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- from Tkinter import *
-
- # This program shows how to use the "after" function to make animation.
-
- class Test(Frame):
- def printit(self):
- print "hi"
-
- def createWidgets(self):
- self.QUIT = Button(self, {'text': 'QUIT',
- 'fg': 'red',
- 'command': self.quit})
- self.QUIT.pack({'side': 'left', 'fill': 'both'})
-
- self.draw = Canvas(self, {"width" : "5i", "height" : "5i"})
-
- # all of these work..
- self.draw.create_polygon("0", "0", "10", "0", "10", "10", "0" , "10", {"tags" : "thing"})
- self.draw.pack({'side': 'left'})
-
- def moveThing(self, *args):
- # move 1/10 of an inch every 1/10 sec (1" per second, smoothly)
- self.draw.move("thing", "0.01i", "0.01i")
- self.after(10, self.moveThing)
-
-
- def __init__(self, master=None):
- Frame.__init__(self, master)
- Pack.config(self)
- self.createWidgets()
- self.after(10, self.moveThing)
-
-
- test = Test()
-
- test.mainloop()
-