home *** CD-ROM | disk | FTP | other *** search
- Path: bloom-beacon.mit.edu!hookup!swrinde!ihnp4.ucsd.edu!agate!cogsci.Berkeley.EDU!alansz
- From: alansz@cogsci.berkeley.edu
- Newsgroups: alt.fan.dune,alt.answers,news.answers
- Subject: alt.fan.dune Introduction and FAQ
- Supersedes: <afd-faq_763845930@cogsci.berkeley.edu>
- Followup-To: alt.fan.dune
- Date: 9 Apr 1994 04:26:49 GMT
- Organization: Sietch Tabr, Arrakis
- Lines: 349
- Approved: news-answers-request@MIT.EDU
- Expires: 7 May 1994 04:27:07 GMT
- Message-ID: <afd-faq_765865627@cogsci.berkeley.edu>
- Reply-To: alansz@cogsci.berkeley.edu
- NNTP-Posting-Host: cogsci.berkeley.edu
- Summary: A periodic posting of basic information and frequently
- asked questions about alt.fan.dune, _Dune_, and related
- matters.
- Keywords: faq introduction intro
- Originator: alansz@cogsci.Berkeley.EDU
- Xref: bloom-beacon.mit.edu alt.fan.dune:1469 alt.answers:2367 news.answers:17842
-
- Archive-name: dune-faq
- Last-modified: 1993/11/13
-
- An Introduction to alt.fan.dune
-
- Table of Contents
- I. What is alt.fan.dune?
- a. What is Dune?
- b. What is alt.fan.dune?
- c. Appropriate subject material
- II. Dune references
- a. Books
- 1. The _Dune_ Series
- 2. _Songs of Muad'Dib_
- 3. _The Dune Encyclopedia_
- 4. Notebooks
- 5. Bio
- 6. _The Making of Dune_
- b. The Movie(s)
- c. Games
- 1. On-line simluations of Dune (DuneMUSH and DuneLPMud)
- 2. PC games (Dune I and II)
- 3. Board games (Avalon Hill and Parker Bros.)
- d. Sound Recordings
- e. Comics and Illustrated Books
- III. Frequently asked questions
- a. Where do I get the movie soundtrack?
- b. Who/what are Marty and Daniel, from the end of _Chapterhouse Dune_?
- c. How do I make DuneMUSH look right on my screen?
-
- This Introduction is also posted to news.answers and alt.answers.
- Inquiries/suggestions/corrections can be mailed to:
- alansz@cogsci.berkeley.edu
- --------------------------------------------------------------------------
- I. What is alt.fan.dune?
-
- a. What is Dune?
-
- _Dune_ is the first of a series of science fiction books by Frank
- Herbert.
-
- b. What is alt.fan.dune?
-
- Alt.fan.dune is a newsgroup for postings relating to Frank
- Herbert's _Dune_ series or any of its adaptations, including the movie
- _Dune_ and the on-line simulation DuneMUSH. The group will provide a forum
- for fans of Herbert's work to communicate, and for dissemination of
- DuneMUSH announcements and plot information.
-
- c. Appropriate subject material
-
- Any discussion of anything related to Herbert's _Dune_ series is
- probably appropriate. Please take advantage of keywords: use the keyword
- "movie" for discussion about the movie, "book" for discussion of the
- books, "mush" for discussion of subjects related to DuneMUSH, "game" for
- discussion of the game, etc. Discussions about general MUSH issues should
- be directed to the rec.games.mud.* hierarchy, most likely
- rec.games.mud.tiny.
-
- II. Dune references
-
- Anyone with information about the references listed here (or others!) is
- welcome to submit a brief review or synopsis of the material to
- alansz@cogsci.berkeley.edu for inclusion in this Introduction.
-
- a. Books
-
- 1. The _Dune_ Series
-
- The _Dune_ Series is comprised of the following books:
- _Dune_, Frank Herbert (New York: Berkley Pub., 1987, c1965).
- _Dune Messiah_, Frank Herbert (New York: Berkley Pub., 1987, c1969).
- _Children of Dune_, Frank Herbert (New York: Berkley Pub., 1987, c1976).
- _God Emperor of Dune_, Frank Herbert (New York: Berkley Pub., 1987, c1981).
- _Heretics of Dune_, Frank Herbert (New York: Berkley Pub., 1986).
- _Chapterhouse, Dune_, Frank Herbert (New York: Berkley Pub., 1987,
- c1985).
-
- 2. _Songs of Muad'Dib: poems and songs from Frank Herbert's
- Dune series and his other writings_, edited by Brian Herbert. (New
- York: Ace, 1992).
-
-
- 3. _The Dune Encyclopedia_, compiled by Willis E. McNelly (New York:
- Berkley Books, c1984), is a comprehensive, authorized encyclopedia spanning
- the _Dune_ series up to book 4, and including little-known information and
- nice drawings. It's written from a post-Scattering perspective.
-
- 4. _The Notebooks of Frank Herbert's Dune_, edited by Brian Herbert
- (New York: Perigee Books, c1988).
-
- 5. _The Maker of Dune: insights of a master of science fiction_, by
- Frank Herbert, edited by Tim O'Reilly (New York: Berkley Books, 1987).
-
- 6. _The Making of Dune_, by Ed Naha. (New York: Berkley Books, 1984).
- This one's about the making of the movie.
-
- b. The Movie
-
- _Dune_ was made into a movie of the same title, and is available on
- video. The movie was directed by David Lynch (of Twin Peaks and Eraserhead
- fame), produced by Dino di Laurentis, and starred: Kyle MacLachlan (Paul
- Muad'Dib), Jurgen Prochnow (Leto), Sean Young (Chani), Francesca Annis
- (Jessica), Dean Stockwell (Dr. Yueh), Virginia Madsen (Irulan), Patrick
- Stewart (Gurney), Jose Ferrar (Shaddam IV), Sting (Feyd Rautha), Max von
- Sydow (Liet-Kynes), and Linda Hunt (Shadout Mapes). The clothes the Fremen
- wear were designed by Jean-Gir.
- There are actually 3 versions of the movie. In addition to the
- version released in theaters (which was about 2 hours long), the video
- version is the 2.5-hour long Director's Cut, which tends to make more
- sense to those who haven't read the books (it includes a long beginning
- narration, for example). There's also a 3-hour version, including parts
- that Lynch wanted cut, like a voiceover introducing the characters, a
- scene of Gurney playing the baliset, etc. Lynch petitioned the Director's
- Guild to have his named removed from the credits for this one.
- For information about the soundtrack, see the "Sound Recordings"
- section below...
-
- c. Games
- 1. On-Line Simulations: DuneMUSH and DuneLPMud
-
- A. DuneMUSH
- DuneMUSH is an interactive multi-user role-playing simulation
- based in the _Dune_ universe in the years after the first book in the
- series. Players join factions and attempt to achieve their personal and
- faction goals by diplomacy, special powers, political and economic
- pressure, or military force.
- Anyone may create a character at DuneMUSH by connecting (telnet
- mellers1.psych.berkeley.edu 4201 or telnet 128.32.243.78 4201, or, for
- some VMS users, telnet mellers1.psych.berkeley.edu /port=4201) and
- following the instructions. Please use the "Guest" character if you're
- just looking around.
- Questions about DuneMUSH go to dunemush@mellers1.psych.berkeley.edu.
- For information about multi-user games in general, readers are directed to the
- rec.games.mud.* hierarchy.
-
- B. DuneLPMud
-
- nahlowsk@turing.u-strasbg.fr (Nahlovsky) writes:
- >We though it would be nice to mail you about a LPmud we created.
- >This mud is called Dune and basically written in the idea of
- >Frank Herbert's books. It is currently located at internet
- >address des1.u-strasbg.fr 8888 (130.79.6.60 8888)
- For more information, contact: dune@des1.u-strasbg.fr
-
- 2. PC games
-
- There are two readily available games for personal computers based
- on _Dune_: Dune I and Dune II.
- Dune I is a graphic adventure game based on both the book and the
- movie, in which players take the role of Paul. Here's a review:
-
- From: erwin@xirion.nl (Erwin Dondorp)
- >Dune I is a far better game than Dune II. It features photo like
- >graphics (not from the film) of all Dune characters, and orni's,
- >spice miners, worms, etc. Your job is to search for all the sietches,
- >train the found fremen for spice mining, fighting or crop growing.
- >(only one speciality at a time!), the fremen can be ordered to spy
- >(look for enemy castles) and attack them. They can be send to find
- >weapons, mining vehicles, bulbs, orni's which makes their work
- >more efficient. It is a typical simulation game.
- >It is available on disk and CD. And seen from the package I think
- >that the Cd version has even more built in graphics.
-
- Dune I is published by Virgin Games.
- In Dune II, the players try to take control of Arrakis, fend off
- attacks from other Houses, and mine spice. The game is similar in
- feel to "Civilization" in some ways; much time is devoted to increasing
- spice production capacity so you can afford to expand your Arrakis
- base with radar installations, weapons facilities, etc.
- Dune II is published by Westwood Studios, distributed by
- Virgin Games.
-
- 3. Board games
-
- A. Avalon Hill
-
- Avalon Hill once made a board game called "Dune", which has since
- gone out of print in English (though a French language edition is
- floating around still), but old copies can sometimes still be found.
- It is reportedly quite enjoyable.
-
- LINDERT@SARA.NL (Rick te Lindert) writes:
- >Well, I own a French version, and it has a 1992 copyright. So my assumption
- >is that it is new, and that there used to be no French version before '92.
- >The French game company is called Jeux Descartes, and its full address is:
- > 1, rue du Colonel Pierre Avia
- > 75503 Paris Cedex 15
- >Noteworthy is the fact that the French version contains both modules (Duel
- >and Spice Harvest) that were separately issued for the original Avalon Hill
- >version.
-
- B. Parker Bros.
-
- Parker Bros. also released a Dune game.
- htonight!saint@galaxy.ucr.edu (Dean St.Antoine) writes:
- >
- >Dune Adventure game - by Parker Brothers (C)1984
- >================================================
- >
- >Object: To eliminate all enemy characters and be the only player to have at
- >least one character remaining at the end of the game. Use your Spice,
- >Harvesters, Kanly cards, and Equipment cards to assist you in reaching this
- >ultimate role.
- >
- >The game board represents the water-starved planet of Dune. The spaces that
- >form the inner circle of the board represent the castle of the rulers of Dune.
- >The spaces surrounding the outer walls of the castle represent the hazardous
- >sand-covered terrain of Dune.
- >
- >Castle Spaces: Space Guild, Smuggler, Traitor, Bene Gesserit, Poison, Spice
- > raid, and Training.
- >
- >Desert spaces: Sietch, Spice, Duel, Worm and Sand Storm. All in all this
- >board game is worth having if you are a true Dune fan. It's a 2 to 4 player
- >game with players playing a 3 character group.
- >
- >1) Paul Atreides, Gurney Halleck, Duke Leto Atreides.
- >
- >2) Beast Rabban, Baron Harkonnen, Feyd Rabban.
- >
- >3) Sardaukar Warrior, Princess Irulan, Emperor Shaddam IV.
- >
- >4) Dr. Kynes, Stilgar, Chani.
- >
- >The pieces are quite nice and have each persons picture in the middle. The
- >spice is represented by the plastic pieces used in the game "Risk". The game
- >is based on the Motion Picture Dune. Pick this game up if you find one. :)
-
-
- d. Sound Recordings
-
- 1. "Sandworms of Dune" by Frank Herbert (Caedmon CDL 51565, p1978).
- 1 2-track mono cassette.
-
- 2. The soundtrack to the movie was apparently put out by Polydor,
- Production # 823 770, and is out of print in the US, though
- copies still float around here and there, on LP, cassette, and CD.
- See the FAQ section for how to get it.
-
- martinb@cuug.ab.ca (Byron F. Martin) reports having seen:
-
- 3. "Dune - The Banquet Scene" by Frank Herbert. Mono lp. Approx
- 60 minutes. Read by the author. late 1970's.
-
- 4. "Battles of Dune" by Frank Herbert. Mono lp. Approx 60
- minutes. Read by the author. late 1970's.
-
- e. Comics and Illustrated Books
-
- 1. _The illustrated Dune_ by Frank Herbert, illustrations by John
- Schoenherr (New York: Berkley Pub., 1978, c1965).
-
- 2. The official Marvel Comics adaption of Dune, adapted by Ralph
- Macchio, art by Bill Sienkiewicz (New York: Marvel Comics Group:
- distributed by Berkley, 1984).
-
-
- III. Frequently Asked Questions
-
- a. How can I get the _Dune_ movie soundtrack?
-
- From: boisvert@wpi.WPI.EDU (Brian R. Boisvert)
- > The elusive Dune CD is now available as an import CD from Germany. I
- >got my copy from:
- >
- > Sound Track Album Retailers
- > P.O. B0x 487
- > New Holland, PA 17557
- > (717) 656-0121
- >
- > The cost is $20 (but this includes shipping). Give 'em a call, they
- >have plenty of copies.
-
- From: roy@proteus.b11.ingr.com (Roy Passmore)
- > Call this number in Florida, (407) 831-8344. This is the Intergalactic
- > Trading Company, and I have seen in their past catalogs DUNE collectables.
- > Maybe they've got what you want...if not, they will point you in the right
- > direction.
-
- The soundtrack's also been rereleased in Canada:
- Manufactured for PolyGram Records and distributed by PolyGram Distribution,
- 6000 Cote de Le Liesse, St.Laurent, Quebec HAT 1E3.
- Divisions of PolyGram Group Canada inc.
- It sells for about 16.99$ (Canadian dollars), so they say.
-
- b. Who/what are Marty and Daniel, who appear at the end of
- _Chapterhouse Dune_?
-
- From: pwouters@sci.kun.nl (Paul Wouters)
- Message-ID: <CEDH38.FAF@sci.kun.nl>
- Date: Mon, 4 Oct 1993 12:23:32 GMT
- >The way i got it, is that thoese two were 'master face dancers'
- >
- >They were of the new improved face dancers who could also get a memory
- >print from their victims. I think somewhere it's told that those two
- >have a lot mental prints from their (former) masters. Thus they became
- >mightier than their original masters.
-
- From: vaughnl@ucs.orst.edu (Luke Vaughn)
- Date: 4 Oct 1993 17:16:24 GMT
- Message-ID: <28plp8$kuf@gaia.ucs.orst.edu>
- >They weren't just 'Master Face Dancers', they were FREE indivduals. In the
- >plan of the Ixians, face dancers were basically slaves if I remember
- >correctly. In fact as I recall, the face dancers were designed such that
- >they would not think of questioning the orders of their Ixian masters.
- >These two, most definately ones that could take a print from people,
- >appear to be part of a group of free face dancers that had no masters
- >other then themselves. And they probably did hold a lot of prints from the
- >Ixian masters.
-
- From: ronaldr@microsoft.com (Ron Rosul)
- Message-ID: <1993Sep16.035505.4394@microsoft.com>
- Date: 16 Sep 93 03:55:05 GMT
- >They are face dancers, advanced beyond Tleilaxu control. Good chance they
- >were, or had the abilites of a Kwisatz Haderach (remember the Tleilaxu had
- >developed their own KH long ago). It was also implied that they had
- >greater control over their past-lives than the Bene Gesserit or the
- >Tleilaxu Masters.
-
- c. How do I make DuneMUSH look right on my screen?
-
- How to set your system up so that DuneMUSH looks reasonable
- can be a tricky puzzle, and because there are so many different
- configurations, I'll just give some quick tips:
- 1. If you use a terminal program to dial an internet account,
- emulate a vt100 if at all possible. You may have to play with
- your screen-wrap setting, as well. You'll know if you need it.
- Screen-wrap can also be controlled within some telnet's.
- 2. Be sure your terminal setting matches your terminal. :)
- 3. If you're using telnet, you'll find that other players' typing
- interferes with your typing, causing some strangeness on the
- screen. This is inevitable, and unfortunate. The only solution
- is a client program (see below)
- 4. Sometimes when the MUSH is heavily populated, connecting may
- take a few moments (if the MUSH is too populated, connections
- may be refused.) Be patient, and try again.
- The easiest way to defeat all screen problems is to compile a
- MUSH client program to use instead of telnet. The tinyfugue client
- is available by anon-ftp from ftp.tcp.com /pub/mud/Clients. For more
- information about clients, read the MUD FAQ in rec.games.mud.announce.
- --
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Alan Schwartz | Disclaimer: I represent no one
- |
- alansz@cogsci.berkeley.edu | "Life is what happens to you while
- UC Berkeley | you're busy making other plans"
- Cognitive Psychology | - J. Lennon
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-