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- From: forbes@cbnewsf.cb.att.com (Scott Forbes)
- Newsgroups: rec.games.int-fiction,rec.arts.int-fiction,comp.sys.ibm.pc.games.adventure,comp.sys.mac.games,comp.sys.amiga.games,comp.sys.atari.games,rec.games.misc,rec.answers,news.answers
- Subject: rec.games.int-fiction Frequently Asked Questions, part 1 of 3
- Summary: This is part 1 of the rec.games.int-fiction FAQ
- Keywords: interactive fiction games frequently asked questions FAQ Infocom
- Message-ID: <C89p1C.34B@cbfsb.cb.att.com>
- Date: 7 Jun 93 20:03:12 GMT
- Expires: Thu, 15 Jul 1993 12:00:00 GMT
- Sender: news@cbfsb.cb.att.com
- Followup-To: poster
- Organization: I see no organization here
- Lines: 287
- Approved: news-answers-request@MIT.Edu
- Xref: senator-bedfellow.mit.edu rec.games.int-fiction:2295 rec.arts.int-fiction:2820 comp.sys.ibm.pc.games.adventure:1262 comp.sys.mac.games:27235 comp.sys.amiga.games:33841 rec.games.misc:41228 rec.answers:1119 news.answers:9140
-
- Archive-name: games/interactive-fiction/part-1
- Last-updated: 06 Jun 1993
-
-
- West of House
- You are standing in an open field west of a white house, with a
- boarded front door. There is a small mailbox here.
-
- >OPEN MAILBOX. READ LEAFLET
- Opening the small mailbox reveals a leaflet.
-
- (Taken)
- "Welcome to rec.games.int-fiction!
-
- This is the Frequently Asked Questions list for the group
- rec.games.int-fiction, a USENET newsgroup for the discussion
- of Interactive Fiction games and related topics. To read a
- specific question, use your newsreader's search function on
- the string "(n)", where n is the question number.
-
- # This article is Part 1 of a three-part FAQ, and contains entries
- # regarding the newsgroup rec.games.int-fiction and the FAQ itself.
- #
- # Part 2 contains entries regarding Infocom, including information
- # about the _Lost Treasures of Infocom_ software packages.
- #
- # Part 3 contains information about the ftp.gmd.de software archive,
- # mirror archive site wuarchive.wustl.edu:/doc/misc/if-archive, and
- # about other sources for publicly available interactive fiction.
- #
- # All three of these articles may be FTP'd from the FAQ archive at
- # rtfm.mit.edu, or from the interactive fiction archive at ftp.gmd.de.
-
-
- 1.0 rec.games.int-fiction
- 1.1 The purpose of this group and some history of IF
- # 1.2 Other USENET newsgroups discussing interactive fiction
- 1.3 Basic netiquette rules; asking for and posting hints
- # 1.4 Disclaimer and trademark/copyright notice
-
- New questions in this FAQ or questions with updated information are
- marked with a pound sign, as are changed lines in the text below.
-
- This FAQ is currently under construction; questions and info
- should be e-mailed to Scott Forbes (forbes@ihlpf.att.com).
-
- Special thanks to Paul Smith, Magnus Olsson, Jacob Butcher,
- # Paul David Doherty, Volker Blasius, Keith Lim, Luis Torres,
- # Jacob Weinstein, Mark Howell, Adrian Booth, Eric Shepherd,
- # Sascha Wildner, Jim Butterfield, Mark Stacey, Stu Galley and
- # many others for ideas, suggestions and contributions.
-
-
- No newsgroup should be without one!"
-
-
- >PRAY
- Altar
- This is the south end of a large temple. In front of you is what
- appears to be an altar. In one corner is a small hole in the floor
- which leads into darkness. You probably could not get back up it.
- On the two ends of the altar are burning candles.
- On the altar is a large black book, open to page 570.
-
-
- >READ BOOK
- Commandment #12593
-
- "The purpose of this group and some history of IF" (1.1)
- here in the newsgroup rec.games.int-fiction we discuss games of the
- interactive fiction genre, ranging from classic games by companies
- such as Infocom and Scott Adams to 'modern' and non-text IF games.
-
- Simply put, the IF genre includes any game that tells a story as
- part of the game, usually with the player as the protagonist. The
- actions of the player affect the progress of the story, which often
- centers around solving puzzles or finding treasure, and leads to an
- endgame in which the player 'wins' and completes the adventure.
-
- Interactive fiction traces its electronic roots to a 1977 program
- named ADVENT, better known as the Colossal Cave Adventure. It was
- this program, written by Willie Crother and Don Woods, that
- established many of the features now common to the genre, including
- noun-verb parsing (e.g. "TAKE BOOK"), mazes ("You are in a maze of
- twisty little passages, all alike") and the basis of most later IF
- in fantasy/adventure settings. Soon after this the game Dungeon,
- or Zork, was written by MIT grad students; these students were the
- nucleus of a 1980 startup company called Infocom, which produced
- a version of Zork for the TRS-80 Model I and other machines. This
- led to widespread popularity of interactive fiction games, and was
- later referred to as the Golden Age of the genre; for several
- years, Infocom's products were the top-selling games on the market.
-
- Later events, however, led to the decline of the IF genre. As the
- educational level of the average computer user decreased and the
- features and capabilities of the average computer increased, the
- trend in computer games went to 'arcade' games instead of text.
-
- By 1989 Infocom had been absorbed by another company and destroyed,
- leaving a legacy of high-quality, well-written interactive fiction
- and a large audience with few sources for good new material. This
- newsgroup discusses 'classic' interactive fiction games, new games
- keeping the genre alive, and non-text (even non-computer) IF.
-
- >N
- Temple
- This is the north end of a large temple. On the east wall is an ancient
- inscription, probably a prayer in a long-forgotten language. Below the
- prayer is a staircase leading down. The west wall is solid granite. The
- exit to the north end of the room is through huge marble pillars.
- There is a brass bell here.
-
- >READ INSCRIPTION
-
- "Other USENET newsgroups discussing interactive fiction" (1.2)
-
- _rec.arts.int-fiction_ is a newsgroup for *authors* of interactive
- fiction, and discusses adventure development systems such as TADS,
- features of a 'good' IF game and how to implement them, techniques,
- hazards, tradeoffs, etc. If you're thinking about writing a game
- (as opposed to playing one), rec.arts.int-fiction is your group.
-
- _comp.sys.amiga.games_ discusses all types of computer games for
- the Commodore Amiga computer, including IF games for that machine.
- # _comp.sys.mac.games_ has a similar charter, discussing games for
- # the Apple Macintosh line of computers.
- #
- # _comp.sys.ibm.pc.games.adventure_ discusses a subset of the topics
- # covered in rec.games.int-ficton: Those interactive fiction games
- # available for the IBM PC. If you're looking for IBM-specific info
- # about a game, or for info about a game available only on IBM PCs,
- # you may find help in c.s.i.p.g.adventure.
-
- The _rec.games.mud_ hierarchy discusses MUD (multi-user dungeon)
- games. The _rec.games.frp_ groups discuss fantasy role-playing
- games (not necessarily computer-based) such as Dungeons & Dragons.
-
- _rec.games.rogue_, _rec.games.hack_ and _rec.games.moria_ each
- discuss a specific "explore the dungeon" game.
-
- [Any other groups that belong in this section? --SF]
-
-
- >BLORPLE WEST WALL
- Abruptly, your surroundings shift.
-
- Nondescript Room
- This is a drab, nondescript room. The only exit leads south.
-
- >S
- Enchanters' Retreat
- Belboz is meditating here.
-
- >BELBOZ, HELLO
- "Hello." Belboz doesn't seem pleased to see you.
-
- >ASK BELBOZ FOR A HINT
- Belboz looks at you suspiciously. "Only the rawest apprentice would
- ask for a hint (or post one) without observing proper netiquette."
-
- "Basic netiquette rules; asking for and posting hints" (1.3)
-
- 1. Above all else, don't spoil the puzzle or game for other
- people who are reading the newsgroup but DIDN'T ask for a
- hint. Use spoiler warnings in the both the posting's title
- and in the text.
-
- Good example:
- >Subject: Re: ZORK I question (SPOILERS)
- >
- >J. Random writes:
- >>How do I get into the white house?
- >
- >SPOILERS
-
-
- >Have you tried running for President?
- >
-
- *** A special note on the "form feed" character: The ASCII
- character 12, if inserted as the _first_character_of_a_line_
- in the text of an article, causes most newsreaders to pause
- and require the user to hit a key before continuing. This
- feature is useful when protecting part of a message from
- people who don't want to see it, as it gives them the option
- of hitting "n" instead and skipping the SPOILER section.
-
- Some newsreaders display this character as a caret followed
- by the letter L, thus: ^L . This is NOT the same as typing
- the two characters ^ and L. Also, it is very important that
- the "form feed" character be kept as the first character on
- the line. If you reply to a message and put a ">" in front
- of the form feed, it won't work, the message will be spoiled
- and scores of angry netters will tear you limb from limb
- (okay, maybe not THAT drastic, but it's bad manners).
-
- Most machines can generate a form feed character if you type
- a CTRL-L or (in "vi") CTRL-V CTRL-L. If you can't generate
- a form feed character, either use 24 blank lines or save
- this message and delete everything but the form feed below.
-
- The last character on this line is an ASCII form feed:
-
-
-
- 2. If you're asking for a hint, please try to ask in a way
- that doesn't spoil the puzzle, or spoil other puzzles in
- the game. Describe whatever details are relevant, but
- don't post the answer to every other puzzle you've solved
- up to this point.
-
- Good example:
- >I've figured out what the gold machine is for, but I keep
- >getting killed whenever I try to use it.
-
- Bad example:
- >I used the gold machine to send a message to Orkan, but the
- >Warlock noticed my presence and turned me into bat guano.
-
- If you can't ask the question without revealing part of the
- puzzle, protect the question with spoiler warnings as above.
-
-
- 3. When giving a hint, please try to give just enough info
- to send the adventurer on his/her way. Please don't post
- the exact sequence of moves required to win the game from
- this point, or solve the next two puzzles in order to get
- the ball rolling.
-
- Good example:
- >Have you explored the area outside the house?
-
- Bad example:
- >There's a window on the east side of the house that you can
- >squeeze through in order to get in. Don't bother with the
- >front door; there's no way to open it. Don't eat the food,
- >either: You'll need it later to feed the microscopic dog.
-
-
- Belboz looks at you expectantly.
-
- >FROTZ BELBOZ
- Belboz stops you with a word of power.
- "Ah! Now I have you, charlatan! Fool me twice? Never!" He rises
- to his feet, makes a threatening gesture, and you find yourself
- transported to....
-
- Maze
- This is part of a maze of twisty little passages, all alike.
-
- >S
- Maze
- This is part of a maze of twisty little passages, all alike.
-
- A seedy-looking individual with a large bag just wandered through
- the room. On the way through, he quietly abstracted some valuables
- from your possession, mumbling something about:
-
- # "Disclaimer and copyright/trademark notice" (1.4)
- #
- # This FAQ is copyright (c) 1993 by Scott Forbes. The author
- # makes no warranty with respect to the quality or accuracy of
- # the information contained in this document. In no event will
- # Scott Forbes be liable for damages, blah, blah, I have no $,
- # don't sue me, etc.
- #
- # All trademarks remain the property of their respective companies.
-
- >W
- Maze
- This is part of a maze of twisty little passages, all alike.
-
- Someone carrying a large bag is casually leaning against one of the
- walls here. He does not speak, but it is clear from his aspect that
- the bag will be taken only over his dead body.
-
-
- >KILL THIEF WITH SWORD
- A good slash, but it misses the thief by a mile. The thief comes in
- from the side, feints, and inserts the blade into your ribs.
-
- It appears that that last blow was too much for you.
- I'm afraid you are dead.
-
- **** You have died ****
-
- Press any key to continue
-