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- Date: Thu, 03 Mar 1994 11:00:29 GMT
- Message-ID: <FAQ.1.co_762692428@is.morgan.com>
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- From: davidb@is.morgan.com (David Birnbaum)
- Subject: rec.sport.disc FAQ - Part 1
- Followup-To: poster
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- Organization: Morgan Stanley & Company, Inc.
- Keywords: disc ultimate golf horozontal
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- Xref: bloom-beacon.mit.edu rec.sport.disc:4165 news.answers:15984 rec.answers:4336
-
- Archive-name: disc-faq/part1
- Last-modified: $Date: 1994/02/07 20:41:34 $
- Version: $Revision: 1.46 $
-
- ***************
-
- This is part one of the rec.sport.disc FAQ [Frequently Asked
- Questions list]. This file, and its companion files, are posted
- bi-weekly to rec.sport.disc and news.answers. The posting is designed
- to answer questions which are commonly asked by new readers of the
- group, as well as to provide a reliable source of information for
- regular readers.
-
- FAQ Listing:
- -----------
- FAQ.1: This section contains the Questions and Answers for the
- sports of Ultimate, Disc Golf, and Miscellaneous
- disc-type questions.
- FAQ.2: This section contains some contacts, the UPA [Ultimate
- Player's Association] College Top 25, and a rough schedule.
-
- Table of Contents:
-
- * Indicates new or vastly revised questions
-
- 1) What is Ultimate?
- 2) What is Disc Golf?
- 3) Is there an FTP site for Disc stuff?
- - How to get electronic copies of the FAQ or rules
- - How to get team/contact listings
- - How to get disc-golf site listings
- 4) Am I eligible for Collegiate Disc?
- 5) How is the UPA Top 20 Computed?
- 6) What's a MAC, and how do I do it?
- 7) How do discs fly? [ for the physicist ]
- 8) Is there anyway to read or post to rec.sport.disc if
- you don't have access to USENET?
- 9) Visit the Ultimate Doctor
-
- a) FAQ information and administrative swill
-
-
- 1) What is Ultimate?
- ----------------
-
- Ultimate is a fabulous, high-energy sport that can be enjoyed by
- people of all ages and disc-skills who don't mind a little
- running and a lot of fun. The description below applies to the
- outdoor version of the game. The indoor version, being on a
- smaller field, is somewhat modified (a slightly smaller field and
- fewer players) but mostly similar.
-
- Picture, if you will, a playing field (usually grass, but
- desperate teams will play on almost any surface) as follows:
-
- <- 25 yds -> <--------------- 70 yds --------------> <- 25 yds ->
- ^ +-----------+---------------------------------------+-----------+
- | | | | |
- | | | | |
- | | | | |
- | | End | | End |
- 40 | | | |
- yds| Zone | | Zone |
- | | | | |
- | | | | |
- | | | | |
- | | | | |
- v +-----------+---------------------------------------+-----------+
-
- On this playing field are two teams of seven players each. The
- object of the game is for a team to pass the disc from player to
- player, all the way up the field, and catch the disc in their end-
- zone, which scores a point. Players cannot run with the disc, but
- must plant a pivot foot (as in basketball) and throw the disc to
- a teammate. When holding the disc, a player gets ten seconds to
- throw it to a teammate (five or seven seconds indoors), which is
- counted off by the defender guarding the offensive player (known
- as "marking" the thrower.) If the disc isn't thrown in time, it's
- called a "stall" and the defense takes over.
-
- If the offensive team drops the disc, catches it out of bounds, or
- failes to complete a pass because a defender somehow blocks the
- pass, the other team picks up the disc where it lands and works to
- score in the other direction. Defenders gnerally play either a
- man-to-man or zone defense in their attempt to block a throw.
-
- The game is non-contact - it's a foul to hit the other player, or
- to hit the disc while it's being held. (Blocking the disc right
- after it's thrown, known as a "point-block", is a very hot play!)
- Nor can a defender be "picked" off the player being guarded. Any
- play carried out with the main intent to prevent another player
- from having a fair chance at catching the disc or making a defense
- is considered a foul; in other words, you have to "play the disc,
- not the person!"
-
- Probably the most important part of Ultimate is known as "The
- Spirit of the Game". This catch-phrase is used to describe the
- respect that every player in the game has for his fellow players.
- No referees are used in the game. Instead, each player does his
- best to make an honest call if necessary, and trust the calls of
- his fellow players, with the implicit assumption that nobody in
- Ultimate would try to cheat.
-
- This principle is what makes Ultimate special to so many people,
- and all Ultimate players try to keep the Spirit alive by
- maintaining this high level of trust, no matter how competitive
- the game gets. If people cannot resolve their differences, people
- usually say "back to the thrower", which allows play to continue
- on without forcing the issue one way or another.
-
- The best way to see how Ultimate is played is to go watch a local
- tournament. Ultimate players share a great comraderie, and LOVE
- to introduce new players to the sport. So come on out and watch!
-
-
- 2) What is Disc Golf?
- -----------------
-
- Disc golf is a great sport for everybody that relies on one's
- ability to throw a disc with power and accuracy. People of any
- age, ability, and gender can excel and enjoy disc golf immensely.
-
- The object of the game is to traverse a course from beginning to
- end in the fewest total number of throws of a golf disc. Similar
- to the traditional golf game, a course is composed of a number of
- holes, in which each player begins by throwing from the tee, and
- completes the hole by landing in or striking the target.
-
- The total score for a course is determined by totaling the
- number of throws made on each hole. The winner is the player who
- completes the course in the fewest number of throws...or whoever
- has the most fun!
-
- Disc golf courses exist in many different terrains. Often they
- are laid out among wooden areas, with water hazards, large
- elevation changes, and difficult throws. Other courses are
- mostly flat, with few natural obstacles. The obstacles should be
- considered part of the course, and not tampered with (even when a
- tree eats your disc!)
-
- The average course is 18 holes, but 9 hole and 27 hole courses
- exist as well. The average hole is around 425 ft (130m), but
- some are as short as 150 ft (45m) or as long as 1000 ft (300m).
- Courses usually have a listed par, for pro or amateur players.
- Of course, people practice disc golf all the time by just aiming
- for an object a hundred yards away, which is the kind of disc
- golf one will often see being played on university campuses or
- urban parks.
-
- Terms:
-
- Tee - this the area where the player starts each hole. Some
- courses have multiple tees for each hole. The material on the
- tee surface varies from concrete, asphalt, dirt, crushed
- stone, or wood chips. In general, any flat non-slippery
- surface is good.
-
- Target - The target is where the disc must land in in order to
- complete the hole. The target is usually a "pole hole" which
- is specially made to catch the golf disc. Courses that do not
- use pole holes are usually known as object courses. A typical
- "object target" is a tree trunk, 4x4 or pipe.
-
- Golf disc - a "golf disc" is a flying disc made especially for
- the sport of disc golf, although some players use Wham-O type
- frisbees. Golf discs vary in weight and size. They are
- usually harder and denser than Wham-O type frisbees. Special
- models exist for driving, putting and "up shots" (not as far
- as a drive, but more than a putt) much like different golf
- clubs exist in ball golf. However, players are not required
- to use a "driver" as a driver or a "putter" as a putter. Some
- players throw a putter as their first shot from the tee. A
- golf disc generally costs anywhere from US $5-7, depending on
- how many are bought.
-
- A professional PDGA tour exists, currently has about 5000-7000
- active members, some of whom play on a professional level for
- money, and some play on a amateur level for non cash prizes. The
- top money winner last year won over US $16,000.
-
-
- 3) Is there an FTP site for Disc stuff?
- ------------------------------------
-
- A anonymous FTP site for the rec.sport.disc archives has been set
- up, courtesy of Gary Lewandowski. You may download copies of
- various rules and the current FAQ via anonymous FTP from:
-
- ftp.cs.wisc.edu (128.105.8.18)
-
- in the directories pub/ultimate. In order to reduce net bandwidth,
- the contact information is no longer being distributed with the
- FAQ, and is only availible via FTP or mail-FTP. All of the files
- are kept to a managable size to prevent mailer-death.
-
- Anyone without FTP access should contact Gary directly by sending
- mail to gary@cs.wisc.edu. An FTP-mail server may be set up;
- details will follow.
-
- The following files should be available there:
-
- FAQ part 1 and 2
- UPA Ultimate rules
- Ultimate Timeline
- UPA Championship History
- WFDF World Championship History
-
- Others will be added from time to time.
-
- 4) Am I eligible for Collegiate Ultimate under the UPA?
- ---------------------------------------------------
-
- [ This is direct from Frank Revi, UPA National College Director,
- August 29, 1992. Frank can be contacted c/o UPA or at
- 71551,2461@compuserve.com. ]
-
- The following is a SUMMARY of UPA college eligibility
- requirements. It is intended to give an overview of the
- requirements. It is not the full text, and therefore DOES NOT
- give definitive information for all cases. The official text as
- published in the UPA newsetter pertaining to the season in
- question is the only source of official documentation of the
- eligibility rules for that season.
-
- All questions on eligibility should be addressed to the National
- College Director. "Rulings" from other coordinators and UPA
- headquarters staff are not final.
-
- UPA college eligibility is a 5-year window during which a player
- may participate in the series. The window runs continuously from
- the player's first participation in a UPA sanctioned event or
- first UPA membership, whichever comes first; but no earlier than
- the date of high school graduation (i.e. UPA events/membership
- while in high school don't count). The window closes annually on
- 1 June. The player must further meet the following requirements:
-
- * Be registered and enrolled in a regularly matriculated degree
- program at the institution for which s/he is eligible to play
-
- * Be taking a minimum of two full-time classes during the academic
- period(s) containing both March 1st and May 1st of the current
- year.
-
- [The above requirement is waived for students taking the
- minimum required academic load required to graduate at the end
- of the academic period containing May 1st. Research and
- thesis work may be counted towards the required courseload IF
- it is officially recognized as equivalent by the institution
- (e.g. if you register for research in the equivalent of course
- hours, that counts). Any questionable situations require a
- clarification request (see below).]
-
- * Be a member of the UPA in good standing
-
- The UPA does not grant exemptions to the eligibility rules.
-
- In cases where the rules are not clear, a clarification request
- may be made in writing by returning an official form by the
- deadline published in the newsletter. Forms must be requested in
- writing from UPA HQ; directions are printed on the form.
- Requests are reviewed by the Coordinating Committee and responses
- are mailed.
-
- The eligibility of all players on a given team must apply at the
- same branch or location of that school.
-
- Teams must submit completed rosters signed and sealed by the
- registrar before playing in any series event.
-
-
- 5) How is the UPA Top 20 List Computed?
- -----------------------------------
-
- The UPA Top 20 is calculated by Eric Simon and distrbuted weekly.
- However, the Top 20 isn't accurate unless college tournaments
- call in their scores! So, please, all college teams and
- tournament directors should send in their scores to Eric or the
- UPA (see FAQ.2 for a contact list.)
-
- The most basic explanation of the Top 20 rating system is this:
- for each game a team plays, the team gets rating points. These
- rating points are then averaged.
-
- The next level of complexity is how to compute the points for a
- given game, and how to avereage them. The points for a given
- game is given by this formula:
-
- pts = opp_rate + (400 / x) (1)
-
- where opp_rate is the rating of the opponent, and x is a factor
- that depends upon the score. The formula for x is:
-
- x = max(.66,(2.5*(losing score/winning score)^2)) (2)
-
- Rather than explain it, let me give an example. Suppose team A
- beats team B 15-11. According to the formula, take the fraction
- 11/15, square it, and multiply by 2.5. This gives us 1.34.
- Suppose, further, that team B has a rating of 1000. According to
- formula (1), we simply compute 1000 + 400/1.34 and get 1298. The
- "max" that's used for formula (2) makes it so that the smallest
- that x can equal is .66, which means that the best (or worst) a
- team can do in a specific game is to perform at 600 points better
- (or worse) than their opponent. (A score of 13-5 will get you
- 600 points).
-
- So, suppose team A has played in 4 games, and each individual
- game rating is 1298, 913, 1410, and 1103. Well, we simply
- average them together, and team A has a rating of
- (1298+913+1410+1103)/4 which is 1181. But, actually, the
- averaging isn't quite that simple, either. We actually take a
- weighted average. In the above example, each game had a weight
- of 1, in actuality, the weight depends upon how recently the game
- was played. This formula is:
-
- wt = min(1,1/(((today-gamedate+4)/7).4)) (3)
-
- Suppose games were played on four consecutive Saturdays. Since
- the ratings are done on Mondays, this would mean that the games
- were played 2, 9, 16, and 23 days ago. Well, by formula (3), any
- game played within 3 days of the rating gets a weight of 1.
- Games played the week before, or 9 days ago, get a weight of
- 1/((9/7)^.4) which is about .9. The games 16 days ago are
- weighted at about .72, etc. This is called a decay function,
- and, basically, it means that the more recent the game is, the
- more heavily it is weighted.
-
- Finally, whatever the weight it, it is doubled for games at
- Regionals, and tripled for games at Nationals. After all, teams
- are usually at full strength during those tourneys, and the games
- are more important. Finally, it is hoped that the winner of
- Nationals will come out as number one in the rankings. Luckily
- this has always happenned, although one year a team that lost in
- the semifinals almost finished first.
-
- But that's not all! Suppose the ratings of the teams you play
- change. An underated team you lost to in the first round ends up
- winning the tournament. Should your rating reflect that teams'
- victories, in other words trying to take into account that the
- other team was a really good team. Of course it should. Suppose
- your team's rating went up during the course of the tourney, too;
- shouldn't other teams, in turn, get the benefit of that?
-
- This is done in an interative process. On Monday, every team
- gets re-rated. That is, we recompute every individual game
- rating, based on the previous week's ratings, and the new date.
- Then, each team gets a new rating for the current week. Then, we
- re-rate every team again, using this week's ratings, to get a new
- set of ratings. We do this 20 times (this is why a computer is
- indispensable). Eventually (usually after only about 8
- interations) the ratings reach some sort of equilibrium. It's
- kind of a neat process to watch. If some team does really well,
- and the rating goes up 250 points, then, on the second iteration,
- all teams that have played the first team goes up by a smaller
- amount, and on the third iteration, all the teams that have
- played the teams that played the first team will go up by a small
- amount, and so on.
-
- The biggest problem with the system is that in some areas of the
- country not everyone is calling in scores. Let me give a classic
- example of how an entire region can be adversely effected by
- this.
-
- Suppose the best team in Region X always calls in their games
- (and, in fact, more winners than losers call games in). So,
- suppose this team "State U." calls in 13 games of theirs, all
- victories. None of the other teams had called in any scores.
- This team beat, say, team B in the finals of two other
- tournaments. Obviously, team B must've been pretty good to make
- it to the finals, but to the computer, team B was simply 0-2. In
- fact, to the computer, it looked like the 13-0 team was playing a
- really wimpy schedule because every team that had played was
- winless! So what happens? State U doesn't get a very high
- ranking. Now, weeks later, the other scores are called in. It's
- too late, State U is already ranked lower than they should be,
- and all these other schools are, correctly, ranked lower than
- State U is. So, the whole region gets ranked lower than they
- should be.
-
-
- 6) What's a MAC, and how do I do it?
- --------------------------------
-
- A MAC, also known as a "mack", actually stands for Midflight
- Attitude Correction. In the sport of Ultimate, it usually
- happens by mistake, but here's how to do it on purpose.
-
- To MAC a disc effectively, one needs to be aware of the direction
- of spin the disc has. The two possibilities are clockwise
- (originating from a standard backhand throw from a right-handed
- player) and counterclockwise (a sidearm throw from a right-handed
- player).
-
- The best throws to MAC are hard with lots of Zs (spin). The
- technique is to allow the disc to be throw at you very hard,
- allow the disc to pass you, the MACer, on one side of your body
- or another, and just as the disc is perpendicular to the throw
- line, touch the side of the disc very briefly.
-
- If the throw is clockwise, allow the disc to pass your right side
- (as you are looking at the thrower) and tap the top of the disc's
- platter, near the outside of the disc at the point closests to
- you. The disc will then take a MAC, climbing upward. If the
- clockwise throw passes on your left, that tap will send it
- straight into the ground.
-
- Switch everything around for a counterclockwise throw. Disc
- passes you on the left, tap the side of the disc, it takes a MAC
- and climbs up. Disc passes on your right, tap it on the side,
- the disc dives down into the ground.
-
- There are some neat variations of the MAC, like the foot MAC,
- which takes some extra practice. Hitting the disc on the outside
- edge from the thrower is also harder. If you want to see one of
- the best MACers alive, watch Dan (Stork) Roddick sometime. He is
- amazing! (he is also the Sports Director for Wham-O). And no
- place is better to MAC than on a California beach somewhere.
-
-
- 7) How do discs fly? How can I find out more?
- ------------------------------------------
-
- This is a listing of articles and research done by various people
- around the world on how discs fly.
-
- Harrison Ka., "Flippin Frisbee", New Scientist, 1990 Aug 11, v127
- n1729:67-67.
- Johnson, Stancil E.D., "Frisbee: A practitioner's manual and
- definitive treatise", New York: Workman Publishing Company,
- 1975, ISBN: 0-911104-53-4.
- Katz, Paul, "The free flight of a rotating disc", Israel Journal of
- Technology, vol. 6, nos. 1--2, pp. 150--155.
- Nakamura Y, Fukamachi, "Visualization of the Flow Past a Frisbee",
- Fluid Dynamics Research, 1991 Jan, v7 n1:31-35.
- Schuurmans, Mac'e, "Flight of the Frisbee", New Scientist, 1990 Jul
- 28, v127 n1727:37-40.
- Schuurmans, Mac'e, "Frisbee: History and aerodynamics", Basel,
- Switzerland, February 1985 (in German, 51 pages).
- Simon, Craig, "Frisbee: Beyond catch and throw", 1982 (65 pages).
- Address: Box 1502, Santa Cruz, CA 95061.
-
- Some work has been done on converting discs into interesting
- weapons, by using the disc to launch either a flare or a hand
- grenade; these are discussed in some of the above messages.
-
- Apparently, the patent applications from Wham-O in the late
- 1950's are interesting reading material. See the patent section
- of any well-stocked university library for references in this
- area.
-
- frevi@athena.mit.edu did work as an undergrad (MIT) involving the
- visualization of flow around a rotating frisbee using dry ice
- vapor as the tracer aerosol and stroboscopic and conventional
- photography. In particular, a number of photos were taken of
- vapor flowing around a disc mounted on a motor in various
- orientations, the trajectory of a frisbee throw through a sort-of
- stationary flow field stopped stroboscopically, and various
- multiple exposures of throw/release motions. The results of the
- flow studies seemed to indicate that a rotating frisbee induces
- lift independent of a trajectory vector; i.e. the disc doesn't
- have to be going someplace to generate lift, just spinning.
-
- medf214@chpc.utexas.edu (Aaron Altman) did some interesting work
- analyzing the behavior of a disc in a wind tunnel, with specific
- regards to the so-called airbounce. He examined the effects of
- windspeed and angle of attack [alpha] on a disc. From his
- messages, slightly edited:
-
- After performing many wind tunnel tests on an old, wasted
- Wham-O, I measured the effects of varying angle of attack and
- windspeed. It was difficult to determine the rate at which an
- average disc is spun, so this part of the experiment is very
- much "up in the air". There was also no way to simulate the
- initial "throw", or accelleration of the disc, so all of these
- results examine the disc under a constant windspeed, which
- ignores all of the interesting things which happen to the
- airflow around a disc as it is thrown.
-
- The simplest visualization for the results is to draw the
- analogy between an airplane on approach to landing, and a disc
- at high alpha. Increasing the angle of attack increases the
- induced drag (or resulting drag force), but enables the disc to
- fly slower while still flying in the same flight path. The
- airflow on the top of the disc is usually not "attached" fully,
- inplying a turbulent, vortical, unsteady, non-laminar flow.
- The same is true for an airplane on approach to landing. The
- airplane reduces its speed, but the flight path is maintained
- (within a certain range) by increasing the alpha of the plane.
- In an airbounce, some extra lift is generated from the
- so-called "ground effect" as well.
-
- This experiment gave no data on the limits of the ground
- effect. However, the limits are determined by the amount of
- wing loading, so one can guess from experience with other
- flying objects. For example, the ground effect for a Cessna
- 172 tends to be approximately 1/2 the span the wing, which is s
- approximately 20 ft. This causes the airplane to float above
- the runway at speeds lower than would normally be possible for
- this airplane. From discussions of the ground effect with
- pilots of larger airplanes, such as the Boeing 727, this
- equation (1/2 span) doesn't hold as well, and the ground effect
- tends to be between 1/2 and 1/3 span. At any rate, that brings
- us back to the disc...If we took 1/2 the span of the disc, this
- would place us somewhere about 6 inches off the ground.
-
- So, what does this all mean? In terms of flight dynamics, the
- small displacement given to the disc by the thumb at the last
- second causes the leading edge to rise. This, in combination
- with the large, instantaneous, simultaneous forward force of
- the throw, (called the impulse,) creates a high angle of attack
- flight regime, with the possibility of an increase in altitude,
- depending on the actual angle of release from the hand (angle
- the arm makes with horizontal upon release of the disc, not the
- same as displacement given by the thumb.
-
- Of course, if all of this is true [and it may not be!] it
- should be possible to throw a disc at high alpha, without the
- angle imparted to the horizon by the arm, and still have an
- airbounce. This would result in a disc flying without a change
- in height, but with a large angle of attack. This would imply
- that, not only is it necessary to apply thumb pressure, but the
- angle of release is also quite important in establishing a true
- airbounce.
-
- Given all of this, one can describe the physics required to
- throw a disc that goes down and then up. The follow-through on
- the throw would be downward, but the force applied to the disc
- in that instance is applied just below the horizontal (say,
- between -3 to -8 degrees). This force will cause the initial
- trajectory of the disc to be slightly downward. After some
- distance, the component of lift generated by the forward motion
- of disc (at alpha) overcomes the initial slight downward
- component given in the initial release of the disc. In
- studying the problem as a thin airfoil (using thin airfoil
- theory) this can be shown to be possible quite trivially.
-
- When a disc is thrown, it undergoes an initial acceleration
- that is quite large. Once released, the speed decreases as a
- result of viscous losses due to the friction of air. This
- change in speed results in a highly unsteady problem (which
- changes as a function of time). By analyzing the lift force
- and drag force (Cl, Cd respectively) at many different
- windspeeds and alphas, a profile of the behavior of the disc as
- its thrown can be examined, with Cd and Cl increasing
- essentially linearly with alpha.
-
- In addition, I would like to comment on some info included in
- the most recent version of the FAQ. As determined by my
- experimentation, the component of lift generated by a
- stationary disc, spinning, is extraordinarily small when
- compared to the component of lift generated by the forward
- motion of the disc.
-
- This is with reference to the work done by frevi@athena.mit.edu.
- The information that he obtained was strictly qualitative, and
- the quantitative data that I obtained tells me that a spinning
- disc (without a directional component) generates very little
- lift. A good physical analogy would be to say that if this
- were true, than this aspect of lift would be exploited in
- modern lifting bodies, lending creedence to the possibility of
- flying saucers!
-
- * Whew * People interested in more detail, or interested in
- using this as a "grossly understudied...killer thesis topic" are
- encouraged to contact Aaron directly.
-
-
- 8) Accessing rec.sport.disc without USENET access
- ----------------------------------------------
-
- A mailing list has been set up to send digests to interested
- people who can't access rec.sport.disc directly. Articles are
- batched in groups of 15 or so and sent to every member of the
- mailing list. Similarly, any message mailed to the list is
- posted directly to rec.sport.disc. This can be used by people
- who can read news but are unable to post.
-
- To subscribe or unsubscribe, send mail to
-
- ultimate-request@doe.carleton.ca
-
- indicating your request. Put something like "subscribe" or
- "unsubscribe" in the subject, which makes it easier on the host
- of the newsgroup. Once you're subscribed, batches will start
- being mailed to your return address. To post something to the
- group, simply send the posting to:
-
- ultimate-list@doe.carleton.ca
-
- which will place it in the mailing list AND post it to to
- rec.sport.disc.
-
- If you have problems, send mail to
-
- owner-ultimate-list@doe.carleton.ca
-
- and the administrator will try to help you out. Big thanks to
- Richard Griffith, manager of the list.
-
-
- 9) Visit the Ultimate Doctor
- -------------------------
-
- [ NOTE: The information contained herein is ONLY a guide, and not
- to be taken as authoritative. No one should ever accept
- any medical advice from the network except at their own
- risk. Before dealing with any non-trivial injury,
- playing while in pain or injured, or starting regular
- treatment for an injury, a qualified doctor, preferably
- one specializing in sports medicine, should be consulted. ]
-
- a) Pain and Painkillers
-
- At one time or another, people on the net have been posting
- discussions about pain - playing in pain, dealing with pain,
- playing while doped on various drugs, legal and otherwise, etc.
-
- A few notes, gathered from various doctors and experienced
- Ultimate players who deal with doctors:
-
- 1. Pain is your friend. If you feel pain, it is a sign that you
- should slow down...or stop.
- 2. Ignoring pain generally leads to a more serious injury.
- 3. Playing Ultimate (or any sport) while under the influence of
- drugs, such to the point that pain no longer is felt by the
- body is very dangerous.
-
- These remarks, people note, are often ignored by people who play
- professional sports. Please keep in mind, though, that the
- people who play professional sports usually have multiple,
- professionally trained individuals administering these drugs and
- monitoring the condition of the atheletes. Also keep in mind
- that these people are being often being paid considerable sums
- of money to play these sports...not something Ultimate is well
- known for.
-
- Other players have indicated that they regularly play after
- taking aspirin or ibuprofen. These drugs are noted for general
- anti-inflammatory benefit, but one should contact a doctor before
- starting a regular regemin of drug treatment, not only to avoid
- possible bad side-effects, but also in case a better treatment
- program is available.
-
- A last thought...there's usually only a few games a year where
- it's REALLY worth playing through severe pain. Most people are
- better off missing a few practices due to some sort of injury
- than risking it all for the sake of an extra week of practice.
- However, everybody has to judge for themselves how bad an injury
- really is and what it's worth to you and your team to stay on the
- field.
-
- b) General Injuries
-
- People who play Ultimate see plenty of injuries. The general
- treatment for just about any sprain, strain, muscle tear, etc, is
- RICE, which stands for Rest - Ice - Compression - Elevation.
- First, get off the injury. Then, 15-20 minutes of ice in an ice
- bag, wrapped around the injury, while elevating the injury above
- the level of the heard. If the injury seems exceptionally
- severe, the best thing to do is see a professional about it.
-
- For injuries which are a result of the chronic wear and tear that
- Ultimate can give to the body, a general ice-massage is a good
- idea after practice and games. As a matter of fact, old and new
- injuries alike feel much better if ice is applied shortly after
- the conclusion of the workout, not to mention controlling
- swelling. An excellent way to make ice-cubes is to purchase some
- paper cups, fill them about three-quarters full of water, freeze,
- and then to peel the paper down from the top. This way, you have
- something to hold on with your hands, and you can massage the
- injury directly with the ice, probably the best way to apply ice.
- Be careful of frostburn if applying the ice directly to the skin.
-
- Seeing a doctor who specializes in sports for any serious injury
- is highly recommended...it's amazing what a special stretch,
- brace, or tape-job can do for an injury which otherwise ruins
- your playing enjoyment, especially with respect to those nagging
- injuries which seem to never go away. And it's never too late -
- if you sprain and ankle and find that it's still not quite where
- it should be two or three weeks later, a good sports-therapist
- can offer invaluable advice towards rehabilitation of the
- affected member.
-
- One reason some Ultimate players tend to avoid the doctor is
- their afraid the doctor will tell them to stop playing Ultimate,
- which we all agree is a Bad Thing. Fortunately, many doctors who
- specialize in sports-medicine don't like people to stop what
- they're doing, except for a short period of time to let things
- heal. Clearly, a sprained ankle or strained shoulder needs a few
- days to start the healing process, but after that, it's often
- possible to resume playing (carefully) with some medical
- assistance.
-
- c) Tape and Braces
-
- Lots of times, people will beg, borrow, or steal the brace of a
- fellow Ultimate player, or ask a friend to "tape them up" when
- they're really don't quite know how to do it.
-
- As with using painkillers on a regular basis, it's a good idea to
- see a professional before starting to strap a brace on all the
- time. Sometimes the cause of pain isn't what it seems...and a
- brace can help or * hurt * the problem. The same is true for a
- tape-job. It can make all the difference in the world to an
- injured body part, but the wrong taping job can really screw a
- joint up.
-
- Learning to tape yourself isn't too hard though, since you'll
- probably get tired of going to somebody for help all the time.
- If you need the same type of taping job regularly (as is usually
- the case) ask somebody who knows how to do it to teach you and a
- couple of your teammates, practice, practice, practices, and then
- start taping yourself. After all, you're the best one to know
- when it's too tight and when it feels right.
-
- d) Shin Splints
-
- A fairly common injury that shouldn't be allowed to ruin your
- play. Shin splints are usually the result of a lot of pounding
- on feet from continual running, jumping, and other types of
- Ultimate activity. The causes can be traced back to lots of
- things, including the type of cleat, running surface, running
- style, proper muscle balance, and lack of proper stretching.
- They usually occur in people who radically change their workout
- schedule over a short period of time; ie, suddenly playing
- Ultimate every day after several months (years?) of inactivity.
-
- Once you get them, they often return, so people who get shin
- splints need to take certain preventative measures to strengthen
- the area and minimize the possibility of recurrence. This includes
- stretching and exercising the muscles in the front and back of
- the lower leg.
-
- One easy exercise is to stand in front of a wall or bookcase or
- something you can hold on to for balance. Without shoes on,
- alternate pulling the balls of your feet up off the floor until
- you can't do it anymore. You should feel it working the muscles
- next to your shins. Another exercise you can do at home is calf
- raises. Start doing them with your feet flat on the floor, then
- work up to doing them with your heels hanging over a step. Do
- them slowly! Stretch before and after!
-
- A good stretch is call the "alphabet stretch". Simply sit down,
- cross one leg over the other so that your ankle can move, and
- then, as if your big toe was the point of a pencil, make the
- shape of each letter of the alphabet, making sure to stretch the
- muscles and tendons by making your lines big. Don't make tiny
- letters; take your time and make your penmanship teacher proud.
-
- To help them go away quickly, reduce the amount of pounding on
- the lower legs (ie, running and Ultimate) and increase the amount
- stretching and strengthening. And, as always, ice is nice, along
- with aspirin or other painkiller (in moderation).
-
- A last note...if your symptoms persist or worsen, it's possible
- that you don't have shin splints, but have a stress-fracture or
- other injury instead. See a doctor, who will probably be able to
- help with special exercises, stretches, or orthotics.
-
- e) Sprained Ankles
-
- Another common injury which seems to befall Ultimate players, who
- often have to run on uneven fields. As with any other injury,
- it's best to ice the area completely immediately after the
- injury. Severe sprains can result in several days or weeks
- without being able to run on the ankle, so extreme care should be
- taken to make sure the joint heals. Once a severe sprain has
- occurred, the joint will probably be vulnerable thereafter.
-
- As part of the rehabilitation, support for the joint MUST be
- provided, in the form of a brace, tape, or other support, for a
- few months at least. Any serious sprain should be taken to a
- qualified doctor to make sure the injury will heal without
- medical intervention. The fact is that the tissue damaged in the
- ankle takes up to a year to grow back to full strength, if it
- ever does. If you consult a sports therapist during this time,
- he or she will give you some special exercises to build up the
- ankle, which will also help prevent further injury.
-
- a) FAQ information and administrative swill
- ----------------------------------------
-
- This FAQ is maintained as a public service by David Birnbaum.
- Suggestions, requests, additional material, word of encouragement
- and constructive criticism are encouraged! Please send
- electronic mail containing all this and more to:
-
- davidb@morgan.com
-
- I encourage members of the electronic world to assist me in
- keeping this up to date.
-
- This FAQ is not directly affiliated with the UPA or any other
- organization at this time, nor is any guarantee as to the
- accuracy of this information implied or expressed. But I hope
- it's right....
-
- Thanks to all the people who've helped contribute to this FAQ...
- wish I could list everybody! Keep it coming!
-
- -----
-
- $Author: davidb $
- $Date: 1994/02/07 20:41:34 $
- $Revision: 1.46 $
-