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Text File | 1996-04-04 | 30.7 KB | 1,028 lines | [TEXT/XCNQ] |
- (game-module "time"
- (title "Combat Through The Ages")
- (blurb "Ancient Greece, but not for long")
- (instructions (
- "Each city type represents an era."
- "One of your cities should always build the more modern city,"
- "while your other cities build units for expansion and conquest."
- "When the new city is completed, all your other cities should upgrade."
- ))
- (variants
- (world-seen false)
- (see-all false)
- (world-size (60 30 360))
- ("Mostly Land" mostly-land
- (true
- ;; Adjust so that sea is 20% instead of 50% of the world.
- (add sea alt-percentile-max 20)
- (add shallows alt-percentile-min 20)
- (add shallows alt-percentile-max 21)
- (add swamp alt-percentile-min 21)
- (add swamp alt-percentile-max 23)
- (add (desert plains forest) alt-percentile-min 21)
- ))
- ("All Land" all-land
- (true
- ;; Adjust sea and shallows out of existence, let swamp take all the low spots.
- (add sea alt-percentile-min 0)
- (add sea alt-percentile-max 0)
- (add shallows alt-percentile-min 0)
- (add shallows alt-percentile-max 0)
- (add swamp alt-percentile-min 0)
- (add swamp alt-percentile-max 2)
- (add swamp wet-percentile-min 0)
- (add swamp wet-percentile-max 100)
- (add (desert plains forest) alt-percentile-min 2)
- ;; Counterproductive to try to set up near water.
- (add sea country-terrain-min 0)
- ))
- (slow-progress false
- (true
- (add (M N * @ & U F) tech-max 30)
- (add (M N * @ & U F) tech-to-build 30)
- ))
- )
- )
-
- (imf "blimp" ((16 16)
- (mono "0000/0000/0000/0000/0000/03fc/8ffe/dfff/ffff/ffff/8ffe/01e0/0000/0000/0000/0000")
- (mask "0000/0000/0000/0000/07fe/dfff/ffff/ffff/ffff/ffff/ffff/dfff/03e0/0000/0000/0000")))
- (imf "ogre-2" ((16 16)
- (mono "0000/0000/0000/0000/0000/1010/0e24/1ff9/2fbe/3eee/7fff/aaaa/f7df/7bf7/3dfe/0000")
- (mask "0000/0000/0000/0000/0000/1f7e/3fff/7fff/7fff/ffff/ffff/ffff/ffff/ffff/ffff/7fff")))
- (imf "mech-2" ((16 16)
- (mono "0000/0000/0180/07e0/0180/1ff8/1a58/27e4/366c/33cc/23c4/0180/0240/0240/0c30/0c30")
- (mask "0000/03c0/07e0/0ff0/1ff8/3ffc/3ffc/7ffe/7ffe/7ffe/7ffe/07e0/07e0/0ff0/1e78/1e78")))
-
- (unit-type x (name "phalanx") (char "x")
- (help "men with spears")
- (notes "fights, captures cities, explores")
- )
- (unit-type g (name "galley") (char "g")
- (help "carries ground units")
- (notes "carries phalanxes, knights, longbowmen")
- )
- (unit-type k (name "knight") (char "k")
- (help "men with swords and armour")
- (notes "good to capture cities")
- )
- (unit-type l (name "longbowman") (char "l")
- (help "men with bows")
- (notes "good to fight ground units")
- )
- (unit-type s (name "boat") (char "s")
- (help "carries more stuff than a galley")
- (notes "carries ground units except armor and battledroids")
- )
- (unit-type y (name "cannon") (char "y")
- (help "kills infantry")
- )
- (unit-type c (name "cavalry") (char "c")
- (help "fast, kills cannon")
- )
- (unit-type i (name "infantry") (char "i")
- (help "men with guns")
- )
- (unit-type d (name "dirigible") (char "d")
- (help "good for reconassiance")
- )
- (unit-type B (name "battleship") (char "B")
- (help "hard to kill, good at killing")
- )
- (unit-type t (name "transport") (char "t")
- (help "easy to kill- but carries alot")
- (notes "carries ground units except battledroids")
- )
- (unit-type C (name "carrier") (char "C")
- (help "takes airplanes where they need to go")
- )
- (unit-type f (name "fighter") (char "f")
- (help "kills bombers & does light bombing itself")
- )
- (unit-type a (name "armor") (char "a")
- (help "men in tanks")
- )
- (unit-type h (name "helicopter") (char "h")
- (help "carries infantry, good ground support")
- )
- (unit-type b (name "bomber") (char "b")
- (help "long range aircraft with nuclear bombs")
- )
- (unit-type z (name "flying saucer") (char "z")
- (help "men in metallic clothing")
- (notes "carries battledroids")
- )
- (unit-type q (name "battledroid") (char "q")
- (help "self-motivated weapon")
- (notes (
- "The battledroid is a heavily armed robot whose sophisticated programming"
- "allows it to kill all armed opponents without harming civilians."
- "Battledroids refuse to attack phalanxes, due to a software bug."))
- )
- (unit-type X (name "TraXor") (char "X")
- (help "the ultimate war machine")
- (notes (
- "Not much is known about the TraXor."
- "We are reasonably certain it emanates rainbow colored beams"
- "and can reduce vast areas to ruin."))
- )
- (unit-type W (name "fort") (char "W")
- (help "useful as a canal & is defensible")
- )
- (unit-type / (name "base") (char "/")
- (help "a port and airstrip")
- )
- (unit-type A (name "Polis") (char "A")
- (help "can build phalanxes, galleys or it can ungrade")
- )
- (unit-type M (name "Castle") (char "M")
- (help "a step above ancients- hard to capture")
- )
- (unit-type N (name "City") (char "N")
- (help "a Napoleonic Era city- makes units with guns")
- )
- (unit-type * (name "Metropolis") (char "*")
- (help "a WWI era city. Battleships are killer.")
- )
- (unit-type @ (name "Modern City") (char "@")
- (help "a WWII city- an air power era")
- )
- (unit-type & (name "Post-Modern City") (char "&")
- (help "a WWIII city- Nuke 'em!")
- )
- (unit-type U (name "Habitat") (char "U")
- (help "The future has arrived")
- )
- (unit-type F (name "Flying City") (char "F")
- (help "Paradise on(?) Earth & a flying party")
- )
-
- (add x image-name "hoplite")
- (add g image-name "bireme")
- (add k image-name "swordman")
- (add l image-name "archer")
- (add s image-name "twodecker")
- (add y image-name "cannon")
- (add c image-name "cavalry")
- (add i image-name "soldiers")
- (add d image-name "blimp")
- (add B image-name "ca")
- (add t image-name "ap")
- (add C image-name "cv")
- (add f image-name "fighter")
- (add a image-name "tank")
- (add h image-name "helicopter")
- (add b image-name "stealth-bomber-2")
- (add z image-name "saucer")
- (add q image-name "mech-2")
- (add X image-name "ogre-2")
- (add W image-name "walltown")
- (add / image-name "airbase")
- (add A image-name "parthenon")
- (add M image-name "castle")
- (add N image-name "town20")
- (add * image-name "city18")
- (add @ image-name "city19")
- (add & image-name "city20")
- (add U image-name "town22")
- (add F image-name "city30")
-
- (material-type food (help "for thought?"))
- (material-type fuel (help "energy for a better tomorrow"))
- (material-type ammo (help "the general's munitions"))
- (material-type bombs (help "nuke 'em"))
-
- (include "stdterr")
- ; more land, more forest
- ; sea sha swa des pla for mou ice
- (add cell-t* alt-percentile-min ( 0 48 50 50 51 51 90 99))
- (add cell-t* alt-percentile-max ( 48 50 51 90 90 90 99 100))
- (add cell-t* wet-percentile-min ( 0 0 20 0 20 70 0 0))
- (add cell-t* wet-percentile-max (100 100 100 20 70 100 100 100))
-
- (table terrain-damaged-type
- (plains desert 1)
- (forest desert 1)
- (ice mountains 1)
- )
- (set edge-terrain ice)
-
- ;DEFINITIONS
- ; F not in movment definitions. Cleaner this way.
- ; Everything is in either movers or places.
-
- (define cities (A M N * @ & U F)) ; just devlopers.
- (define bases (W /)) ; other places
- (define places (W / A M N * @ & U F)) ; things that host lots.
- (define makers (A M N * @ & U F))
- (define ground (x k l c y i a q))
- (define aircraft (d f h b z X))
- (define pitstops (/ N * @ & U F)) ; with gas
- (define ship (g s B t C))
- (define movers (x g k l s c y i d B t C f a h b z q X))
- (define water (sea shallows))
- (define land (plains forest desert mountains))
-
- ;**************************************************************
- (define firstu A) ; <-- CHANGING THIS LINE TO A DIFFERENT CITY
- ;********************** WILL CHANGE THE STARTING CITY IN THE WHOLE PROGRAM
- ; Is that user-friendly or what?
- ;
- ; Well, you *might* want to change the period name too.
-
-
- ; (add u* point-value 1) ; better thus way?
- (add cities point-value (5 20 80 320 1280 5120 20480 32000))
-
- ;STARTUP STUFF
- (add firstu start-with 4)
-
- (table independent-density (firstu plains 180))
-
- (table favored-terrain
- (u* t* 0)
- (cities plains 100)
- )
- (table vanishes-on
- (u* t* false)
- (places (sea shallows ice) true)
- (firstu (swamp desert mountains) true)
- )
- (set country-separation-min 21)
- (set country-separation-max 60)
- (set country-radius-min 5)
- ; (set country-radius-max 10)
- (add cities initial-seen-radius 2)
-
- (add places already-seen 1)
- (add places see-always 1)
-
- ;PRODUCTION and REPAIR
-
- (add A cp 1)
- (add (M x g) cp (5 4 12))
- (add (N k l s) cp (5 4 4 12))
- (add (* s c y i) cp (5 7 6 6 8))
- (add (@ d B t) cp (5 8 12 10))
- (add (& C f a) cp (5 12 5 6))
- (add (U h b) cp (5 6 8))
- (add (F z q) cp (5 8 6))
- (add X cp 6)
- (add (W /) cp (8 10))
-
- (table acp-to-create
- (A (M x g) 1)
- (M (N g k l s) 1)
- (N (* s c y i) 1)
- (* (@ i d B t) 1)
- (@ (& i B t C f a) 1)
- (& (U t C f a h b) 1)
- (U (F z q) 1)
- (F (z q X) 4)
- ((x k l) W 2)
- ((c y i a) / (3 1 2 4))
- )
- (table acp-to-build
- (A (M x g) 1)
- (M (N g k l s) 1)
- (N (* s c y i) 1)
- (* (@ i d B t) 1)
- (@ (& i B t C f a) 1)
- (& (U t C f a h b) 1)
- (U (F z q) 1)
- (F (z q X) 4)
- ((x k l) W 2)
- ((c y i a) / (3 1 2 4))
- )
- (table cp-per-build
- (A (M x g) 1)
- (M (N g k l s) 1)
- (N (* s c y i) 1)
- (* (@ i d B t) 1)
- (@ (& i B t C f a) 1)
- (& (U t C f a h b) 1)
- (U (F z q) 1)
- (F (z q X) 1)
- ((x k l) W 2)
- ((c y i a) / (3 1 2 4))
- )
-
- (table cp-on-creation
- (A (M x g) 1)
- (M (N k l s) 1)
- (M g 6)
- (N (* c y i) 1)
- (N s 4)
- (* (@ d B t) 1)
- (* i 3)
- (@ (& C f a) 1)
- (@ (i B t) (5 3 3))
- (& (U h b) 1)
- (& (t C f a) (3 4 2 3))
- (U (F z q) 1)
- (F X 1)
- (F (z q) (5 3))
- ((x k l) W (1 4 3))
- ((c y i a) / (1 1 3 5))
- )
-
- (table hp-to-garrison
- (A M 4)
- (M N 5)
- (N * 6)
- (* @ 7)
- (@ & 8)
- (& U 9)
- (U F 10)
- ((x k l) W 1)
- ((c y i a) / (2 2 2 3))
- )
-
- (table occupant-can-construct
- (u* u* true)
- )
-
- ; research
-
- (add u* tech-per-turn-max 1)
-
- (add (M N * @ & U F) tech-max 15)
- (add (M N * @ & U F) tech-to-build 15)
-
- (add l tech-max 1)
- (add l tech-to-build 1)
-
- (add X tech-max 2)
- (add X tech-to-build 2)
-
- (table tech-per-research
- (A M 1.00)
- (M (N l) 1.00)
- (N * 1.00)
- (* @ 1.00)
- (@ & 1.00)
- (& U 1.00)
- (U F 1.00)
- (F X 1.00)
- )
- (table acp-to-research
- (A M 1)
- (M (N l) 1)
- (N * 1)
- (* @ 1)
- (@ & 1)
- (& U 1)
- (U F 1)
- (F X 1)
- )
-
- (table auto-repair
- ; cities & bases repair older & contemporary units, not newer ones
- (A (x g) 1.00)
- (M (x g k l s) 1.00)
- (N (x g k l s c y i) 1.00)
- (* (x g k l s c y i d B t) 1.00)
- (@ (x g k l s c y i d B t C f a) 1.00)
- (& (x g k l s c y i d B t C f a h b) 1.00)
- (U (x g k l s c y i d B t C f a h b z q) 1.00)
- (F (x g k l s c y i d B t C f a h b z q X) 1.00)
- (W (x g k l s W) 0.33)
- (/ (x g k l s c y i d B t C f a h b /) 0.33)
- (cities cities 0.33)
- (i i 0.50)
- (a a 0.50)
- (q q 0.50)
- (X X 1.00)
- )
-
- (add cities hp-recovery 0.33)
- (add bases hp-recovery 0.33)
-
- ;RESOURCES
- (table productivity (u* t* 100))
- (table supply-on-completion
- (u* m* 0)
- ; / N * @ & U F
- (pitstops fuel (100 50 100 200 300 50 0))
- (pitstops ammo ( 50 25 50 50 50 50 0))
- ((& b U) bombs (25 0 50))
- )
- (table unit-storage-x
- ; / N * @ & U F
- (pitstops fuel (200 100 200 400 600 100 0))
- (pitstops ammo (100 50 100 100 100 100 0))
- ; x g k l s c y i d B t C f a h b z q X
- (movers fuel (0 0 0 0 0 0 0 20 75 400 400 400 18 40 12 36 0 0 0))
- (movers ammo (0 0 0 0 0 8 5 6 8 40 50 80 3 12 4 0 0 0 0))
- ((& b U) bombs (50 1 100))
- )
- (table base-production
- ; / N * @ & U F
- (pitstops fuel ( 20 30 60 90 120 100 999))
- (pitstops ammo ( 10 5 10 10 10 100 999))
- ((& U F C /) bombs (1 50 100 3 3))
- )
-
- ; ----------------------------------------
- ; (table productivity
- ; ((i a) t* 0)
- ; ((i a) plains 100)
- ; )
- ; (table base-production
- ; ((i a) forest 50)
- ; ((i a) fuel 2)
- ; )
- ; ----------------------------------------
-
- (table base-consumption ((a i d h f b) fuel (1 1 5 2 3 2)))
-
- (table hp-per-starve ((a i d h f b) fuel 1.00))
-
- (table in-length
- (u* m* 0)
- (places m* -1)
- )
- (table out-length
- (u* m* 0)
- (ground m* -1)
- (ship m* 0)
- (F m* 0)
- )
-
- ;FIXME "ran out of supplies and was sucked into a wormhole" u* starve-message
- ;FIXME "ran out of fuel and crashed" aircraft starve-message
- ;FIXME "ran out of fuel and disbanded" ground starve-message
-
- ;MOVEMENT
-
- (add movers acp-per-turn
- ; x g k l s c y i d B t C f a h b z q X
- (2 3 2 2 3 3 1 2 5 5 5 5 9 4 4 6 12 8 9))
- (add movers acp-min
- ; x g k l s c y i d B t C f a h b z q X
- (-1 -1 -1 -1 -1 -2 -2 -1 -1 -1 -1 -1 0 -3 0 0 0 -2 0))
- (add places acp-per-turn 1)
- (add bases acp-per-turn 0)
- (add F acp-per-turn 4)
-
- (add places speed 0)
- (add movers speed 100)
- (add F speed 100)
-
- (table mp-to-enter-terrain
- (u* t* 99)
- (ground land 1)
- (ground river 1)
- (c river 2)
- ((y a) river (2 5))
- ((x i) swamp 2)
- (c (mountains forest) 3)
- (a (mountains forest) 2)
- (aircraft t* 1)
- (aircraft river 0)
- (ship water 1)
- ((B C) shallows 2)
- (F t* 1)
- (F river 0)
- (X sea 2)
- )
- (table mp-to-traverse
- (u* (river road) 99)
- (ship river 2)
- (ground road 1)
- )
-
- (table consumption-per-move
- (aircraft fuel 1)
- ((z X) fuel 0)
- ((B t C) fuel 1)
- (F m* 0)
- )
-
- (table material-to-move ((i a B t C d f h b) fuel 1))
-
- (table accident-hit-chance
- (u* t* 0)
- ((x i) swamp (1000 500))
- )
- ;FIXME "has been overcome by malaria" (x i) accident-message
-
- ;VOLUME STUFF
-
- (table unit-size-as-occupant
- (u* u* 9999)
- (places places 200)
- (ground u* 1)
- ((i y c) u* 2)
- (a u* 4)
- (q u* 8)
- (g u* 3)
- ((s t) u* 6)
- ((B C) u* 24)
- (d u* 10)
- ((f h) u* 5)
- ((b z) u* 15)
- (X u* 100)
- )
-
- (table occupant-max
- (u* u* 0)
- (g (x k l) 3)
- (s (x k l c y i) 8)
- (t (x k l c y i a) 8)
- (h i 1)
- (C (h f b z) 3)
- (z q 2)
- (bases u* 10)
- (makers u* 20)
- (U u* 10)
- ((W A M N) aircraft 0)
- ((/ * @ & U) X 0)
- (F X 1)
- (N d 1)
- (ship ship 0)
- (places places 0)
- (A M 1)
- (M N 1)
- (N * 1)
- (* @ 1)
- (@ & 1)
- (& U 1)
- (U F 1)
- )
-
- (add g capacity 3)
- (add s capacity 8)
- (add t capacity 16)
- (add h capacity 2)
- (add C capacity 33)
- (add z capacity 16)
- (add / capacity 100)
- (add W capacity 16)
- (add cities capacity 1000)
-
- (table mp-to-enter-unit
- (f u* 9)
- (b u* 6)
- (d u* 5)
- (z u* 12)
- (X u* 8)
- (h u* 4)
- )
-
- (add (f b d z X h) free-mp (9 6 5 12 8 4))
-
- ;;; Unit-terrain capacities.
-
- ;; Limit units to 4 in one cell.
- ;; Places cover the entire cell, however.
-
- (table unit-size-in-terrain
- (movers t* 4)
- (X t* 12)
- (places t* 16)
- )
- (add t* capacity 16)
-
- ; aircrafts can always overfly places
- (table terrain-capacity-x
- (u* t* 0)
- (aircraft cell-t* 2)
- (X t* 0)
- )
-
-
- ;SIGHT AREA
-
- (add d vision-range 2) ; was 1
- (add C vision-range 2)
- (add & vision-range 4)
- (add U vision-range 6)
- (add X vision-range 8)
- (add F vision-range 10)
-
- ;COMBAT
- ; Note that the battledroid does not recognize the phalanx as being armed
- ; and will refuse to attack it. Other than that things are fairly staight
- ; forward. I based these numbers on my recolections of history, where such
- ; recollections were available. (ie. Italians in Ethiopia, Brits vs Zulus,
- ; etc. for i vs x) For how TraXors fare against armor, I used the best
- ; available sources.
-
- (table damage
- (u* u* 1)
- (aircraft ship 2)
- (aircraft places 2)
- (b u* 100)
- (b aircraft 1)
- (b X 100)
- (y i 2)
- (y (A M) 3)
- (B u* 2)
- ((z X F) u* 99) ; who knows how they do it...
- (z (q F X) (2 2 8))
- (q u* 3)
- (X (F X) 5)
- (F (F X) 5)
- (q places 0)
- )
-
- ; W / A M N * @ & U F
- (add places hp-max (2 5 4 5 6 7 8 9 10 11))
- ; x g k l s c y i d B t C f a h b z q X
- (add movers hp-max (1 1 1 1 2 2 2 2 1 8 2 4 1 3 1 1 1 4 24))
-
-
- (table hit-chance
- ; ------------------------- movers vs. movers -------------------------
- ; x g k l s c y i d B t C f a h b z q X
- (x movers (40 10 50 20 10 10 05 15 0 0 0 0 0 1 0 0 0 5 0))
- (g movers (10 40 10 05 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0))
- (k movers (60 20 40 20 15 20 05 15 0 0 0 0 0 1 0 0 0 0 0))
- (l movers (80 40 80 40 30 30 20 20 4 0 0 0 0 1 0 0 0 0 0))
- (s movers (12 40 10 07 40 5 15 5 0 0 5 0 0 0 0 0 0 0 0))
- (c movers (60 40 60 60 35 40 80 20 15 0 0 0 1 2 1 0 0 0 0))
- (y movers (90 90 90 80 60 20 40 80 8 15 25 10 0 25 0 0 0 0 0))
- (i movers (80 70 80 70 35 80 20 40 25 5 5 5 5 20 20 20 3 0 3))
- (d movers (60 60 60 60 40 30 30 30 20 40 40 40 5 15 5 1 1 0 1))
- (B movers (90 90 90 90 90 60 60 40 30 40 80 80 20 30 25 20 5 3 5))
- (t movers (15 15 15 15 15 5 5 5 30 5 15 5 20 3 20 10 2 0 2))
- (C movers ( 0 15 0 0 15 0 0 0 99 10 0 0 40 0 30 30 10 0 1))
- (f movers (90 90 90 90 90 50 50 50 99 80 80 60 30 40 90 90 40 3 60))
- (a movers (99 80 99 99 80 70 70 70 40 20 20 20 30 40 30 40 12 5 20))
- (h movers (99 90 99 99 90 99 99 90 80 10 30 10 10 70 20 10 05 5 05))
- (b movers (99 99 99 99 99 99 99 99 99 99 99 99 20 99 99 10 40 10 80))
- (z movers (99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 49 60 99))
- (q movers ( 0 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 40 50 80))
- (X movers (99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 25 70 90))
- ; ------------------------- places vs. movers -------------------------
- ; x g k l s c y i d B t C f a h b z q X
- (W movers (50 50 60 40 10 10 05 10 0 0 0 0 0 0 0 0 0 0 0))
- (/ movers (80 70 80 70 35 80 25 35 30 5 5 5 15 20 20 20 3 0 3))
- (A movers (50 50 40 40 10 10 05 10 0 0 0 0 0 0 0 0 0 0 0))
- (M movers (80 40 40 40 20 20 05 12 2 0 0 0 0 0 0 0 0 0 0))
- (N movers (80 60 60 50 30 30 30 30 30 10 10 5 5 5 0 0 0 0 0))
- (* movers (90 70 70 70 60 50 35 50 40 20 20 10 15 20 5 0 0 0 0))
- (@ movers (95 80 80 80 70 60 40 60 40 25 25 20 20 25 15 10 0 0 0))
- (& movers (95 90 90 90 90 70 45 70 50 30 30 25 25 40 25 20 5 0 10))
- (U movers (99 99 99 99 99 90 80 80 60 50 50 50 60 60 60 60 40 0 40))
- (F movers (99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 70 45 30))
- ; ------------------------- movers vs. places -------------------------
- ; W / A M N * @ & U F
- (x places ( 30 5 50 30 10 4 1 1 0 0))
- (k places ( 30 15 70 50 20 5 3 2 1 0))
- (l places ( 40 10 50 50 20 6 5 4 2 0))
- (c places ( 40 20 50 50 40 30 20 10 5 0))
- (y places ( 60 40 90 90 70 60 50 20 5 0))
- (i places ( 40 30 70 60 50 50 40 30 10 0))
- (B places ( 99 99 99 99 90 90 90 60 10 0))
- (f places ( 99 60 99 99 90 90 60 50 15 0))
- (a places ( 50 90 99 95 95 90 80 80 30 0))
- (h places ( 40 20 20 20 20 20 20 20 20 0))
- (b places ( 99 99 99 99 99 99 99 99 40 01))
- (z places ( 99 99 99 95 90 80 60 50 30 30))
- (q places 100)
- (X places (100 100 100 100 100 100 100 100 100 70))
- (F places (100 100 100 100 100 100 100 100 100 30))
- )
- (table capture-chance
- ; W / A M N * @ & U F
- (x places (40 5 50 20 20 10 5 5 0 0))
- (k places (50 15 70 50 30 12 10 10 1 0))
- (l places (20 10 20 20 20 10 10 10 0 0))
- (c places (80 30 90 60 40 30 30 20 10 0))
- (i places (90 70 90 70 70 70 60 60 20 0))
- (a places (99 90 99 95 95 90 80 80 30 0))
- (h places (20 20 20 20 20 20 20 20 20 0))
- (q places (99 99 99 95 95 90 90 90 50 30))
- )
- (table independent-capture-chance
- ; W / A M N * @ & U F
- (x places (65 15 75 30 22 15 9 7 2 0))
- (k places (75 40 90 75 50 30 20 14 3 0))
- (l places (45 30 45 45 40 25 15 10 2 0))
- (c places (90 55 95 80 60 50 40 30 15 1))
- (i places (99 85 99 95 90 90 80 70 30 5))
- (a places (99 99 99 99 99 95 90 85 50 10))
- (h places (30 30 30 30 30 30 30 30 30 1))
- (q places (99 99 99 99 99 98 98 98 75 50))
- )
- ;****************************************************
-
- (table protection add (places movers 50))
- (table consumption-per-attack add ((c y i B t C f a h) ammo 1))
- (table hit-by add (u* (ammo bombs) 1))
- (table consumption-per-attack add (b bombs 1))
-
- ;OTHER STUFF
-
- (add u* acp-to-change-side 1) ; equipment is indifferent to its fate
- (add (x k l c i) acp-to-change-side 0) ; but armies have some loyalty
-
- ;FIXME true u* neutral
-
- ;FIXME "defeats" ground destroy-message
- ;FIXME "sinks" ship destroy-message
- ;FIXME "shoots down" aircraft destroy-message
- ;FIXME "flattens" cities destroy-message
- ;FIXME "terminates" q destroy-message
- ;FIXME "liquidifies" X destroy-message
- ;FIXME "destroys" F destroy-message
-
- ; disband takes one turn
- (add movers hp-per-disband 100)
- ; x g k l s c y i d B t C f a h b z q X
- (add movers acp-to-disband (2 3 2 2 3 3 1 2 5 5 5 5 9 4 4 6 12 8 9))
-
- (add u* spy-chance 0)
- (table spy-quality (u* u* 10)) ; a higher spy-quality is too big an advantage
-
-
- (scorekeeper
- (title "")
- (do last-side-wins)
- )
-
- (set advantage-min 1)
- (set advantage-default 1)
- (set advantage-max 5)
-
-
- ; This is a totally arbitrary list. I'd be happy to add your favorite
- ; linguistic group, tribe or dead civilization if you send me email
- ; at <al172@yfn.ysu.edu>.
- (set side-library '(
- ((noun "Abyssinian") (name "Abyssinia"))
- ((noun "Aryan"))
- ((noun "Ashanti"))
- ((noun "Assyrian") (name "Assyria"))
- ((noun "Aztec"))
- ((noun "Carthaginian") (name "Carthago"))
- ((noun "Celt"))
- ((noun "Dravidian"))
- ((noun "Etruscan"))
- ((noun "Gaul"))
- ((noun "Hittite"))
- ((noun "Hun"))
- ((noun "Inca") (adjective "Incan"))
- ((noun "Iroquois"))
- ((noun "Khmer"))
- ((noun "Manchu"))
- ((noun "Maya") (adjective "Mayan"))
- ((noun "Minoan"))
- ((noun "Mongol"))
- ((noun "Mycenaean") (name "Mycenae"))
- ((noun "Parthian"))
- ((noun "Phoenician"))
- ((noun "Saxon"))
- ((noun "Semite"))
- ((noun "Spartan") (name "Sparta"))
- ((noun "Sumer"))
- ((noun "Viking"))
- ((noun "Visigoth"))
- ((noun "Zulu"))
- ))
-
- ; Henry Ware's cities.nmz Last modified 25 January 1994
- ; I wrote these because I didn't like the collection of small US towns in
- ; the default names. They are an eclectic collection of place-names, weird
- ; allusions & random thoughts. If you like, you can think of it as my
- ; Finnegan's Wake. ;^) I'm sure even the misspellings have Freudian (&
- ; Jungian!) connotations. It must still be considered a work in progress.
- ; Its been run through a Unix 'sort -df', of course (Joyce was _so_ 19th
- ; century :^))
-
- (namer unit-names (random
- "Abelarde" "Abidjan" "Abruzzi" "Abuja" "Abzu"
- "Acropolis" "Adis Abbaba" "Adonis" "Aeneid"
- "Agamemnon" "Agrabah" "Aiko Aiko" "Albion"
- "Alexandria" "Allacante" "Allegory" "Alliteration"
- "Alma Ata" "Altamoro" "Althea" "Amsterdam"
- "Anakara" "Ancorage" "Angst" "Antietam"
- "Antigone" "Appomattox" "Aramis" "Archangel"
- "Arimathea" "Armageddon" "Artos" "Asmera"
- "Asterlitz" "Aswan" "Athenry" "Athens"
- "Atlantis" "Austin" "Avalon" "Avignon"
-
- "Babylon" "Baghdad" "Baku" "Ballymote"
- "Baltimore" "Bangalore" "Bangkok" "Bangore"
- "Barbizon" "Bartok" "Bauhaus" "Beijing"
- "Belfast" "Belfry" "Belograd" "Berlin" "Beruit"
- "Bethlehem" "Bexley" "Biafra" "Bimini"
- "Blackfriar" "Bogota" "Bombay" "Bonn"
- "Bordeaux" "Borodino" "Boston" "Boulder"
- "Bowery" "Brandenberg" "Brighton Beach" "Brooklyn"
- "Budapest" "Buenos Aires" "Buffalo" "Burgandy"
- "Bushido" "Bytor" "Byzantium"
-
- "Caer Asseyra" "Cairo" "Calcutta" "Calgary"
- "Caliban" "Caligula" "Cambridge" "Camden"
- "Camelot" "Campo Formio" "Canterbury" "Cape May"
- "Caracas" "Carranza" "Casablanca" "Casanova"
- "Cashel" "Cassius" "Cayenne" "Chartes"
- "Chicago" "China Grove" "Chinatown" "Chronicles"
- "Cicero" "Cincinnati" "Claudius" "Clausewitz"
- "Clemenceau" "Cleveland" "Cognac" "Coleridge"
- "Cologne" "Columbus" "Commodus" "Concepcion"
- "Concord" "Conquistador" "Constantinople"
- "Copenhagen" "Cordoba" "Corinth" "Cork"
- "Cornucopia" "Corrina" "Corsair" "Crayola"
- "Cuzco"
-
- "Daedalus" "Dakar" "Dallas" "Dar es Salaan"
- "Dark Hollow" "Dasharastria" "Datona" "De Valera"
- "Decameron" "Delphi" "Demosthenes" "Denver"
- "Des Moins" "Detroit" "Dharma" "Diamonds"
- "Dijon" "Djibouti" "Dodge" "Dol Amroth"
- "Dominican" "Dominion" "Dresden" "Dublin"
- "Duluth"
-
- "East Orange" "Eclipse" "Edo" "El Norte"
- "El Paso" "Ellis Island" "Elysium" "Empire"
- "Endor" "Enquiry" "Entebe" "Enterprise" "Ermine"
-
- "Fenario" "Firenze" "Florence" "Fort Fenian"
- "Fort Sumter" "Fort William Henry"
-
- "Gadalajara" "Galahad" "Galapogos" "Ganelon"
- "Geneva" "Genoa" "Gettysburg" "Gibbon"
- "Gibraltar" "God's Crucible" "Gomorrah" "Gonzaga"
- "Gorky" "Gotham City" "Greenville" "Greenwich"
- "Gremlin" "Guadalcanal" "Guantanamo" "Guido's Razor"
-
- "Hackensack"
- "Hades" "Haiku" "Hajar-al-Aswad" "Halifax"
- "Hamburg" "Hammurabi" "Hanibal" "Hanoi"
- "Harbour Springs" "Harlem" "Hassan-i-Sabbah"
- "Hastings" "Hathaway" "Havana" "Havelock"
- "Heidelburg" "Hel" "Heloise" "Herraclitus"
- "Hiaku" "Hiawatha" "Hiroshima" "Hoboken"
- "Hong Kong" "Houston" "Huron" "Hyde Park"
- "Hyperborea" "Hyperion"
-
- "Icarus" "Ille de Batz" "Inverness" "Istanbul"
- "Izmir"
-
- "Jagannath" "Jakarta" "Java" "Jericho"
- "Johannasburg" "Juneau" "Jutland"
-
- "Kabuki" "Kabul" "Kalamazoo" "Kali"
- "Kaluha Kona" "Kankakee" "Kanpur" "Karma"
- "Katharsis" "Katmando" "Kenosha" "Kiel" "Kiev"
- "Kingston" "Kinshasa" "Kirkuk" "Konigsberg"
- "Kourian" "Kyoto" "Kyushu"
-
- "La Paz" "Labarynth" "Lagos" "Lakewood"
- "Lancaster" "Laurasia" "Left Field" "Leibnitz"
- "Leinster" "Lemberg" "Leningrad" "Lexington"
- "Lhasa" "Liffey" "Lille" "Lima" "Limbo"
- "Limerick" "Lisbon" "Lithopolis" "Little Big Horn"
- "Logos" "London" "Lorient" "Los Angeles"
- "Lusitania" "L'vov" "Lye" "Lyon"
-
- "Macao" "Machiavelli" "Machinaw" "Madrid"
- "Managua" "Manchester" "Mandarin" "Mandrake"
- "Manila" "Mannheim" "Marengo" "Marne"
- "Marrachesh" "Marseilles" "Maximillian" "Medellin"
- "Merrimac" "Miami" "Milan" "Milwaukee"
- "Minerva Park" "Minglewood" "Minsk" "Mogadishu"
- "Monitor" "Monrovia" "Mont Saint Michel"
- "Monte Cristo" "Monte Video" "Montreal" "Moscow"
- "Munich" "Murmansk" "Mythos"
-
- "Nagasaki" "Nagoya" "Nairobi" "Nantes" "Naples"
- "Napoleon" "Naraka" "New Aesop" "New Atlantis"
- "New Haven" "New York" "Newark" "Newcastle"
- "Nicea" "Nirvanna" "Norfolk" "Norwich" "Nyack"
-
- "Obetz" "Occam's Razor" "Odessa" "Omar Khayyam"
- "Oracle" "Orth" "Oslo"
-
- "Palermo" "Palo Alto" "Pamplona" "Pangaea"
- "Paradox" "Paris" "Pataskala" "Pathos"
- "Pendragon" "Petovsky" "Phaedra" "Pheonix Park"
- "Picadilly" "Pindar Point" "Pisa" "Pittsburgh"
- "Plattsburgh" "Pomona" "Port au Prince"
- "Port Manteau" "Port Nemo" "Porthos" "Porto Alegre"
- "Prauge" "Pretoria" "Princeps" "Pueblo"
- "Purgatory"
-
- "Quebec" "Quito"
-
- "Rakshasa" "Rangoon" "Rennes" "Rio de Janeiro"
- "Riverrun" "Riyadh" "Roger's Losing" "Roland"
- "Rome" "Roscoff"
-
- "Sacramento" "Saginaw" "Saigon" "Saint Malo"
- "Saint Petersburg" "Saki" "Salamanca" "Salem"
- "Salt Lake" "Sampan" "San Antionio" "San Fransico"
- "San Juan" "Sanctuary" "Sandusky" "Sangria"
- "Sanity" "Sans Serif" "Santa Cruz" "Santa Fe"
- "Santiago" "Santo Domingo" "Sao Paulo" "Saragosa"
- "Saratoga" "Sarjevo" "Saskatoon" "Sault Ste. Marie"
- "Savannah" "Saxophone" "Seppuku" "Serendipity"
- "Sevastopol" "Shadowfax" "Shanghai" "Shangri-La"
- "Sherwood" "Shiloh" "Sidney" "Sienna"
- "Singapore" "Skagway" "Smyrna" "Sparta"
- "Stalingrad" "Steppenburgh" "Sterling" "Stockhom"
- "Suez" "Summit" "Sun Zoo" "Sunzi Bingfa"
- "Superior" "Syracuse"
-
- "Tabriz" "T'aipei" "Tannenberg" "Tashkent"
- "Tbilisi" "Tehran" "Tel Al-Aviv" "Tequila"
- "The Aesir" "The Brewery" "The Bronx" "The Hague"
- "The Sprawl" "The Vatican" "Thrace" "Thunder Bay"
- "Tiblisi" "Timbuktoo" "Tippecanoe" "Tokyo"
- "Toledo" "Toronto" "Trafalgar" "Transvaal"
- "Trantor" "Trenton" "Trieste" "Trouble" "Troy"
- "Tupelo" "Tupper Lake" "Tuzla"
-
- "Ulan Batar" "Ulysses" "Uno"
-
- "Valencia" "Vancover" "Venice" "Verdi" "Verdun"
- "Versailles" "Vichy" "Vicksburg" "Vienna"
- "Vladivostok"
-
- "Walhalla" "Wapakoneta" "Ware Shoals" "Warsaw"
- "Washington" "Waterloo" "Wellington" "Westport"
- "Wheeling" "Winnipeg" "Wonsan" "Woodstock"
- "Worms"
-
- "Xax"
-
- "Yazoo" "Yonkers" "Yorktown" "Ypres"
-
- "Zagreb" "Zenda" "Zhivago" "Zinfandel" "Zymurgy"
- ))
- (add cities namer "unit-names")
-
- (game-module (notes (
- "The basic idea here is that each city represents an era. Each era has its"
- "own set of units & is, in effect, a miniperiod. One of your original cities"
- "should build the more modern city & the others should build units for"
- "expansion & conquest. After the new city is completed, your older cities"
- "should be upgraded & the research city should continue researching. Any"
- "neutral cities you capture will catch up to your current production level"
- "in a reasonable period of time."
- ""
- "When your country is larger, you should consider adding one or two"
- "additional research cities as a backup so you aren't excessively set back"
- "if you primary research center is captured or destroyed."
- ""
- "Generally more modern things have a significant advantage over older"
- "things, but even very old units can do sentry duty."
- ""
- "Any given unit represents a wide range of actual technologies. For"
- "example, infantry is every thing from muzzle loading guns to weapons with"
- "50 times the range and exploding (heat seeking?) bullets."
- ""
- "Most of the subperiods have a trick in themselves. For example, the"
- "Napoleonic era is set up with an i>c>y>i, 'paper-scissors-rock', dynamic."
- "That it is part of a larger period affects the balance: while cavalry might"
- "have an immediate advantage due to its speed, they become outdated more"
- "rapidly than the other two units."
- ""
- "With that said, I should also say that the play balance is not perfect. It"
- "is still, to a certain extent, a novelty period; but I think it is"
- "reasonably successful on that level."
- ""
- "There should be more notes, but this period needs a book :^)"
- ""
- "Let me recast: there are no notes because, in simulation of real life,"
- "the interplay of future events is unclear until you experience them..."
- )))
-
- (game-module (design-notes
- " **** TIME: COMBAT THRU THE AGES ****"
- ""
- "Version 1.0. This is part of the Ohio Xconq Suite, version 1.0."
- "This was written by Henry Ware. Victor Mascari helped."
- "Massimo Campostrini helped with beta testing."
- "Thanks also to Jay Scott of the Future Period, to the author of the Greek"
- "Period and to whoever wrote the Napoleonic Period; this period owes alot"
- "to those works."
- ""
- "I *do* like this period, but its not as sound or as neat from a game-"
- "theory standpoint as Nukem, WW1 or the Standard period. To say nothing of"
- "Galaxy, which is my personal favorite."
- ""
- "If you think it is complicated now, just wait! I am adding nomad, Roman,"
- "nanotech, pirate, Ancient Egypt/Inca and cyber eras! (Just kidding. Really."
- "There is no room for more units anyway. :^) The only thing I might do is"
- "reintroduce the robowarrior."
- ""
- "This period is way too complicated & way too slow. (It may be Baroque,"
- "but I am not going to fix it)."
- ""
- "Gratuitous Sun Tzu quote:"
- "\"Which general has the ability?\""
- ""
- "Copywrite 1990, 1991, 1993, 1994 by Henry Ware."
- "My work on this period is distributed under the GNU general public license."
- "There are a few lines authored by Stan Shebs, and may be protected by"
- "his copywrite also."
- ""
- "Converted to xconq 7 with minor modifications"
- "by Massimo Campostrini (campo@sunthpi3.difi.unipi.it)."
- ))
-