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- on exitFrame
- puppetSprite(6, 1)
- puppetSprite(7, 1)
- puppetSprite(8, 1)
- puppetSprite(9, 1)
- puppetSprite(10, 1)
- puppetSprite(11, 1)
- puppetSprite(13, 1)
- puppetSprite(14, 1)
- puppetSprite(15, 1)
- puppetSprite(16, 1)
- puppetSprite(17, 1)
- set the immediate of sprite 6 to 1
- set the immediate of sprite 7 to 1
- set the immediate of sprite 8 to 1
- set the immediate of sprite 9 to 1
- set the immediate of sprite 10 to 1
- set the immediate of sprite 11 to 1
- set the immediate of sprite 13 to 1
- set the immediate of sprite 14 to 1
- set the immediate of sprite 15 to 1
- set the immediate of sprite 16 to 1
- set the immediate of sprite 17 to 1
- if rollOver(6) = 1 then
- set the castNum of sprite 13 to the number of cast "g3.pcx"
- else
- set the castNum of sprite 13 to the number of cast "blank1.pcx"
- end if
- if rollOver(7) = 1 then
- set the castNum of sprite 14 to the number of cast "ee3.pcx"
- else
- set the castNum of sprite 14 to the number of cast "blank2.pcx"
- end if
- if rollOver(8) = 1 then
- set the castNum of sprite 15 to the number of cast "ee4.pcx"
- else
- set the castNum of sprite 15 to the number of cast "blank3.pcx"
- end if
- if rollOver(9) = 1 then
- set the castNum of sprite 16 to the number of cast "ee5.pcx"
- else
- set the castNum of sprite 16 to the number of cast "blank4.pcx"
- end if
- if rollOver(10) = 1 then
- set the castNum of sprite 17 to the number of cast "paper17.pcx"
- else
- set the castNum of sprite 17 to the number of cast "blank5.pcx"
- end if
- if rollOver(11) = 1 then
- set the castNum of sprite 11 to the number of cast "Amptr.pct"
- else
- set the castNum of sprite 11 to the number of cast "amph.pct"
- end if
- go(the frame)
- end
-