or 0x01. This is equivalent to the "Palette"
- bit above. However, the palette intensity (equivalent to the "Intensity"
- bit above) can be selected using bit 4 of the BL register (0 = dim, 1 =
- bright).
-
- The original CGA display adapter was designed for use with NTSC composite
- video monitors and color televisions. The "color burst" is a periodic
- burst of a 3.58 MHz signal superimposed on the composite video signal to
- synchronize the phase of the monitor's internal 3.58 MHz oscillator.
- (Without synchronization, the picture has drifting color bars.) The
- presence or absence of the burst determines whether the image is
- displayed in color or monochrome.
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- p. 8
-
- The "Color Burst Enable" bit above actually indicates whether the MS-DOS
- video mode is to be 4 (color) or 5 (monochrome). However, the color
- burst signal has no meaning for RGB monitors. Video mode 5 will produce
- only two distinct color palettes on CGA displays adapters with RGB
- monitors, and three distinct palettes on EGA, VGA and SuperVGA display
- adapters emulating a CGA display.
-
- Under video mode 6 (640 x 200 2-color graphics), the first byte of the
- CGA color palette specifies the foreground color (i.e. - the color of
- the displayed pixels).
-
- 3.2. EGA/VGA 16-Color Palettes
-
- The 16-color palette for EGA, MCGA, VGA and SuperVGA displays is an array
- of 16 elements, each a structure with the following members:
-
- Name Bytes Description
-
- Red 1 Red intensity
- Green 1 Green intensity
- Blue 1 Blue intensity
-
- All color map entries are stored as unsigned bytes with values ranging
- between 0 and 255. Where display adapters support fewer intensity
- levels, the value of each color map entry is interpreted by dividing its
- value by 256/n, where n is the number of allowable intensity levels
- (typically 2, 4 or 16).
-
- 3.3. VGA 256-Color Palettes
-
- The 256-color palette for MCGA, VGA and SuperVGA displays is an array of
- 256 elements, each a structure with the same members as the EGA/VGA 16-
- color palette, which is appended to the encoded image data portion of the
- file (see Figure 1). It is always preceded by a constant byte flag with
- the value 0x0c (12 decimal).
-
- Only Version 5 PCX-format files support 256-color palettes, and then only
- when the image has more than 16 colors. ZSoft recommends the following
- technique to determine if a 256-color palette is present: first verify
- that the file version number is 5, then count back 769 bytes from the end
- of the file. If the value of this byte is not 0x0c, the optional 256-
- color palette is not present and the EGA/VGA 16-color file header palette
- should be used.
-
- It is possible that a Version 5 PCX-format file with a valid file header
- palette can have the value 0x0c in the 769th byte from the end of the
- encoded image data. The above technique would then falsely indicate the
- presence of an appended 256-color palette. To avoid this problem, it is
- necessary to first decode the image and note the file position where the
- encoded image data section ends before counting back 769 bytes from the
- end of the file. If the supposed 256-color palette flag is located in
- the image data section, then the file header palette should be used
- instead.
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- p. 9
-
- 3.4. 24-Bit Color
-
- Future versions of ZSoft's Publisher's Paintbrush will support up to 16.7
- million simultaneous colors. The PCX file format will be based on three
- color planes (red, green and blue), with 8 bits per pixel per plane.
- There will be no color palette, since the color of each pixel will be
- fully specified by the encoded image data.
-
- 3.5. Disabling the Palette
-
- It is occasionally necessary to disable the color palette of a PCX file
- in order to correctly display the image. In other words, the current
- (default) setting of the display adapter's palette registers are used.
- This can be done by changing the PCX file version number from '5' to '3'
- (i.e. - PC Paintbrush Version 2.8 without palette information). The file
- decoding functions must then check the file version number and ignore the
- color palette if it is set to '3'.
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- p. 10
-
- 4. Other Environments
-
- While the PCX file format was designed for MS-DOS machines, it is
- nevertheless possible to display PCX images on other machines. It will
- generally be necessary to map the image representation (i.e. - window
- dimensions, number of color planes, bits per pixel per plane, and the
- color palette) to the capabilities of the display hardware.
-
- It is also necessary to remember that all information in a PCX-format
- file is stored as either 8-bit bytes or 16-bit words. Words are stored
- in the big-endian format characteristic of 80x86-based machines. That
- is, the eight least significant bits (lower byte) are stored first,
- followed by the eight most significant bits (upper byte). If PCX-format
- files are transferred to little-endian machines (such as those based on
- 680x0 and Z8000 processors), the order of bytes within each word will
- have to be reversed before they can be interpreted. (This applies to the
- file header only, since the encoded image data and optional 256-color
- palette are stored as bytes.)
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- p. 11
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- References
-
- Azer, S. [1988]. "Working With PCX Files", Microcornucopia, No. 42
- (July-August), p. 42.
-
- Lindley, C.A. [1990]. Practical Image Processing in C, John Wiley & Sons
- Inc., New York, N.Y.
-
- Luze, M. [1991]. "Printing PCX Files", C Gazette, Vol. 5:2 (Winter 1990 -
- 1991), pp. 11-22.
-
- Phoenix Technologies Ltd. [1989]. System BIOS for IBM PC/XT/AT Computers
- and Compatibles, Addison-Wesley, Reading, MA.
-
- Quirk, K. [1989]. "Translating PCX Files", Dr. Dobb's Journal, Vol. 14:8
- (August), pp. 30-36, 105-108.
-
- Rimmer, S. [1990]. Bit-Mapped Graphics, Windcrest Books, Blue Ridge
- Summit, PA.
-
- ZSoft Corporation [1988]. PCX Technical Reference Manual Revision 4,
- ZSoft Corporation, Marietta, GA.
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- p. 12
-
- Figures
-
- +--------------------------------------------+
- | File Header (128 bytes) |
- +--------------------------------------------+
- | Encoded Image Data (variable length) |
- +--------------------------------------------+
- | Optional Color Palette (769 bytes) |
- +--------------------------------------------+
-
- Figure 1 - Basic PCX File Format
-
-
- Name Bytes Description
-
- PCX Flag 1 Constant flag
- Version 1 PCX version number
- Encoding 1 Run-length encoding flag
- Bits per Pixel 1 Number of bits per pixel per plane
- Window 8 Window dimensions
- HDPI 2 Horizontal image resolution
- VDPI 2 Vertical image resolution
- Color Map 48 Hardware R-G-B color palette
- Reserved 1 (Used to contain video mode)
- NPlanes 1 Number of color planes
- Bytes per Line 2 Number of bytes per scan line
- Palette Info 2 Palette interpretation
- HScreen Size 2 Horizontal screen size
- VScreen Size 2 Vertical screen size
- Filler 54 Initialized filler bytes
-
- Figure 2 - PCX File Header Structure
-
-
- /* Read an encoded scan line (all color planes) from a */
- /* PCX-format image file and write the decoded data to a scan */
- /* line buffer */
-
- void pcx_read_line
- (
- unsigned char *linep, /* PCX scan line buffer pointer */
- FILE *fp, /* PCX image file pointer */
- int bpline /* # bytes per line (all color planes) */
- )
- {
- int data; /* Image data byte */
- int count; /* Image data byte repeat count */
- int offset = 0; /* Scan line buffer offset */
-
- while (offset < bpline) /* Decode current scan line */
- {
- data = getc(fp); /* Get next byte */
-
- /* If top two bits of byte are set, lower six bits show how */
- /* many times to duplicate next byte */
-
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- p. 13
-
- if ((data & 0xc0) == 0xc0)
- {
- count = data & 0x3f; /* Mask off repeat count */
- data = getc(fp); /* Get next byte */
- memset(linep, data, count); /* Duplicate byte */
- linep += count;
- offset += count;
- }
- else
- {
- *linep++ = (unsigned char) data; /* Copy byte */
- offset++;
- }
- }
- }
-
- Figure 3 - Decode PCX Image File Scan Line Function
-
-
- /* Encode a scan line and write it to a PCX file (the line is */
- /* assumed to contain the color plane scan lines in sequence, */
- /* with padding for an even number of bytes and trailing white */
- /* data for each line as appropriate) */
-
- void pcx_write_line
- (
- unsigned char *linep, /* Scan line buffer pointer */
- int length, /* Scan line buffer length (in bytes) */
- FILE *fp /* PCX file pointer */
- )
- {
- int curr_data; /* Current data byte */
- int prev_data; /* Previous data byte */
- int data_count; /* Data repeat count */
- int line_count; /* Scan line byte count */
-
- prev_data = *linep++; /* Initialize the previous data byte */
- data_count = 1;
- line_count = 1;
-
- while (line_count < length) /* Encode scan line */
- {
- curr_data = *linep++; /* Get the current data byte */
- line_count++; /* Increment line byte count */
-
- if (curr_data == prev_data) /* Repeating data bytes ? */
- {
- data_count++; /* Increment data repeat count */
-
- if (data_count == 0x3f) /* Max allowable repeat count ? */
- {
- pcx_encode(prev_data, data_count, fp); /* Encode data */
- data_count = 0;
- }
- }
-
-
-
-
- p. 14
-
- else /* End of repeating data bytes */
- {
- if (data_count > 0)
- pcx_encode(prev_data, data_count, fp); /* Encode data */
-
- prev_data = curr_data; /* Current data byte now prev */
- data_count = 1;
- }
- }
-
- if (data_count > 0) /* Any remaining data ? */
- {
- pcx_encode(prev_data, data_count, fp); /* Encode data */
- }
- }
-
-
- /* Write an encoded byte pair (or single byte) to a file */
-
- void pcx_encode
- (
- int data, /* Data byte */
- int count, /* Data byte repeat count */
- FILE *fp /* PCX file pointer */
- )
- {
- if (((data & 0xc0) == 0xc0) || count > 1)
- {
- putc(0xc0 | count, fp); /* Write count byte */
- }
-
- putc(data, fp); /* Write data byte */
- }
-
- Figure 4 - Encode Image Scan Line Functions
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- p. 15
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