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- From: fulton@nickel.ucs.indiana.edu (Ben Fulton)
- Subject: Pool & Billiards Frequently Asked Questions
- Message-ID: <CnHLIn.MMM@usenet.ucs.indiana.edu>
- Followup-To: alt.sport.pool
- Summary: Billiards, pool and snooker game rules and definitions. Hints on cue buying and care. Shooting hints and further references.
- Keywords: Pool, billiards, snooker, table sports, cue sports
- Sender: news@usenet.ucs.indiana.edu (USENET News System)
- Nntp-Posting-Host: nickel.ucs.indiana.edu
- Organization: Indiana University
- Date: Wed, 30 Mar 1994 16:51:59 GMT
- Approved: news-answers-request@MIT.Edu
- Expires: Sun, 1 May 1994 00:00:00 GMT
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- Xref: bloom-beacon.mit.edu alt.sport.pool:1859 rec.sport.misc:2215 rec.answers:4671 alt.answers:2268 news.answers:17004
-
- Archive-name: billiards-faq
- Version: 1.6
-
- This is intended as a general guide and introduction to pool and
- billiards games; it does not attempt to be comprehensive. Specifically,
- if you want to know how to put spin on a ball, how to run a table, or how
- to shoot trick shots, this FAQ isn't the place to go. Check out some of
- the resources listed in part 5. The reason is that you really need good
- diagrams and pictures to explain these things, and ASCII format just doesn't
- cut it. Comments and suggestions are welcome!
-
- Recent changes: A whole bunch of minor stuff. I'm posting a diffs list
- to alt.sport.pool only.
-
- Questions:
- 1) What does XXX mean?
- 2) What are the rules for XXX?
- 3) How do I hit a jump shot?
- 4) How should I choose a cue?
- 5) Ok, I've got a cue. How do I take care of it?
- 6) Where can I go for more information?
-
- 1) What does XXX mean?
-
- Ball in hand - the freedom to place the ball anywhere on the table.
-
- Baulk Cushion- The end rail that you rack from (British)
-
- Double - Bank shot (British)
-
- End rail - The two shorter cushions at each end of the table.
-
- Ferrule - That little white thingy just behind the cuetip :-)
-
- Foot spot - A point marked on the cloth two diamonds from the foot
- rail (the end rail where the balls are racked), in the
- center of the table. The spot you rack the balls on.
-
- Foul - An infraction of the rules that generally ends a player's
- inning (though it is possible to foul when not shooting).
-
- Head spot - A point two diamonds from the head rail (the end rail that
- you break from), in the center of the table.
-
- Inning - A turn at the table.
-
- In The Kitchen - Same as "ball in hand" but requires the cueball to be behind
- the head string.
-
- Kitchen - Area behind the head string.
-
- Lagging - A way to determine who shoots first. Each player puts
- a ball behind the head string and banks it off the foot
- rail. The player whose ball comes closer to the head
- rail has choice of shooting first or second. Known as
- "Stringing" in the U.K.
-
- Pot - To pocket a ball (British)
-
- Scratch - When the cue ball goes in a pocket, or off the table.
-
- Paul Moyland has compiled a more extensive list of pool and gambling jargon.
- You can mail him at moyland@uful07.phys.ufl.edu for a copy.
-
- --------
- 2) What are the rules for XXX?
-
- The *exact* rules for games of the BCA are copyrighted, and should not be
- reproduced in electronic form without permission. See Section 6 for info
- on ordering copies.
-
- In almost every game, a shot that does not pocket a ball is required to have
- at least one ball contact a rail after the cue ball contacts a ball.
-
- STRAIGHT POOL
- (or 14.1 continuous pocket billiards)
-
- Rack all 15 balls on the foot spot, cue ball behind the head string.
- The break must send two balls and the cueball to a rail. Failure
- to do so is -2 points, and the opponent has the choice of accepting
- the table or having the breaker rebreak.
-
- You need only name the ball and the pocket in calling a shot. How
- it gets there is immaterial, and anything else that goes down counts.
-
- Scoring: 1 point for sunk balls, -1 for fouls (i.e.
- scratching, not driving a ball to a rail, etc.), -2 for not driving
- 2 balls and the cueball to a rail on the break, and -15 for 3 fouls in
- a row (tacked on the the -1 for the 3rd foul). After the third foul
- the offender must break as in the start of the game.
-
- When one object ball is left, rerack the other fourteen with the front
- ball missing, and continue play.
-
- EQUAL OFFENSE
-
- Same as straight. Each player gets ten turns; a turn is shooting
- until you miss, foul, scratch, or run twenty. Rebreak each turn,
- respot any balls that go in, and start with ball in hand in the kitchen.
- There is no penalty for scratching on the break. Unlike straight pool,
- a blast break to get the balls well spread out is the optimum strategy.
-
- Tournaments are played in Equal Offense regularly through the Internet.
- You need a team of five players and a terminal near enough the table to be
- able to relay results in realtime to the other teams. To get more
- information on this, please contact either
-
- Jari Kokko at Jari.Kokko@hut.fi or
- Sven Davies at sdavies@csulx.weber.edu or
- SnailMail WSU Box 8176, Ogden, Utah 84408-8176 (Attn: Equal Offense)
-
- NINE BALL
-
- Rack the lowest numbered nine balls in a diamond, with the one ball
- at the foot spot and the nine in the middle. Any ball that goes in,
- counts - as long as the lowest numbered ball on the table is hit
- first. The winner is the player who makes the nine on a legal shot.
-
- If a player fails to hit the lowest numbered ball first, the opponent
- has ball in hand.
-
- On the first shot after a legal break, regardless of who the shooter is,
- the player can call "push", and merely push the cue ball somewhere, without
- restrictions on driving a ball to the rail or hitting the lowest
- numbered object ball. Opponent can either accept the table and shoot,
- or force the player to shoot. From then on, normal ball-in-hand
- for failure to hit the lowest-numbered object ball applies.
-
- Nine Ball Texas Express: After a foul no balls are spotted except the nine.
- On a coin-op table, susbtitute the ten-ball for an escaped nine. After
- all fouls, ball in hand. After three consecutive fouls, you lose the game.
-
- ONE POCKET
-
- Each player chooses one of the two corner pockets at the foot of the
- table. Whoever makes eight balls in their pocket first wins. If you
- make a ball in your pocket and one in your opponent's, you each get
- credit for a ball. If you make a ball in an unassigned pocket, it
- gets spotted either when you miss or when there are no other balls
- left on the table. If you foul, you spot any ball made on the shot
- plus a penalty ball. If you make a ball in your opponent's pocket
- and scratch, it does not count for him, but is spotted along with a
- penalty ball. You only shoot again if you make a ball in your own
- pocket.
-
- EIGHT BALL
-
- You know, stripes and solids :-)
-
- Basically, the answer to any question about American 8-ball is
- "It's a house rule." If you'd like to post a comment on 8-ball
- rules, please quote your source - e.g., the BCA, Nippon Billiards
- Association, this little bar in Los Angeles, or whatever. Some common
- house rules are: You must take the balls that are sunk on the break,
- you must call the exact path the balls will take (e.g. combinations
- and banks), and if you sink the 8-ball on the break you win the game.
- This last, and some others, presumably reflect the fact that most bars
- are outfitted with pay tables, in which, once an object ball is sunk,
- it cannot be recovered without paying for a whole new game. None of
- these are Billiards Congress of America (BCA) rules.
-
- Here are some of the actual BCA rules:
-
- 1. Table is open after break, no matter how many of either stripe or
- solid balls are sunk.
- 2. Call shot- balls which are sunk on a shot where the called ball
- does not go into the called pocket are spotted. Note- you do not
- have to call combinations, caroms, or banks-- only the ball and
- pocket.
- 3. Foul penalty-- No balls are spotted except the eight, and no previously
- sunk balls are pulled), and opponent gets ball in hand, anywhere on the
- table, not just behind headstring. Jumped balls are spotted. If you call
- a safety and still sink your own ball, your inning ends. Scratch on break
- is still cue ball behind headstring.
- 4. Same penalty, ball in hand, applies on foul on 8 ball, when it stays
- on the table.
- 5. Sinking the 8 ball on the break is not a win or loss; the next shooter
- has choice of spotting the 8 or rebreaking.
-
- The (1992) rules don't explicitly say it, but if the breaker
- makes a ball on the break and doesn't scratch or foul, he gets to shoot
- again, even though he didn't make a called ball from his group.
-
- It's not clear what happens if the breaker makes all seven stripes on
- the break. It seems that he would be required to take solids, since
- groups haven't been decided yet, and he must pocket all the balls of his
- group before calling and shooting at the eight.
-
- The rules in Britain are slightly different, emphasizing tactics rather than
- shooting skill. The most significant difference is that after a foul,
- the opponent takes two consecutive innings. Also, on pub tables, the
- cue ball is *smaller* than the object balls (on American bar tables
- it is larger) and lighter.
-
- CUT-THROAT
-
- A common three player game, better socially than as a test of skill. Each
- player takes five balls, 1-5, 6-10, and 11-15, and the last player with
- a ball on the table wins. According to the 1988 BCA rulebook, if you
- have the cueball in hand behind the headstring, and all of your opponent's
- balls are behind the headstring, you can have the one closest to the
- headstring spotted. (I've been told this is a rule in all BCA games; is
- this true?)
-
- THREE BALL
-
- A social game. Each player takes a rack of three balls and tries
- to put them in in four or less shots, including the break. Winner is who
- puts them in in least shots. If no one does it in four or less, the
- game rolls over to another round.
-
- SNOOKER
-
- This game uses 21 object balls and a cue ball. Fifteen object balls are
- red and worth one point. The other six object balls are Yellow, Green,
- Brown, Blue, Pink, and Black. Highest score wins, and the game ends when
- all balls are pocketed (or when a foul is made on the final black). You
- alternate hitting reds and colors, and each time a color goes in it is
- respotted, until all the reds are off the table.
-
- The balls are placed as in the fig:
- (red on spot in American snooker, pink on spot otherwise)
-
- -------------------- -------------------
- | | |
- | | r | Reds: 1 point each
- | . (3) r | Yellow: 2 points
- | . | r r | Green: 3 -"-
- | . | r r | Brown: 4 -"-
- | . (4) (5) (6)r r r (7)| Blue: 5 -"-
- | . | r r | Pink: 6 -"-
- | . | r r | Black: 7 -"-
- | . (2) r |
- | | r |
- | | |
- -------------------- ------------------
-
- The ball on for the first shot of each inning is a red if any are
- left. After all reds are gone, the colors become on in ascending
- order of value. After a cue ball scratch, it becomes in-hand from the
- D (you may shoot at any ball on). The penalty for all fouls is the
- value of the ball on (but at least four points). Penalties are added
- to opponent's score. The striker must attempt to hit the ball on, no
- deliberate misses are allowed.
-
- Jari Kokko is a snooker referee, and he kindly has written a detailed
- description of both Snooker and American Snooker. (There are also
- complete rules for both games in the 1993 BCA rule book.) You can
- email him (jkokko@snakemail.hut.fi) for that document, and also a Snooker
- referee's test paper entitled, "Snooker and Billiards FAQ" (though this
- one is a bit old and some of the rules have changed). Also, consider
- getting the 1994 rule book when it comes out - it may have a rule rewrite,
- including:
-
- -angled ball rule (removed)
- -rewritten MISS rule (to leave less room for interpretation)
- -incorrectly spotted ball rule (made the referees responsibility)
-
- and, hopefully, making the rules more readable and less open to interpretation.
-
-
- CAROM BILLIARDS
-
- Played with two white balls and a red ball, on a table without pockets.
- One of the white balls has a dot on it, and the two players each use
- one for their cue ball. If your cue ball hits both object balls, you
- score a point. Variations are three-cushion and one-cushion - in each
- case, you must hit the required number of rails before hitting your
- second object ball.
-
- I understand that a set of yellow, red, and white balls is popular in Europe.
-
- -------------------------------------------
-
- 3) How do I hit a jump shot?
-
- 3A) Is about a 45 degree angle of elevation for the cue correct?
-
- For most practical shots, it will be less than 45 degrees. It depends
- on how much of the ball you need to clear and how soon.
-
- 3B) Should I hit the cue ball right in the center or a little above center?
-
- Below center is better, but not so low you miscue, which is a foul on
- jump shots, at least at nine ball. If you hit above center, the cue
- stick tends to trap the cue ball on the cloth.
-
- Rule 3.24 says it is illegal to "dig under" the ball to get it to jump.
- Hitting the cueball below center is not "digging under". By "digging
- under" I assume they mean a miscue. Miscues are illegal by rule 3.25.
-
- 3C) Should I stroke through the cue ball, or does that interfere with the
- cue ball jumping?
-
- You need to use a somewhat shorter stroke to avoid hitting the cloth.
- If you are already slowing the cue down at the instant of contact, it
- will act as if it were lighter, which is better.
-
- 3D) Does it have to be hit extremely hard?
-
- It depends on the distance from the cue ball to the obstruction, the
- weight of the cue stick, and how much of the obstruction you need to
- clear. The cue ball's path while in the air is a parabola, and you can
- calculate how fast the ball must be going to just clear the obstruction
- at the peak of the trajectory.
-
- The most important factor is the kind of cloth on the table. If it is
- very high quality, thin cloth, jumping will be very difficult. If it is
- thicker or maybe rubber-backed, jumping will be easy.
-
- Start with an easy drill: Freeze three balls together in a line
- parallel to and about a foot from a rail. Remove the middle one. Place
- the cue ball an inch from the rail, and shoot it through the hole.
- Twenty degrees elevation should be plenty for this shot. Do the same, but
- place an object ball to be pocketed after the jump. Move the two obstructing
- balls closer to each other and/or farther from the cue ball.
-
- At snooker, it is a foul for the cue ball to jump over a ball, whether
- intended or not (unless the cue ball has already struck an object ball)
-
- _____________________
-
- 4) How should I choose a cue?
-
- Robert Byrne says:
-
- Getting a two-part cue will add about $30 to the price. You can get one
- with good wood, good workmanship, a twine or leather grip, and some
- decoration for $50 to $90. (This was in 1987 - ed.) If you pay more
- than $100, you'll be paying for ornamentation and brand name. A good tip
- is probably more important than the cue. Shun a cue that's more than two
- parts, has a screw-on tip, is painted in festive colors, or is made in
- Taiwan. Made in Japan is OK, the Adam line, made there, is one of the
- best. Get the best tips you can, the return on the money you spend is
- greater there than anywhere else.
-
- Bob Jewett says:
-
- 1. The plainest butt is probably also the most solid. If you want
- fancy inlay work, consider Baroque antiques, not cues.
-
- 2. Beyond being solid and the right weight and length, and perhaps
- having the style of grip you prefer, there is little the butt
- does for the cue.
-
- 3. The tip is important. Many tips are no good. Tips can be replaced;
- learn how to do it yourself. The tip has more effect on how the cue
- plays than the butt.
-
- 4. The shaft is the most important part of the cue. Shafts are
- relatively cheap. Some highly regarded cue makers make unusable
- shafts.
-
- Here's a quick test to see if the cue is worth looking at further. It
- tests the amount of "squirt" or deflection on extreme english shots.
- Many expensive sticks fail this test.
-
- Place the cue ball on the head spot. Shoot along the main axis of the
- table over the foot spot to the middle of the foot rail with extreme
- left english, with the tip contacting the cue ball on the equator.
- You should be able to hit the left side rail near the side pocket
- (tan(theta)>0.5, where theta is the angle between incident and reflected
- path). Did you remember to chalk? Play the shot with enough speed that
- the cue will hit the far rail a second time if not caught.
-
- Once you are comfortable and consistent with spinning the ball that
- much, place an object ball frozen to the middle of the foot rail.
- Shoot the same extreme left english shot, trying to hit on the rail just
- barely to the right of the object ball and then spin into the ball. Hit
- correctly, the object ball will be pocketed in the corner. If you miss
- the object ball entirely, the cue ball should still hit near the side
- pocket. Be sure on the final stroke that the stick comes straight
- through the cue ball without any curving to either side.
-
- Now, note (or have a friend note) where your cue stick points on shots
- when the object ball is pocketed. If the stick points somewhere in the
- object ball, it's pretty good. If the stick points to the wrong side of
- the object ball (left side, from your viewpoint) it has too much squirt
- (deflection) to be usable. [It is unlikely that the line of the stick
- will be parallel to the desired path of the cue ball. If that's the
- result you get, you're probably ignoring one of the cueing instructions
- above.]
-
- If several cues are available, including house cues, compare them.
-
- Squirt is the single most important characteristic of a cue stick. Less
- is better. More squirt means more aiming compensation on any shot with
- side spin. It is remarkable that many good players are unaware of the
- existence of squirt.
-
- ------------
-
- 5) Ok, I've got a cue. How do I take care of it?
-
- If you don't have one, get a case that will protect your cue from humidity.
- Moisture is one of the main causes of cue warping. Hard cases give better
- protection than soft cases. Store your case upright, not lying down.
- If it's a soft case, hang it on a nail in your closet.
-
- Remember, wood will warp, especially if its a long, thin piece (like a
- cue). A slight warp is nothing to be too upset about. Just make sure you
- shoot with the cue in the same position _every_ shot (i.e. turn the cue so
- that any warp is on the vertical plane and not the horizontal). Pick some
- distinctive mark on the cue that will make it easy to identify this
- position, or hold the butt the same way if it's angled. If it's a slight
- warp, you may be able to just bend the cue back into shape. If it's
- more severe, you could consider buying a new shaft for it.
-
- How do you measure the warp? Rolling it on a table is one way that seems
- like a good measure but is, in fact, not. The best way to look for
- straightness is by 'sighting.' Simply stated, just look down your cue
- from the butt-end like a rifle. Rotate the cue as you do this and any
- warpage should be immediately apparent. More often than not, rolling a
- cue will show defects in the joint rather than the shaft, which is not a
- serious problem, as long as it's a tight fit.
-
- If you have a multi-piece cue, you might consider joint protectors.
- They screw onto both the shaft and butt of your cue and help prevent moisture
- from entering the wood at these points. The joint ends of the cue
- are very susceptible to moisture since they are cross-cut though the
- grain of the wood.
-
- ------------
-
- 6) Where can I go for more information?
-
- In the United States, the Billiards Congress of America.
- You can join the BCA as an individual. I think the annual
- membership is $25 and includes the rule book and a newsletter.
-
- BCA
- 1700 So. 1st Ave.
- Eastdale Plaza, Suite 25A
- Iowa City, IA 52240
- (319) 351-2112
-
- In Japan, the Nippon Billiard Association.
-
- NBA
- Maruhuzi building 5F, 1-10, 3-chome,
- Sinbasi, Minato-ku, Tokyo 105 Japan;
- Tel: +81 3 3593-2543; Fax: +81 3 3593-2545
-
- (Anyone have information for other countries?)
-
- BOOKS
-
- 1993 Official Rule Book. ISBN 1-878493-03-5
- Published by the Billiards Congress of America. Official rules for
- 11 carom and 16 pocket billiard games. Lists world's championships and
- records . . . specs on official playing equipment. 128 pp/5-1/2x8-1/2.
- $3.80 from Saunier-Wilhem Company (see below) or you should be able
- to get it from the BCA.
-
- "The 99 critical shots in Pool", written by Ray Martin.
- (It starts out assuming you know nothing about pool, and by the
- end of the book (if you work through all the shots presented,
- you will become a VERY good player.))
-
- "Standard Book of Pool and Billiards," by Robert Byrne. $16.95.
- ISBN 0-15-614972-9
- (This is a detailed description of some of the more complex aspects
- of the game, including English, spin, and throw. Includes rules
- and strategy for several games, including at least a hundred diagrams
- of three-cushion billiard shots).
-
- "Mastering Pool," by George Fels. $12.95. ISBN 0-8092-7895-2
- (Warmly recommended to straight pool players)
-
- "Advanced Technique in Pool and Billiards," by Robert Byrne,
- Harcourt Brace Jovanovich publishers, ISBN 0-15-614971-0. $16.95
- (A collection of Byrne's articles from Billiards Digest, revised and
- updated. It includes sections on pool, billiards, and sidelights
- of the various cue sports.)
-
- "Byrne's Treasury of Trick Shots in Pool and Billiards," by Robert Byrne
- (Trick and fancy shots from the last 200 years, documented and explained.)
-
- "The Science of Pocket Billiards," by Jack H. Koehler. $22.95 paperback,
- $26.95 hardcover. (Has a good double-elimination tournament format description)
-
- "Winning One-pocket," edited by Eddie Robin.
- (Lots of shots, breaks, moves, an entire chapter devoted to banking systems
- and methods.)
-
- "Illustrated Encyclopedia of Billiards" by Mike Shamos.
- (almost certainly the most thoroughly researched book on the terminology and
- history of cue sports ever written.)
-
- -------------------------------------------------------
-
- General mail-order suppliers
-
- Cornhusker Billiard Supply
- Lincoln, Nebraska
- 1-800-627-8888
- 1-402-423-8888 (Can't use the 800 number in Europe)
- 1-402-423-5964 FAX
-
- The Billiard Library
- 1570 Seabright Ave.
- Long Beach, CA 90813
- 1-800-245-5542 or 310-437-5413
- 1-310-436-8817 FAX
-
- Saunier-Wilhem Company
- 3216 5th Avenue 1605 Center Point Road 2707 S. Elm-Eugene
- Pittsburgh, PA 15213 Birmingham, AL 35215 Greensboro, NC
- (412) 621-4350 (919) 272-3412 (919) 272-3412
-
- ------------------------------------------------------
-
- US Publications
-
- Billiards Digest
- Luby Publishing
- Suite 1430
- 200 S. Michigan Ave.
- Chicago, IL 60604
- US rate: $15/year, six issues
- phone: 312-341-1110
-
- Pool and Billiard Magazine
- 109 Fairfield Way
- Suite 207
- Bloomingdale, IL 60108
- 12 issues per year
- phone: 708-893-7828
-
- National Billiard News
- P.O. Box 807
- Northville, MI 48167
- 12 issues per year
- phone: 313-348-0053
-
- Cue Sports Journal
- 218 Matheson Street
- Healdsburg, CA 95448
- (707) 431-7100 voice
- (707) 433-0857 FAX
-
- UK Publication
-
- Pot Black Magazine
- Skillion Commercial Centre
- Angel Road
- Edmonton
- London N183BP, UK
-
-
- Thanks to bualat@ptolemy.arc.nasa.gov (Maria Bualat),
- t-sumita@ccs.mt.nec.co.jp (Tomohito Sumita) stephen@ocf.berkeley.edu,
- dd@cs.umb.edu (Dave Dunbrack), gtoal@news.ibmpcug.co.uk (Graham Toal)
- rel@mtu.edu (Robert E. Landsparger), Bill Angell (wha00@css.amdahl.com),
- kkruse@nbc.ksu.ksu.edu (Korey Kruse), moyland@uful07.phys.ufl.edu
- (Paul Moyland), al472@freenet.carleton.ca (Spencer Lee) and especially
- jewett@hpl-opus.hpl.hp.com (Bob Jewett) and jkokko@beta.hut.fi
- (Jari Kokko) for input and information on this and other documents. And
- sorry if I left your name out!
-
-
-
-
- --
- ben Send email for the billiards FAQ
- fulton@nickel.ucs.indiana.edu (Bloomington, IN)
- "Gosh!" exclaimed Gooley.
- Boston College 77, Indiana 68
-